Results 1 to 39 of 39
  1. #1
    Banned
    Join Date
    Jul 2007
    Location
    antarctica
    Posts
    56

    Thumbs up Sniper Active Solution (maybe)

    instead of the sniper AR bar being like this
    |||||[]((((())))))||||||||||||||||||||

    []=AR (()))= regular reload ||||||=miss active spot

    make it like this
    ||||||(((((())))))|||||||||||||[]|||||

    this would help cut down the ''AR Whores" because the better snipers would go for the regular reload and kill the "AR Whores" first.

    what do you guys think?

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2006
    Posts
    224
    Gamer IDs

    Gamertag: thegoldglove07

    Default

    Personally, I love the idea.
    boards.whoisdougieveney.com

  3. #3

    Default

    Not a bad idea, I love it

  4. #4
    Skaarj
    Join Date
    Jul 2007
    Location
    South Carolina
    Posts
    15
    Gamer IDs

    Gamertag: Dragon Beatdown

    Default

    ...I have mixed feelings about it

    On the one hand, I say just get some more skill

    On the other, i've played on Execution, and they down you with rifle. You're GONNA die that way, cuz they always AR. So, that would end that
    I'd rather get my A$$ handed to me by a well organized team than get my A$$ handed to me becuase my team quit!

    Bring back friends in ranked!



    If you agree, use this (JAGX's) signature! (Size 2, Bold, yellow)

  5. #5
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Location
    oregon
    Posts
    290
    Gamer IDs

    Gamertag: blue man95

    Default

    dude i love that idea! i'm getting so tired of AR whores....i support you 100%!!! by the way your name is awesome, the simpsons movie looks so funny

  6. #6
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Location
    Sera,General Raam's Army
    Posts
    350
    Gamer IDs

    Gamertag: XxXCainXxX

    Thumbs up

    Quote Originally Posted by Spider Pig View Post
    instead of the sniper AR bar being like this
    |||||[]((((())))))||||||||||||||||||||

    []=AR (()))= regular reload ||||||=miss active spot

    make it like this
    ||||||(((((())))))|||||||||||||[]|||||

    this would help cut down the ''AR Whores" because the better snipers would go for the regular reload and kill the "AR Whores" first.

    what do you guys think?
    AMEN TO THAT,PREACH,but I honestly don't think that Epic is going to do anything about it unless EVERYBODY,AND I MEAN ABSOLUTELY EVERYBODY who plays Gears(or at least a little bit more than half) complains about it.
    In a realm of Darkness, filled with suicide.

    Ten soldiers wisely led will beat a hundred without a head.
    Euripides

    *People DO NOT DIE FROM SUICIDE, THEY DIE FROM SADNESS.

  7. #7
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Location
    Long Island, NY
    Posts
    454
    Gamer IDs

    Gamertag: Russo09

    Default

    Brilliant!
    Level 100 - 10/30/2011
    Looking for - SK, MB...Shoot me a PM

  8. #8
    MSgt. Shooter Person
    Join Date
    Mar 2007
    Posts
    63

    Default

    i think it should stay at the position it's at, just not down someone. perhaps do enough damage that a stray bullet will take them down.

  9. #9
    MSgt. Shooter Person
    Join Date
    Jun 2007
    Location
    Nelsonville, Ohio
    Posts
    274
    Gamer IDs

    Gamertag: xSMKx M3sMoR1z3

    Default

    Why? People will still complain.
    Gears of War:
    1250/1250
    14,160 Kills

  10. #10
    Banned
    Join Date
    Mar 2007
    Posts
    1,062
    Gamer IDs

    Gamertag: xLMx KillerA

    Default

    Long live the active reload! (if used right)

  11. #11
    Skaarj
    Join Date
    Jul 2007
    Posts
    25
    Gamer IDs

    Gamertag: SSU SoccerGod

    Default

    Well, I think its an ok idea, but surely its not the best. I thought that one of the points of the active reload is that you get to reload even faster than a normal reload and placing the AR slot all the way at the bottom of the bar won't allow for the faster reload. At least I don't think it would...

  12. #12
    Skaarj
    Join Date
    Jun 2007
    Location
    BX, NYC
    Posts
    15

    Default

    I think that is a great idea!! I use the active when I get it. When I use the Snipe, I don't shoot on the floor just to get the AR, or if I miss it.

  13. #13

    Default

    Quote Originally Posted by Spider Pig View Post
    instead of the sniper AR bar being like this
    |||||[]((((())))))||||||||||||||||||||

    []=AR (()))= regular reload ||||||=miss active spot

    make it like this
    ||||||(((((())))))|||||||||||||[]|||||

    this would help cut down the ''AR Whores" because the better snipers would go for the regular reload and kill the "AR Whores" first.

    what do you guys think?
    Great idea.

  14. #14
    MSgt. Shooter Person
    Join Date
    Apr 2007
    Posts
    171

    Default

    Quote Originally Posted by Spider Pig View Post
    instead of the sniper AR bar being like this
    |||||[]((((())))))||||||||||||||||||||

    []=AR (()))= regular reload ||||||=miss active spot

    make it like this
    ||||||(((((())))))|||||||||||||[]|||||

    this would help cut down the ''AR Whores" because the better snipers would go for the regular reload and kill the "AR Whores" first.

    what do you guys think?
    Well by your logic, reloading "perfectly" takes longer than reloading "actively". Sure AR sniping can get annoying, but it's just something you have to deal with. There are much bigger issues in the game than people getting perfect active reloads and you being annoying by it. It is a perfectly viable tactic, even if it pisses you off when it works. Try learning better tactics to avoid it, like moving around more, or when you're fighting a sniper who is ARing, try hiding for 10 seconds while the AR wears off, throw a smoke grenade, run around like a nutjob...there are plenty of ways to avoid getting sniped, you just have to take advantage of them. People need to stop whining when they could take some initiative for themselves and do something about it instead of crying to Epic to remove sniper AR, which honestly, do you really think there is a snowball's chance in hell they are going to do anyway?

  15. #15

    Default

    Quote Originally Posted by Peachy Mann View Post
    Well by your logic, reloading "perfectly" takes longer than reloading "actively". Sure AR sniping can get annoying, but it's just something you have to deal with. There are much bigger issues in the game than people getting perfect active reloads and you being annoying by it. It is a perfectly viable tactic, even if it pisses you off when it works. Try learning better tactics to avoid it, like moving around more, or when you're fighting a sniper who is ARing, try hiding for 10 seconds while the AR wears off, throw a smoke grenade, run around like a nutjob...there are plenty of ways to avoid getting sniped, you just have to take advantage of them. People need to stop whining when they could take some initiative for themselves and do something about it instead of crying to Epic to remove sniper AR, which honestly, do you really think there is a snowball's chance in hell they are going to do anyway?
    Amen. I have no problems with it the way the AR is now. Whether I'm using it or it's being used against me.

  16. #16
    Skaarj
    Join Date
    Jul 2007
    Location
    Richmond, VA
    Posts
    5
    Gamer IDs

    Gamertag: xXyZeph

    Default

    not a bad idea, but the smart AR reloader is just going to use his/her head to find cover while they reload anyways. it ultimately always comes down to skill anyways.

  17. #17
    MSgt. Shooter Person
    Join Date
    Jun 2007
    Posts
    47
    Gamer IDs

    Gamertag: cTs MaDViLLaiN

    Default

    if this is implemented, they would also have to completely re-do the animation of snipers reloading their rifles; which i doubt will happen. Awesome idea though; great idea for GoW 2

  18. #18
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Location
    Newfoundland, Canada
    Posts
    108
    Gamer IDs

    Gamertag: Grizza GT

    Default

    Personally, I don't know why people should care so much. I know I don't. Whoopty do, people get AR on EVERYTHING. People will complain till their noses bleed about AR on all the weapons. Becides, you have to hit me with a sniper shot to kill me, AR doesn't mean an instant kill everytime. And, 9 times out of 10 they never get AR everytime, so they'll use up a lot of bullets.

  19. #19
    MSgt. Shooter Person
    Join Date
    Jan 2007
    Posts
    91
    Gamer IDs

    Gamertag: MrPinke7103

    Default

    Quote Originally Posted by SSU SoccerGod View Post
    Well, I think its an ok idea, but surely its not the best. I thought that one of the points of the active reload is that you get to reload even faster than a normal reload and placing the AR slot all the way at the bottom of the bar won't allow for the faster reload. At least I don't think it would...
    Yes while that would keep in line with what is most likely the original vision of active reloads it has been quite consistently abused for its' auto down capability.
    Yes the bonus to damage and super fast reload for superb timing is great but what this is, is an automatic down. The fast normal active reload can even be bumped up a little to still give it the same ability to reload as fast but the point is to make such a powerful (effectively instant kill minus the head shot requirement) option be only available with a slower more risky reload.

    Honestly myself, and many other players don't even use the weapon without the active function enabled. It's just so much more powerful and easy to use than trying to land two normal rounds or one head shot.

    The only way I would say that the active reload location as of now could not be abused as easily is if the sniper rifle its self was given much less ammunition. Perhaps down to 4 rounds in total would make
    A. accuracy a must
    B. the ability to spam out rounds or always be confident that in your one rifle you have enough ammo to down the entire enemy team with bullets to spare.

    At least the torque bow requires a slow charge up per each shot and has less ammo.
    At least the boom shot only has two shots (leaving only one to possibly be active reloaded) on top of it often being in an easier to ambush location most times.
    The sniper with active reload has proven to be more than capable at any ranges because it is all too easy to just charge up an active and just go blind firing into a room and get yourself an instant down. As well as doing so rom a long range. At least the shotgun can only be so effective at a close range.

    EDIT: It really is tough trying to balance out a weapon that in any game is always a power weapon simply for it having superior range and being often the only weapon that can kill in a single hit.

    Actually I wonder if perhaps making the sniper rifle zoom out if the user is struck with damage would have a nice way of balancing its power out. Often I encounter/ I myself end up standing perfectly still taking what damage I will confident in the fact that every second he shoots at me it will not nearly be enough and will not impact my aim. Maybe a complete flash out of left trigger aim mode if struck could prevent some of that over confidence in a direct gun to gun battle.
    Last edited by MrPinke; 07-26-2007 at 01:17 PM.
    I'd rather get my A$$ handed to me by a well organized team than get my A$$ handed to me becuase my team quit!

    Bring back friends in ranked!


    (Post this in your sig if you agree)

  20. #20
    MSgt. Shooter Person
    Join Date
    Jun 2007
    Posts
    56
    Gamer IDs

    Gamertag: adam8810

    Default

    I think the active reload is fine. People complain about everything in the game. People complain about everything and say its bringing the game down or is a noob tactic. Active reload sniper, chainsaw, regular lancer, pistol with pistol whip, boomshot, shotgun is too random... I mean damn just get over it an play. Do you ***** about the fire suit on Mario being overpowered too?

  21. #21
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Posts
    79
    Gamer IDs

    Gamertag: kid510

    Default

    sadly the whole point of an active reload is to be FASTER then a regular reload. its like a half-second reload if u hit the active. by having that it ruins the whole active thing


    how to avoid getting owned by AR: dont get hit

  22. #22
    Iron Guard
    Join Date
    Jan 2007
    Location
    Chicago, IL
    Posts
    809
    Gamer IDs

    Gamertag: Eshelon

    Default

    Eh, I think the AR sniper is pretty balanced as it is today. Maybe a slightly decreased AR spot size so make it harder to hit AR consistently and consecutively.

  23. #23
    MSgt. Shooter Person
    Join Date
    Apr 2007
    Posts
    171

    Default

    Quote Originally Posted by MrPinke View Post
    Yes while that would keep in line with what is most likely the original vision of active reloads it has been quite consistently abused for its' auto down capability.
    Yes the bonus to damage and super fast reload for superb timing is great but what this is, is an automatic down. The fast normal active reload can even be bumped up a little to still give it the same ability to reload as fast but the point is to make such a powerful (effectively instant kill minus the head shot requirement) option be only available with a slower more risky reload.
    wow...I don't see how getting an active reload with the sniper is an 'auto-down'. You still have to aim the gun and shoot it, and actually hit your target within 10 seconds to down them. And 'instant kill'? Where did that come from. They can still be revived, or if you are playing execution they can get back up.

    Quote Originally Posted by MrPinke View Post
    The sniper with active reload has proven to be more than capable at any ranges because it is all too easy to just charge up an active and just go blind firing into a room and get yourself an instant down. As well as doing so rom a long range. At least the shotgun can only be so effective at a close range.
    You can go blindfiring into a room with a shotgun and get instant downs just the same, and even instand kills. You can get blindfiring into a room with a boomshot and get up to 4 instant downs or kills. You can go blindfiring into a room with a Torque Bow and get instant kills. You can go blind tossing into a room with frags and get instant kills. You can walk into a room with your chainsaw revving and get instand kills. What is wrong with blindfiring a sniper and getting a down? You might say "oh you can down someone from across the map" yeah...well now they are downed across the map and you have to reload and shoot them before their teammate comes or you need another active to get them downed again...it really isn't that easy, it takes practice, not any old bum can do it.

    All of this makes me wonder: How many of the people who are petitioning to get rid of AR snipe (or change it) are actually decent snipers. Ive seen plenty of lousy snipers, and just because they get an AR doesn't mean they are going to kill anyone with it. I am sure that when you first started to play you got chainsawed and frag tagged, and snuck up on alot, I know I did...but you learn to adapt, and now you dont get chainsawed and frag tagged as much. Its the same thing with the sniper, learn to adapt to it.

  24. #24
    Banned
    Join Date
    Jun 2007
    Location
    Texas
    Posts
    446
    Gamer IDs

    Gamertag: SHaDoWGuNNeR317

    Default

    wow that is a really good i idea i support

  25. #25
    MSgt. Shooter Person
    Join Date
    Jan 2007
    Posts
    428

    Default

    I don't like the idea at all. So many weapons have been tweaked and given more power. Now why the hell would Epic do the opposite and make the sniper rifle weaker to cause a probable unbalance of gameplay.

    The boomshot can down you without a active and kill you on impact. A active can kill one or two people just by aiming at the ground next to them. If close enough an impact can kill an entire team.

    The torque bow if stuck, kills you after explosion with active or without. With active you can aim at their feet and have a chance of killing them as well.

    So I don't get why some people want the active reload removed from the sniper. All that will do is make the gun weaker than the rest. At most I can only see the given ammo lowered by a few and I'm not sure I want that either.

    I've closed the gap on snipers many times with starting weapons among others. Wait till the active is gone and make your move, Throw smoke distract them do whatever you think will work. Have a teammate go with you if needed. Play it smart. Its not supposed to be easy to kill someone who has a power weapon.

  26. #26
    MSgt. Shooter Person
    Join Date
    Mar 2007
    Posts
    79

    Default

    if you don't like being downed by an AR sniper, then don't let the other team get the longshot... plain and simple

    stop whining lol... seriously people ***** about the littlest things these days. Yesterday, we played a clan that was crying about us "walking together"... "one's got shotgun and the other just melees wtf! I can't win so I'm gonna start crabwalking!"

  27. #27
    MSgt. Shooter Person
    Join Date
    Apr 2007
    Location
    Archbald, Pennsylvania
    Posts
    78
    Gamer IDs

    Gamertag: indefinitepit

    Default

    I think the sniper rifle is perfectly balanced, the AR is fine the way it is. Some games I can pop heads like crazy while the next game I may be missing headshots I would normally get due to lag, therefore I will take my 2nd shot after failing the headhsot and down them. Though I do not whore with it. But let's face it, everything is whored in this game. Some people just pistol whip, some people just chainsaw, frag tag, etc etc..... I make the best use of every weapon that I can to help my team win and if the situation presents itself where an active snipe shot becomes necessary you're damn right I'm going to use it. As far as active whores, they can be dealt with, and they piss away their ammo quickly, just keep closing the gap between you and them, that's all you need to do. Will it work every time? No, but does any other strategy work ALL the time? Nope. I can understand *****ing about crabwalking, leaving the map, but this is just grabbing at straws. Some other games upper body sniper shots KILL the opponent, at least you're only downed and have a chance at getting up, assuming you have teammates left in warzone or are playing execution. Just learn how to get around it..... besides, next round you KNOW what he's going to do, close the gap before he even gets it and get the drop on him, pistol whip the AR whore so he can ***** about you too, you know, just for the hell of it.

  28. #28
    Banned
    Join Date
    Jul 2007
    Location
    antarctica
    Posts
    56

    Default

    i wish they would put this in the 2nd one

  29. #29
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Location
    South Carolina
    Posts
    56
    Gamer IDs

    Gamertag: SkinsGamer

    Default

    Quote Originally Posted by doubledown23 View Post
    I don't like the idea at all. So many weapons have been tweaked and given more power. Now why the hell would Epic do the opposite and make the sniper rifle weaker to cause a probable unbalance of gameplay.

    The boomshot can down you without a active and kill you on impact. A active can kill one or two people just by aiming at the ground next to them. If close enough an impact can kill an entire team.
    How many boomshots do you get? How many snipes do you get? Mmmhmm

    The torque bow if stuck, kills you after explosion with active or without. With active you can aim at their feet and have a chance of killing them as well.
    You have to charge the torque bow. It has a small little dot that is difficult to aim. It takes much more skill to use a torque, plus there isn't a torque on every map.

    So I don't get why some people want the active reload removed from the sniper. All that will do is make the gun weaker than the rest. At most I can only see the given ammo lowered by a few and I'm not sure I want that either.

    I've closed the gap on snipers many times with starting weapons among others. Wait till the active is gone and make your move, Throw smoke distract them do whatever you think will work. Have a teammate go with you if needed. Play it smart. Its not supposed to be easy to kill someone who has a power weapon.
    ,,,,,,,,,,,,
    The only reason 50 cent survived 9 shots: HOST ADVANTAGE

  30. #30
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Location
    Long Island, NY
    Posts
    454
    Gamer IDs

    Gamertag: Russo09

    Cool

    Quote Originally Posted by kid510 View Post
    sadly the whole point of an active reload is to be FASTER then a regular reload. its like a half-second reload if u hit the active. by having that it ruins the whole active thing


    how to avoid getting owned by AR: dont get hit
    You still have the chance to reload faster then normal, just without the damage boost. Also if the perfect reload section is in front of the end of the bar enough it will still be reloading faster then the regular dont press the RB reload...I dont get why people dont understand it will still be reloading faster then a normal one..
    Level 100 - 10/30/2011
    Looking for - SK, MB...Shoot me a PM

  31. #31

    Default

    Na, the active effect that it has is fine. But the thing that i find to be a problem is that it is no longer timing for players, now its instinct, which makes it far too easy to get the active. Im guilty of abusing the active reload as well. How about this... Randomize the speed of the bar based on the movement of the character. If you are standing still, your bar is a little less quick, but will still have random rates of movement bursts. moving at the top speed that you can while reloading will increase the rate of movement of the bar.

    This would force active reload to act much like it was intended to. It requires players to pay more attention to the reloading of the gun, then they normally do.

    ~Warhero89~

  32. #32
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Posts
    56

    Default

    In my opinion, pros go for headshots.

    People who can't handle the instensity of the risk of dying because they'll miss a headshot will down one who is after them, thinking they have used skill for this kill =P
    Friends in ranked.

    Vote to boot system.

    Pfft @ PC GoW.

  33. #33
    Banned
    Join Date
    Jul 2007
    Location
    Scotland
    Posts
    63
    Gamer IDs

    Gamertag: REMOTE KEBAB

    Default

    Quote Originally Posted by Spider Pig View Post
    instead of the sniper AR bar being like this
    |||||[]((((())))))||||||||||||||||||||

    []=AR (()))= regular reload ||||||=miss active spot

    make it like this
    ||||||(((((())))))|||||||||||||[]|||||

    this would help cut down the ''AR Whores" because the better snipers would go for the regular reload and kill the "AR Whores" first.

    what do you guys think?
    What a load of sh#t!. Just learn to play the game or play something else!. It's fine the way it is now, we don't need to adjust the game just so you don't owned so much. "AR whores" lol STFU!. The aim of the game is to kill in anyway available to you!. You can use active reload too ya know!.

    People like YOU are what ruin the online aspect of this game!. Always complaining and moaning in the lobby after a round about how everyone uses "noob" ways of killing. Then after you get owned you leave the good players malicious bad rep because you got legitimately owned. /rant

  34. #34
    Banned
    Join Date
    Jul 2007
    Location
    antarctica
    Posts
    56

    Default

    bump .

  35. #35
    MSgt. Shooter Person
    Join Date
    May 2007
    Location
    I live in the south.
    Posts
    53
    Gamer IDs

    Gamertag: Almighty Claude

    Default

    Keep the fast reload, but lose the power. Sounds good to me.

    Chill remote, no need to get all upset. He said his opinion.

    To be not uncontinued....

  36. #36
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Location
    in my 360
    Posts
    104
    Gamer IDs

    Gamertag: banshee714

    Default

    its a nice idea but the point of active reload is to get it fast, not almost at the end of the reload. and people will still complain.
    I'd rather get my A$$ handed to me by a well organized team than get my A$$ handed to me becuase my team quit! Bring back friends in ranked! (if you agree then use this sig)
    "EAT $H!T AND DIE!" - Damon Baird and Dominic Santiago

  37. #37
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Location
    in my 360
    Posts
    104
    Gamer IDs

    Gamertag: banshee714

    Default

    Quote Originally Posted by Warhero89 View Post
    Na, the active effect that it has is fine. But the thing that i find to be a problem is that it is no longer timing for players, now its instinct, which makes it far too easy to get the active. Im guilty of abusing the active reload as well. How about this... Randomize the speed of the bar based on the movement of the character. If you are standing still, your bar is a little less quick, but will still have random rates of movement bursts. moving at the top speed that you can while reloading will increase the rate of movement of the bar.

    This would force active reload to act much like it was intended to. It requires players to pay more attention to the reloading of the gun, then they normally do.

    ~Warhero89~

    thats a cool idea XD

    that would take a lot of programming
    I'd rather get my A$$ handed to me by a well organized team than get my A$$ handed to me becuase my team quit! Bring back friends in ranked! (if you agree then use this sig)
    "EAT $H!T AND DIE!" - Damon Baird and Dominic Santiago

  38. #38
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Posts
    213

    Default

    that actually wouldn't fix anything... because for someone to be an AR whore they have to always get the active... not the speed reload... so they obviously would have no problem hitting the new AR spot... and if they miss it... well that's just as bad as not getting an active and just the speed... because when someonedoes not get the activei do not fear a shot to the chest... so what difference would it make... everyone would still go for the active... it would only make the players who can't hit the active even less effective... the AR whores would just give you less to ***** about cuz theywould call it skill... this would not fix anything... i have a suggestion howerver... i'm just to lazy to say it... go to my thread... it's explained there... i think it's a really good idea

  39. #39
    MSgt. Shooter Person
    Join Date
    May 2007
    Location
    In a house
    Posts
    177
    Gamer IDs

    Gamertag: RJ91classic

    Default

    sounds good but why not just make the AR just reload faster instead of adding more power
    I'm your huggy bear


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •