I just been looking at the roboblitz editor, and found that scaling the main red brush no longer snaps to the grid - the way I've ALWAYS used the editor. Now nothing will align unless I manually punch the numbers in.
Now on another forum I read this is now legacy, and we shouldn't be using this builder brush at all - Is this correct?
So now we need to make everything in 3ds max? (unless using the built in meshes ofcourse).
So my question is how would I go about starting that now? I'm not bad at Max, but when it came to exporting to UED I could never get scaling or texturing right and it was a right pain!Can we texture meshes from within the editor now? Texturing in 3ds max is horrible.