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  1. #1
    Iron Guard
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    Default Are open meshes OK in Unreal Engine 3, as well as engons, etc?

    Just curious,

    Does UE3 handle opens meshes OK, or is that a no-no?

    Also, how does it do with engons?

    (By open mesh, I mean "floating" geometry on a model that isn't connected by any vertices, etc. to other parts of the model, yet it's all one model/UVmap).

    Thanks.

  2. #2
    MSgt. Shooter Person
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    I don't see any reason why it shouldn't. I was able to do that with character models in ut2k4 but I'm sure that it would work with static meshes or any other type of geometry that UE3 uses.
    Quote Originally Posted by Mark Rein
    Dude, IT'S UNREAL TOURNAMENT!!!!

  3. #3
    MSgt. Shooter Person
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    wtf are engons?

  4. #4
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    Quote Originally Posted by -VT- View Post
    wtf are engons?
    A google search came up with a page on the RoboBlitz wiki...

    ...it was Spoudazo who used the word there.

    "engons 3d" in google does not come with a definition (and only 12 results in the whole internet) and a search for "engons" without "3d" comes up with everything from religion to greek family reunions.

    Wikipedia does not know this term at all.
    Last edited by fuegerstef; 08-10-2007 at 04:11 AM.

  5. #5
    Iron Guard
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    No he didn't make it up. ^^ An engon is a polygon defined by n number of vertices, basicly means all polys with more then 4 edges.
    Last edited by Molgan; 08-10-2007 at 04:33 AM.
    Quote Originally Posted by danseko View Post
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    Preview of my last (?) 2k4 VCTF map

  6. #6
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    Quote Originally Posted by Molgan View Post
    No he didn't make it up. ^^ An engon is a polygon defined by n number of vertices, basicly means all polys with more then 4 edges.
    So he means an n-gon... ...engon is made up, maybe not by him but it isn't the correct term. Usually it is used like 23-gon or alike.
    Last edited by fuegerstef; 08-10-2007 at 04:43 AM.

  7. #7
    Iron Guard
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    Quote Originally Posted by fuegerstef View Post
    So he means an n-gon... the n is the variable that defines the number of sides/edges... ...so engon is made up.
    I think the word engon is used in mathematics to sum up these type of shapes too. Well, someone made it up at some point. =)

    Edit: It might not be the proper term in math, but it's the common name used to describe the shape in modeling and hence it's the proper term here.
    Last edited by Molgan; 08-10-2007 at 05:02 AM.
    Quote Originally Posted by danseko View Post
    Remember, a good game lasts for ever, wives and kids come and go.
    Preview of my last (?) 2k4 VCTF map

  8. #8
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    n-gon is the proper term.
    Renegade X (Formerly Renegade 2007)
    Quote Originally Posted by Wesforce
    We are living in post-common sense society.

  9. #9
    Iron Guard
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    Thanks for the info.

    Yeah, I think n-gons is the usual term, though I've seen both.


 

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