Does Unreal Tournament III have smooth weapon drag? It doesn't appear to have it. Smooth weapon drag just makes the game seem more natural.
Yes
No
I don't care
Does Unreal Tournament III have smooth weapon drag? It doesn't appear to have it. Smooth weapon drag just makes the game seem more natural.
It's where the weapon smoothly moves a little bit slower than the camera.
I'm sorry, but what does that actually mean?
De gustibus non disputandum
It would seem rather weird if the gun ends up firing at the crosshair even though it clearly isn't pointing in that direction. Although I suppose that weapon movement smoothing could be done only when the gun isn't firing.
To be very honest, I don't really care. I'll probably end up setting my weapons to hidden after a while anyway.
As long as it only affect the appearence of the gun and not the aim and as long as it's optional I don't care, but since I don't see the point of it I picked No.
If it wouldn't affect the crosshair to move it would still look unnatural..and I deffenitly don't want my aim to be affected by the movements..so defenitly no..
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TheDrunkSnipers
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oh, ick no, arrgh!
Losing faith in gamers/people, one forum rant at a time...
I read the posts, yet I still can't get what this really means.
SFJake
Hard to explain...when you accelerate a bowl with water...the water will not accelerate at the same time as the bowl itself..same with rotating your character ingame...his arm (gun) will move a short time after his body...:S
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TheDrunkSnipers
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Considering that EPIC is promoting the fact that you can aim just as well while moving, jumping, and flipping (i.e. no artificial penalties to make it realistic), I think it's unlikely to happen.
De gustibus non disputandum
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meh! i reckon ill have wepons non hodden for around a week then they will be forever gone with just a crosshair on screen. i find this is far better for aiming less distracting.
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i get it you mean that the gun should point and shoot in the same direction where you are aiming
Sure why not. As long as it doesn’t affect the hitting of the target. I suppose you have a big heavy weapon in your hand and there might be a split second delay in the weapon direction as you accelerate or change direction.
I don't see how: if the moment you fire, the movement stops, it's not sufficient, there is still a discrepancy because the weapon wasn't pointing in the correct direction.
Anyhoo, I'd just be happy to see consistency in visualization regarding other more pressing problems: no more people stuck in meshes, no more odd camera views where you see parts of your vehicle at certain angles, no more lights that are obstructed yet fail to disappear instantly...
Also, I'd like to see my feet if I look down.
Solum nugae momentum habent
If I’m shooting directly below my raptor I want my raptor to turn transparent so I can see the target.
So we're talking eyecandy... in that case... I don't care. Pretty is pretty. I like it, but I won't miss it.
De gustibus non disputandum
Oh, I understand
As long as its not too much. Halo (don't start saying Halo is a bad game or whatever) use it, but only slightly. It does make it more immersing and I like it.
I'm for it, but its not like I will cry if its in or not.
SFJake
I'll have my weapons hidden so they can move all they want just as long as my aim isn't being thrown off.
Halo is a bad game.
:P
Ok, so most of you guys prefer to see your weapon as stiff as a board when u move left/right , right?
I see that some of u still don't understand what he means (i understood from the title) . AKA weapon bob L/R U/D...
Like CoD 2...
I would love to see that because i don't hide my weapons like u guys do, and seeing my weapon glued in the same place would suk.
It's ours now!
jsut make it so u have to prep the weapon for like a second or 2 so we dont get those lg shot then rocket launcher queers.
I think what he means is just like the gun of the Goliath and some other vehicles. You have already moved, but the gun is still slowly moving to the right position.
Anyhow, I really would not want that for normal weapons. Not for UT
Now that I know what the OP means, I ultimately don't want such a feature in UT. I think that would be cool, along other more realistic features, for another game, however.
no way, UT has never had this and it still shouldnt.
UT3 Name : Death Storm369
Smooth weapon drag is just visual, not related to gameplay. Counter Strike Source had it and it look amazing. Gunreal, that mod for Unreal Tournament 2004, has it and it looks great in the trailers.
Last edited by EddyVercetti; 09-09-2007 at 07:40 PM.
Actually, The weapon's movement is exactly opposite to what you guys think.
The Weapon starts moving a split second before the First person view, not the view, and then the weapon...
It's ours now!
this is the most ridiculous idea I have ever heard.
How about just have the damned gun point where your crosshairs are and be done with it? It'd be unnatural if your gun and/or view DIDN'T point where your crosshairs were.
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