Working with UT2k4 and Unreal 2, I've run into a LOT of problems with joysticks. The games don't play well with analog sticks, as well as the UnrealScript commands for it being a bit crippled (GUI menus don't completely eat the commands. EG you can still run around with the analog sticks. And the GUI keyevents don't receive joystick "released" commands). This is a big pain when writing mods tailored for use with a joystick. Does anyone know if the support will be better in Unreal 3? Roboblitz seemed to show that things are a little bit better, but there are still the GUI issues..



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