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Thread: Physics model?

  1. #1
    MSgt. Shooter Person
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    Default Physics model?

    Anyone know if the UE3 engine has it's own physics model or is using a 3rd party engine like Havok?

  2. #2
    MSgt. Shooter Person
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    # Powered by Ageia PhysX.
    # Rigid body physics system supporting player interaction with physical game object, ragdoll character animation, complex vehicles, and dismemberable objects.
    # All renderable materials have physical properties such as friction.
    # Physics-driven sound.
    # Fully integrated support for physics-based vehicles, including player control, AI, and networking.
    # Gameplay-driven physical animation – capable of playing animations while being influenced by physics.
    # Cloth simulation.
    # UnrealPhAT, the Visual physics modeling tool built into UnrealEd that supports creation of optimized collision primitives for models and skeletal animated meshes; constraint editing; and interactive physics simulation and tweaking in-editor.
    BeyondUnreal
    «BeyondUnreal Assassins» Live in your world, DIE in ours.

  3. #3
    MSgt. Shooter Person
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    Default

    # Powered by Ageia PhysX.
    # Rigid body physics system supporting player interaction with physical game object, ragdoll character animation, complex vehicles, and dismemberable objects.
    # All renderable materials have physical properties such as friction.
    # Physics-driven sound.
    # Fully integrated support for physics-based vehicles, including player control, AI, and networking.
    # Gameplay-driven physical animation – capable of playing animations while being influenced by physics.
    # Cloth simulation.
    # UnrealPhAT, the Visual physics modeling tool built into UnrealEd that supports creation of optimized collision primitives for models and skeletal animated meshes; constraint editing; and interactive physics simulation and tweaking in-editor.
    Sounds tasty.

  4. #4
    Boomshot
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    Gamertag: MortQ42

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    http://www.unrealtechnology.com/html...ogy/ue30.shtml

    More of the same stuff that Devastator posted.
    De gustibus non disputandum

  5. #5
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by Mort_Q View Post
    http://www.unrealtechnology.com/html...ogy/ue30.shtml

    More of the same stuff that Devastator posted.
    cool thanks!


 

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