Are open meshes OK in Unreal Engine 3, as well as engons, etc?
Does UE3 handle opens meshes OK, or is that a no-no?
Also, how does it do with engons?
(By open mesh, I mean "floating" geometry on a model that isn't connected by any vertices, etc. to other parts of the model, yet it's all one model/UVmap).
I don't see any reason why it shouldn't. I was able to do that with character models in ut2k4 but I'm sure that it would work with static meshes or any other type of geometry that UE3 uses.
Originally Posted by Mark Rein
Last edited by fuegerstef; 08-10-2007 at 04:11 AM.
No he didn't make it up. ^^ An engon is a polygon defined by n number of vertices, basicly means all polys with more then 4 edges.
Last edited by Molgan; 08-10-2007 at 04:33 AM.
So he means an n-gon... ...engon is made up, maybe not by him but it isn't the correct term. Usually it is used like 23-gon or alike.
Originally Posted by Molgan
Last edited by fuegerstef; 08-10-2007 at 04:43 AM.
I think the word engon is used in mathematics to sum up these type of shapes too. Well, someone made it up at some point. =)
Originally Posted by fuegerstef
Edit: It might not be the proper term in math, but it's the common name used to describe the shape in modeling and hence it's the proper term here.
Last edited by Molgan; 08-10-2007 at 05:02 AM.
n-gon is the proper term.
(Formerly Renegade 2007)
Originally Posted by Wesforce
Thanks for the info.
Yeah, I think n-gons is the usual term, though I've seen both.