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  1. #1

    Default New video: 7 minutes of Warfare, presented by Mark Rein

    So here's the story:
    As most of you guys know, UT3 was playable at the Leipzig Games Convention at the Intel booth and the Midway booth. Both locations strictly prohibited filming or taking photos. But there was an official UT3-presentation at the ESL Intel Arena on friday and guess what? No prohibitions at all.
    Mark Rein entered the stage, arms raised and dancing in circles. I've seen him do this before (though not live, obviously) and I really wonder if he drinks too much coffee or something...
    Anyways, there was a warm welcome, a few introducrory questions and then the demonstration started. The first few seconds are missing, but then I got the zoom of my camera right and started filming.

    Just one warning:The quality is pretty poor. I don't have a video camera so I had to record the presentation with my photo camera. But Mark's comments should make up for the lack of visual quality. And hey, at least I didn't record it with my mobile, that would've sucked really hard.

    Alright then, without further ado:
    http://files.filefront.com/UT3+GC07M.../fileinfo.html
    I hope you'll enjoy it, guys!

    Have fun,
    Doc Shock
    Last edited by Doc Shock; 08-26-2007 at 04:23 PM.
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    Quote Originally Posted by UnrealGrrl
    looks like pc fans got tarred and feathered instead of bread n buttered?

  2. #2
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    Goddess bless you!
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  3. #3
    Redeemer
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    Yess...finally some screens of a moving Scavanger.
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  4. #4
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    Thank you!

  5. #5
    MSgt. Shooter Person
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    AWESOME!!!

    (i love rein's voice)

  6. #6

    Default

    The game looks very, very slick. No wonder Epic's brimming with entheausiasm.

    The nodes seem to have a little less charge than in ut2004, so taking them down seems a lot quicker. The pace of the game also seems faster - which is a lot to do with the hoverboard - not being able to get back into the action was a big problem in ut2004.

    That the scavanger performs the run over footsoldiers role of mantas also explains a lot in the balancing.

    But let's ignore the details. The overall picture is that of a stunning, slick and fun game.

    Prediction.

    This will sell far better than GOW did. Also the hitscan vehichles will be lethal in the hands of seasoned players. We'll get called bots a lot.

  7. #7
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    wooo its like you can roll into a sonic ball and run over people, i'm gonna love that

  8. #8
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    "Planning for a release in november" doesn't sound nice at all Although i wouldn't want a non-polished ut3 on the shelves either.
    Let your flak be the pilot light to the fading fires of their life.

  9. #9
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    I just had to chuckle every time Mark cut off the host. Thanks again.

    Your photo camera is better than no camera.
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  10. #10
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    Gotta love Mark Rein lol.. OH LOOK LOOK! Hehe <3.

  11. #11
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    Was the Nightshade being driven in First Person, or was it in Third Person and it is just hard to see the Cloaked effect?
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  12. #12
    Redeemer
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    Nice detail: When you're carrying the orb and you don't use it to instantly capture a node it automatically charges up the node when your in it's presence.

    Edit: just found a portal http://img210.imageshack.us/img210/9...p348096fz7.jpg It's on the right....above the flakcannon.
    Last edited by »madMar†y»; 08-26-2007 at 04:46 PM.
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  13. #13

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    you can actually see one of the new teleporting portals near one node:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  14. #14
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    Quote Originally Posted by Mark Rein
    ... most of the nodes have teleporters...
    Assuming he didn't misspeak, this is likely the reason for separating the teleport function from the node itself. It's great idea! Now you can have nodes you can't teleport to (or from). More strategy, more variety.
    Last edited by Mort_Q; 08-26-2007 at 05:04 PM.
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  15. #15
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    Yeah and thinking about it...usually when you try to escape (low on health) and everyone is shooting the node you will have a bigger chance to make a succesfull teleport with a portal which is in a safe area.
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  16. #16
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    wow thanx mark for your show - omg best movie atm


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  17. #17
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    I smell a demo on the horizon XD
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  18. #18
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    Yeah..I've got that same feeling, though we probably still have to wait a month. Well maybe it goes the same as with GOW ..first a huge load of new input...videos and stuff and a few days (weeks?)later...the demo
    Last edited by »madMar†y»; 08-26-2007 at 05:12 PM.
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  19. #19
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    Quote Originally Posted by Bersy View Post
    I smell a demo on the horizon XD
    I smell more RAM and a new VIDEOCARD. I shouldn't complain. It's not like I didn't know I'd have to upgrade... again.
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  20. #20
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    Any idea what site/ magazine was also recording this demonstration? I saw the professional video camera. Thanks for taking the time to record this!
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  21. #21
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    yay, imagine a powerful link designer where you could place portals on your own =)

    EDIT: you're too close to another mine, you silly man!
    ROFLMAO
    Last edited by chaos_theory; 08-26-2007 at 05:23 PM.

  22. #22
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    Didn't they (at least at one point during development) say that there was a teleporter deployable?
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  23. #23
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    Quote Originally Posted by Mort_Q View Post
    Didn't they (at least at one point during development) say that there was a teleporter deployable?
    cant remember that, but sounds very interesting Oo

    hey btw, didnt he mention TWO unlinked nodes during the game ? but on the GC there was only ONE unlinked node as far as i remember what fuegerstef said, seems like its modifyable

  24. #24
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    Quote Originally Posted by Bersy View Post
    I smell a demo on the horizon XD
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  25. #25
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    Quote Originally Posted by chaos_theory View Post
    ... seems like its modifyable
    I really hope that the Link Designer is very powerful.
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  26. #26

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    Really awesome movie!

    Quote Originally Posted by rhiridflaidd View Post
    That the scavanger performs the run over footsoldiers role of mantas also explains a lot in the balancing.
    One report that the Scavenger sucks at roadkilling, two reports that the Nightshade (AKA Stealthbender) rocks and roadkilling.

    Quote Originally Posted by Antigru View Post
    i wouldn't want a non-polished ut3 on the shelves either.
    I heard "it'll be done when it's done" before. Neverwinter Nights to be precise. That game was certainly NOT done when it was done.

    Quote Originally Posted by Mort_Q View Post
    Now you can have nodes you can't teleport to (or from).
    That's pretty cool.

    I wonder if you can teleport to a node under attack now. The excuse of "this node is under attack" doesn't work on the portals. They are not attacked.

  27. #27
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    Quote Originally Posted by Xyx View Post
    Really I wonder if you can teleport to a node under attack now. The excuse of "this node is under attack" doesn't work on the portals. They are not attacked.
    I would say that it is different now and that ppl will be able to teleport to a node which is under attack...this will have a big influence on the gameplay though..
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  28. #28
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    Is it just me or did it sound like the movie announcer guy at 3:09 saying "vehicular manslaughter"? Sound quality is too low to tell for sure though...
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  29. #29

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    I managed to get "Vehicular Manslaughter" when playing at GC, so the "Road Rage" etc. announcements seem to be back.
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  30. #30
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    Great video i will definitely be giving Warfare a try it looks very fun and i am very pleased with the progress of the game, a Demo could indeed make a shot for late sept-late oct (heres to hoping)
    Quote Originally Posted by Mort_Q View Post
    I just had to chuckle every time Mark cut off the host.
    haha i couldnt help but laugh either.I think he cut him off 4-5 times.

  31. #31
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    the scavenger looks really weird, does it have any projectile based weapons at all? or only those clawed leg things
    btw thnx for the vid
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  32. #32
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    Quote Originally Posted by Madmanxan View Post
    the scavenger looks really weird, does it have any projectile based weapons at all? or only those clawed leg things
    btw thnx for the vid
    It has that weird energy ball thing that flies around it... I think ... not sure what kind of attack it does.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    It seems to rush out and hit things on it's own, and then a new one is formed a few seconds later.

    Around 4:40 ish
    Last edited by Mort_Q; 08-26-2007 at 07:34 PM.
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  33. #33

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    Can someone please upload it on youtube? I I'm short on traffic

  34. #34
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    Quote Originally Posted by Gex View Post
    Can someone please upload it on youtube? I I'm short on traffic
    Too big for YouTube. I don't have any editing software on this computer. Sorry.
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  35. #35
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    Quote Originally Posted by Doc Shock View Post
    Mark Rein entered the stage, arms raised and dancing in circles. I've seen him do this before (though not live, obviously) and I really wonder if he drinks too much coffee or something...
    I've heard that the Rein dance is the latest flick in dance halls across the globe. :]

    Awesome photage, and I love the fact that he was more interested in what was going on at the screen then asking silly questions, and that he was talking more about the game mechanics then the "cool effects". Thx for sharing Doc!
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  36. #36
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    Wow, lot of things covered there. Thank you very much.
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  37. #37
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    Running over people is the Nightshade looks cheap as hell since it's invisible when moving. Other than that I'm very impressed.
    Last edited by !PaRaNoiD!; 08-26-2007 at 08:34 PM.

  38. #38
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    Gandalf bless docshock, gandalf bless mark rein, gandalf bless epic. I can tell you right now that ut3 is gonna own quake wars. ut3 = multiplayer game of the year folks.
    From the studio that brought you UT - Gears of War.
    Horde same as invasion from UT .

  39. #39
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    Quote Originally Posted by !PaRaNoiD! View Post
    Running over people is the Nightshade looks cheap as hell since it's invisible when moving. Other than that I'm very impressed.
    Looks like it's visible when moving in the Jeff Morris video (which is better quality). About a minute into this video.
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  40. #40
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    One thing has me sort of worried
    If someone with the flag hops on that thing, will they be invisible too?


 
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