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  1. #1
    MSgt. Shooter Person
    Join Date
    Sep 2006
    Posts
    415

    MUTATOR EliteMachines_X Weapon Pack

    Name: Elite Machines Weapons Pack
    Version: X
    Game Compatability: UT2004 - Required files included. if you are having problems make sure file installation is correct. Maybe try installing the Mega Pack or latest bonus packs.

    Description:
    A ZARK style weapons Pack including Dual Weapons and Lethal Nuclear Weapons. With an easy online admin adjustable interface.

    13 Weapons
    2 Translocators

    *** ADJUSTABLE OPTIONS ***
    Matrix Moves... ( {GOD} Clan Style )
    Air Control
    Low Grav setting
    Tied / Lead Announcements
    Take Weapons From your prey
    Running Adrenaline Regen
    Running Health Regen
    Running Shield Regen
    Remove Weapon Lockers
    Set Number of Jumps
    Chat ICON
    Hit Sounds
    Verbage
    (42) Headshot Messages
    (12) Decap Messages
    Super Berserk
    Arena Mode ---> For Hard Core Rules
    Pickup Class Override
    Show Damage
    Set Game Speed
    Enable Epic's Bright Skins
    Full Selectable Weapon Replacement

    Dual Weapon Pickups + MultiKill Strings
    DoUbLeHoMiCiDe!
    TriPle ManSlauGhTeR!
    MEGA ManSlauGhTer
    !! ULTRA HomiCiDe !!
    M-O-N-S-T-E-R K-I-L-L
    L-U-D-I-C-R-O-U-S
    !@! H0LY SH|T !@!

    Select your own Weapons to start...
    Default inventory of options: (more options than shown)

    BiO_ZarK_MoD
    Elite G.Launcher
    Elite Machine [ZARK]
    Dual ClAnZ_Rifles
    {GÖD}z_Gun
    {GÖD}Sniper_MoD
    »X« Slayer_MoD
    HelioS_Rifle
    Lightning_ZarK_MoD
    Dual MaD_Zarks
    ReDeeM M@cHiNe
    Swisha_Redeemer
    Tiger_Rifle_MoD
    Trans Elite V4b
    Elite_Spider_TranZ


    I have ran and tested this version of the mutator for over a year and a half.
    EliteMachines was 8 months in the making before the release of Version X. It was the best I could do. Enjoy!!!

    Some Users comments:
    -Could have some fun obliterating the bots with this....
    -Pretty hilarious for a change, especially the various messages.
    -We are running it on the super weapons server, and with no problems at all
    -whooaa, i love it!
    -I found this mod completely and utterly kick-ass!
    -I had lots of fun with invasion!!!
    -OMFG that mod ROCKS MY WORLD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

    .....But you be the judge yourself.







    More pictures of the Mutator itself...
    http://img514.imageshack.us/img514/8...ot00152xs1.jpg
    http://img230.imageshack.us/img230/8...ot00153zm3.jpg
    http://img61.imageshack.us/img61/6254/shot00156zb7.jpg
    http://img230.imageshack.us/img230/8...ot00157zk1.jpg

    Known Issues:
    -The remove weapon lockers work differently for different game styles. Mostly, removes weapons from lockers but not the lockers themselves.
    -Several misc warnings in server console.

    Contact INFO:
    pingfreak@hotmail.com
    www.thegodsofdeath.com <--- Find more Mutators here.
    Game Name: {GOD}*PingFre@K*

    Download:
    http://hosted.filefront.com/pingfreak
    or
    http://files.filefront.com/EliteMach.../fileinfo.html
    Last edited by pingfreak; 08-07-2007 at 09:20 PM.

  2. #2
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    395

    Default

    It's been out for a while now, and only now does it go public?

    The mod is a lot of fun though, good for unwinding.

    -Could have some fun obliterating the bots with this....
    I posted that quote btw.

  3. #3
    MSgt. Shooter Person
    Join Date
    Sep 2006
    Posts
    415

    Default

    It's been released before on Atari Forums, 06-29-2006
    http://www.ataricommunity.com/forums...d.php?t=526720
    But they are not active anymore and I couldn't edit the post there. The Links were no good/ I Have FileFront Hosting for me now.

  4. #4
    Iron Guard
    Join Date
    Feb 2007
    Location
    Canada
    Posts
    727

    Default

    I love the mod but there only one flaw with it. I'm running a Druid RPG server with it and my players and myself couldn't pick up artifacts do to the AirControl setting. Any tips on how to fix this problem??? , i would be grateful.

  5. #5
    MSgt. Shooter Person
    Join Date
    Sep 2006
    Posts
    415

    Default

    I personally am not fully knowledgeable in artifacts in RPG, I do know Relics, I've used this mod in a RPG server many a time without a hitch.
    If your problem truly lies in the air control setting; turn it off; (It's use is the same as UT's stock AirControl setting) However, I highly doubt this may be the issue. Perhaps you could try that, and or other selections in the mod one at a time to isolate the problem and post back and let us all know what the issue truly turned out to be. My opinion would be to turn off everything in the mod and turn them on one at a time offline on your own pc and see how that runs for you.

    Just like UT99 sometimes you will need to do this to see how some mutators will effect others.

  6. #6
    Iron Guard
    Join Date
    Feb 2007
    Location
    Canada
    Posts
    727

    Default

    Thanks for acknowledge Pingfreak i figure it out i raise the GravityZ=300.000000 and it fixed it right up. Thanks for such a cool mod well done.

  7. #7
    Banned
    Join Date
    Aug 2007
    Posts
    6

    Default haha

    that's right

  8. #8

    Post

    love the wepons all they are though is sniper mods and the trans glich maps way to easy, why do the wepons switch to nothing after 1 kill its really getting anyoying

  9. #9
    MSgt. Shooter Person
    Join Date
    Sep 2006
    Posts
    415

    Default

    Mostly all snipers and trans; yes. Also, a Spider Translocator, Redeemer, Lightning Gun, Helio and Grenade Launcher. Did you see the Helio Rifle that can see and shoot through walls?
    As for the weapon switching to nothing after 1 kill, well I didn't know you could switch to nothing/ (check off auto-switching in game? And, Or for a long shot turn off get weapons from prey in mutator options) a combination of both of these should help you figure out whats going on.
    Oh, and one last thing deadskuller, if the maps you play are still way to easy on godlike bots then come online and look for me {GÖD}*PingFre@K*, I think I can give you a challenge.

  10. #10

    Default

    First off... love this mod.

    Is there a way to keep the ability to climb walls, but remove the ability to stay suspended in the air? I believe both these options are under the Matrix option, right?

  11. #11

    Default

    Ive tried to install this... it is avalable in the mutator lists but there are no configure options...

    any idea what has gone wrong?

  12. #12
    Iron Guard
    Join Date
    Feb 2007
    Location
    Canada
    Posts
    727

    Default

    You can config through the EliteMachines_X.ini file in system folder.


 

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