Dear UT3 Community,
I'd like to point you at the Total Conversion Mod that my team and I are making.
It's inspired by the "Stealth Action Multiplayer" gametype.
It's got 2 athletic, fast and non-lethal Spies in 3rd person, who need to accomplish certain objectives, and 2 slower, but powerful Mercs (Mercenaries), who need to guard the map and kill the Spies as a regular FPS.
Both teams are aided by various gadgets from smoke grenades and distraction devices to frag grenades and mines and special visions like Thermal and Motion Tracking.
For the latest news, images and videos, visit ProjectStealthGame.com or our ModDB entry
---------- 2009-08-15:
We're happy to inform you that we'll be exhibiting at GamesCom. You can find us in Hall 08.1, booth B052b, so come by and say hi.
Today we launched our first real website, the informational part of http://www.projectstealthgame.com. We worked on it for many months and I think it paid off.
The latest concept art for the Camnet has also been uploaded, as well as an article in PC Gamer UK. Both can be seen at our ModDB page.
---------- 2009-06-06:
A few already released updates on our own forums that never made it here:
Music and screens (forum) consists of:
3 Fingerprints Merc 1 Merc 2 Spy 1 Spy 2
Basic Movement Animations. This shows off the various standard Spy animations like idling, walking, running and transitions between crouching and standing. Also a running dive as a little extra. The Merc shows his run and a wrong version of walk.
Custom Kismet Dev Commentary. Programmer MulleDK19 shows some of our custom Kismet nodes in action. Has a sneakpeek of our custom PS Editor and the start-up sequence of Project Stealth.
---------- 2009-02-16:
It's been some time since we had an update, and so we need to get the wheels rolling again.
As a small update, we released this Visual Effect of our Camo-system, which renders the Spy invisible with some refraction based on distance and speed.
Camo video
---------- 2008-10-19:
Revised Motion Tracking vision:
![]()
And our second Developers Commentary, which can be found at ModDB. Note: 7:51 minute!
Lakehouse Developers Commentary
In between this one and the previous one was a smaller update with a musical explanation from our composer and the announcement that we are working together with an AAA-animator who worked on many Hollywood blockbusters (The Matrix Reloaded/Revolutions, X-Men: Wolverine and so on)
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2008/10/12:
Our Neutralization Objective has been released today, including an animation.
Links:
Objective #1
Objective #2
Objective #3
Objective #4
Objective #5
Objective #6
Objective #7
Objective #8
Objective Animation (8MB, 0:07 min)
More to come within 3 days ;-)
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2008/07/25:
Today we released some more screenshots of Lakehouse, which is still pre-alpha, and a render of the security camera.
Here are the links.
Lakehouse #1
Lakehouse #2
Lakehouse #3
Security Camera
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2008/05/09:
Approximately 2 weeks ago, we released a teaser of our first map called "Lakehouse".
You can see it
here
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2008/04/16:
A few of the new pictures that were released along with the previous update. Check our ModDB for all of them:
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2008/04/15:
First video of EMF-vision with Dev Commentary: click here
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2008/01/28 Update:
We've released some more gadgets in addition to some previously released ones, which hadn't been posted here yet. Also some wallpapers have been released, which I won't post here because of their size.
http://www.projectstealthgame.com/pu...gStatsheet.jpg
and the older
http://www.projectstealthgame.com/pu...mStatsheet.jpg
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Link to a higher-res render of the finished Spy model:
Merc renders
More Merc renders (great wallpaper-potential):
http://www.projectstealthgame.com/in...5.html#msg9345
And finally, a link to ProjectStealthGame.com where we invite all stealth-loving UT3 fans to take a look. There's no more adrenaline than sneaking out of the shadows to grab an unsuspecting Merc while your Spy partner rushes to finish the objective in the last seconds of the match
While it's more meant as a press post, we're still recruiting experienced Animators and Unreal Script Programmers to join our team.
Hope to see you there,
frvge











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