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Thread: Personal Growth

  1. #1

    MUTATOR Personal Growth

    Personal Growth
    Beta 0.2

    Scale players and game objects to suit your tastes. Make big maps look small, or make small maps look big.

    This mutator will scale players, weapons, sounds, projectiles... you name it. In addition to player scale, you can choose to scale any combination of movement speeds, visual effects and distance fog.

    The idea for this mutator was born out of annoyance with the UT2003 level design scale. I like my enemies near and my objectives in easy walking distance, so I made a mutator that could enlarge pretty much everything but the map itself. However, the mutator can also do the opposite; make you so small that any map seems enormous.

    Going from left to right: 0.3 scale (super tiny), 0.5 scale (tiny), 1.0 scale (still looks small to me), 2.0 scale (looks just about right to me) and 3.0 scale (huge!).



    Installation & use
    Place the PersonalGrowth.u and PersonalGrowth.ucl files in your UT2004\System folder, start the game and use the mutator.

    Scales under 0.5 or over 1.5 may yield unpredictable results such as not fitting in small spaces, not being able to reach the powerups (their height is hardcoded) or falling through the level. Experiment. The game did not allow vehicle karma collision to be resized.

    Credits
    Idea and code by me, with help and suggestions from meowcat, Hsoolien, Farseer, Angel_Mapper and Switch`.

    Requires UT2004 + ECE.

    Download
    PersonalGrowth.zip

    Let me know what you think of it!

  2. #2
    Redeemer
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    lol every map is a mini map? lol

    wow be interesting to see lolliput on this....
    i'm in =D
    If you reach Zero beers on the wall, the next line of the song is 99 bottles of beer on the floor...

  3. #3
    Redeemer
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    Aww sweet!! Thanks!! I had a few maps that I wanted to be GIANT maps! (What can I say? I love Giant maps!)
    Official Idea Creator.

    Number of Ideas created: 5

  4. #4

    Question it didnt show up in Mutator Menu

    is need ucl file too ??
    = Buffy The Jedi Knight =

  5. #5
    MSgt. Shooter Person
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    Fix it!

    Then I might try it??

  6. #6

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    Fixed! I also posted some screenshots in the first post. Note how Diode still looks small compared to the archway in the 1.0 scale screenshot. Such is the scale of all UT2004 maps.

  7. #7
    MSgt. Shooter Person
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    Diode?? it's Cathode... and Damn!!! XyX you did it again!!!

  8. #8

    Thumbs up now download link is gone

    Looks really fun !
    I want I want !!
    can you post new download link please ?
    = Buffy The Jedi Knight =

  9. #9
    MSgt. Shooter Person
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    Same here, DL link is dead. I want to finally try that thing!
    Quote Originally Posted by nardix
    Diode?? it's Cathode
    Let's go for a compromise - it's Anode:-D

  10. #10

    Default

    Sorry, didn't edit the url properly. It works now. Both the download and mutator have been tested and confirmed.

  11. #11
    MSgt. Shooter Person
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    Does this for for Invasion monsters as well?

    It would be cool if individual maps can get individual settings.

    btw, this is probably the single most interesting concept I've ever seen in any mutator!

  12. #12
    Iron Guard
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    Interesting idea... The mut works fairly well on some maps, and poorly on others. For example, 3.0 scale on DM-FST-Sacrifice only caused some minor bot loitering and corpse deformation (afaik), while 1.5 on DM-Blackhawk caused me to spawn inside a closed structure (had to ghost out), and later crashed the game by proxy (Ballistic Weapons). But fun nonetheless...
    If it can't be modded, it ain't worth ****.

  13. #13

    Default

    Quote Originally Posted by 9ades View Post
    Does this for for Invasion monsters as well?
    I tried it, and it works.

    There might be small glitches such as gasbags not spewing flames from exactly the right spot, but other than that, yes, it should work for Invasion monsters. From a code perspective, monsters are a subspecies of players. Everything that works for players should work for monsters.

    Quote Originally Posted by 4TX4 View Post
    The mut works fairly well on some maps, and poorly on others.
    Each map is different. Nothing I can do about that. You can only go so far on certain maps, further on others.

  14. #14
    MSgt. Shooter Person
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    Quote Originally Posted by Farseer View Post
    Same here, DL link is dead. I want to finally try that thing!

    Let's go for a compromise - it's Anode:-D
    thinking of another thing. elektrode!!!

  15. #15
    MSgt. Shooter Person
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    Quote Originally Posted by nardix
    elektrode!!!
    Which, in addition to previous components, gives us a whole galvanic cell

    Haha, Xyx was probably working on the LED too much and sees diodes everywhere (which is a kind of paradox, 'cos the name has nothing to do with diodes actually. He doesn't have to know that, though:P).

    Anyway, finally got a chance to play with the mutator. And it's lovely. Really cool thing indeed. It makes even more apparent how the various maps differ in terms of scale, though.

  16. #16
    MSgt. Shooter Person
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    i second that!!! it's very funny

  17. #17
    MSgt. Shooter Person
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    hey.....looks great......but one BIG problem.

    no matter how small you make the characters....when you're in First person mode......still looks way too big....
    "For those who want to get better at games."
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  18. #18
    Marrow Fiend
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    Having problems with bots falling through the terrain in ONS maps, Torlan and Dawn for example, and once they get in tanks they tend to just drive backa dn forth endlessly, but it's great for DM, which is my primary gametype.
    This, at 1.7 + Hardcore + Bloody Hell on Oceanic brings back a lot of the old UT feeling...
    MAP MIXER 3.00 Final! UT ain't complete without it.
    Does any one know where the love of God goes When the waves turn the minutes to hours?
    The searchers all say they'd have made Whitefish Bay If they'd put fifteen more miles behind 'er.
    They might have split up or they might have capsized; They may have broke deep and took water.
    And all that remains is the faces and the names Of the wives and the sons and the daughters.

  19. #19

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    I shall try to modify the PlayerStart height when/if I get back to this.

  20. #20
    Redeemer
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    ...would be nice if it worked? There is no option, so it really does... nothing.
    SFJake

  21. #21

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    You did install it and use the mutator, right? Did you check the boxes and enter a scale other than 1?

  22. #22
    Iron Guard
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    I have tried it and it's very useful when it comes to trying out different sizes. I found out that 0.80 and 1.20 looks real nice. 0.80 makes everything look very slim and precise. 1.20 turns out to be very realistic looking and makes head shots right about as easy as they should be.
    I want to play Unreal for a living.

  23. #23
    Marrow Fiend
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    Bump? Any chance of anything more happening with this?
    I use it a lot but the limitations it places on what maps can allow it are problematic. I've raised the playerstart on Antalus, but still having problems with bots being pushed through terrain, and occasional telefragging on slopes. Using 1.2 scale.
    Last edited by Shadow Dancer; 04-27-2008 at 01:33 AM.
    MAP MIXER 3.00 Final! UT ain't complete without it.
    Does any one know where the love of God goes When the waves turn the minutes to hours?
    The searchers all say they'd have made Whitefish Bay If they'd put fifteen more miles behind 'er.
    They might have split up or they might have capsized; They may have broke deep and took water.
    And all that remains is the faces and the names Of the wives and the sons and the daughters.

  24. #24
    MSgt. Shooter Person
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    It's funny. I look at this, and I think of TimeSplitters' Shrink gametype, where player side depends on current score. The losing players are tiny, so they get killed less.

    Any way to get that working here?
    Blood, guts, just another day on the job.
    Want to know where the L4Y comes from?

  25. #25
    MSgt. Shooter Person
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    Damn, the download link does'nt work... >_<

  26. #26
    MSgt. Shooter Person
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    Too bad the download link doesn't work.

  27. #27
    MSgt. Shooter Person
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    Xyx, can you put up a new link or something? The link doesn't work anymore

  28. #28
    MSgt. Shooter Person
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    Plzzz....get a new link up. it looks really good.
    BAMM! And the dirt is gone!

  29. #29

  30. #30
    MSgt. Shooter Person
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    Cool, cool, it works again! Thanks dood

  31. #31

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    does anyone have this mutator?
    because link is dead =(

  32. #32
    Marrow Fiend
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    Ah, so that was the mutator I saw ages ago!
    I was already phantasizing about how huge you could make maps with such a thing, just imagine you make an Onslaught map and mylevel this mutator so you are smaller and so the map bigger! You could "trick" the culling distance of the engine this way.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  33. #33
    MSgt. Shooter Person
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    Quote Originally Posted by UnShame View Post
    does anyone have this mutator?
    because link is dead =(
    This may be an older version. It has a date modified of 8/31/2007

    http://www.mediafire.com/file/bf9fuz...onalGrowth.zip


 

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