Scale players and game objects to suit your tastes. Make big maps look small, or make small maps look big.
This mutator will scale players, weapons, sounds, projectiles... you name it. In addition to player scale, you can choose to scale any combination of movement speeds, visual effects and distance fog.
The idea for this mutator was born out of annoyance with the UT2003 level design scale. I like my enemies near and my objectives in easy walking distance, so I made a mutator that could enlarge pretty much everything but the map itself. However, the mutator can also do the opposite; make you so small that any map seems enormous.
Going from left to right: 0.3 scale (super tiny), 0.5 scale (tiny), 1.0 scale (still looks small to me), 2.0 scale (looks just about right to me) and 3.0 scale (huge!).
Installation & use
Place the PersonalGrowth.u and PersonalGrowth.ucl files in your UT2004\System folder, start the game and use the mutator.
Scales under 0.5 or over 1.5 may yield unpredictable results such as not fitting in small spaces, not being able to reach the powerups (their height is hardcoded) or falling through the level. Experiment. The game did not allow vehicle karma collision to be resized.
Idea and code by me, with help and suggestions from meowcat, Hsoolien, Farseer, Angel_Mapper and Switch`.
Requires UT2004 + ECE.
Let me know what you think of it!