Anyone know if the UE3 engine has it's own physics model or is using a 3rd party engine like Havok?
Anyone know if the UE3 engine has it's own physics model or is using a 3rd party engine like Havok?
# Powered by Ageia PhysX.
# Rigid body physics system supporting player interaction with physical game object, ragdoll character animation, complex vehicles, and dismemberable objects.
# All renderable materials have physical properties such as friction.
# Physics-driven sound.
# Fully integrated support for physics-based vehicles, including player control, AI, and networking.
# Gameplay-driven physical animation – capable of playing animations while being influenced by physics.
# Cloth simulation.
# UnrealPhAT, the Visual physics modeling tool built into UnrealEd that supports creation of optimized collision primitives for models and skeletal animated meshes; constraint editing; and interactive physics simulation and tweaking in-editor.
BeyondUnreal
«BeyondUnreal Assassins» Live in your world, DIE in ours.
Sounds tasty.# Powered by Ageia PhysX.
# Rigid body physics system supporting player interaction with physical game object, ragdoll character animation, complex vehicles, and dismemberable objects.
# All renderable materials have physical properties such as friction.
# Physics-driven sound.
# Fully integrated support for physics-based vehicles, including player control, AI, and networking.
# Gameplay-driven physical animation – capable of playing animations while being influenced by physics.
# Cloth simulation.
# UnrealPhAT, the Visual physics modeling tool built into UnrealEd that supports creation of optimized collision primitives for models and skeletal animated meshes; constraint editing; and interactive physics simulation and tweaking in-editor.
http://www.unrealtechnology.com/html...ogy/ue30.shtml
More of the same stuff that Devastator posted.
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