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Thread: Unreal 1 game

  1. #241
    MSgt. Shooter Person
    Join Date
    Aug 2011
    Posts
    82

    Default

    Hmm, got some issues when trying to load a saved game, it just doesn't work, is there anyway to clean the files out so I can save and load again?

  2. #242

    Default

    Hosting this mod on a Linux Dedicated Server, and I get this crash as soon as I jump into the water on UB-FHub1. Any ideas how to fix it?
    Code:
    Developer Backtrace:
    [ 1]  ./ucc-bin() [0x84bcb31]
    [ 2]  [0x31b500]
    [ 3]  ./ucc-bin() [0x84441e2]
    [ 4]  ./ucc-bin() [0x8444f55]
    [ 5]  ./ucc-bin() [0x8445edf]
    [ 6]  ./ucc-bin() [0x844843d]
    [ 7]  ./ucc-bin() [0x844574b]
    [ 8]  ./ucc-bin() [0x84643a5]
    [ 9]  ./ucc-bin() [0x846463a]
    [10]  ./ucc-bin() [0x8162609]
    [11]  ./ucc-bin() [0x815bc56]
    [12]  ./ucc-bin() [0x81f3713]
    [13]  ./ucc-bin() [0x81f1d76]
    [14]  ./ucc-bin() [0x81e6e97]
    [15]  ./ucc-bin() [0x81e6a56]
    [16]  ./ucc-bin() [0x81e5296]
    [17]  ./ucc-bin() [0x845fff0]
    [18]  ./ucc-bin() [0x8445edf]
    [19]  ./ucc-bin() [0x84643a5]
    [20]  ./ucc-bin() [0x8464097]
    [21]  ./ucc-bin() [0x8445f84]
    [22]  ./ucc-bin() [0x84643a5]
    [23]  ./ucc-bin() [0x8464097]
    [24]  ./ucc-bin() [0x8445f38]
    [25]  ./ucc-bin() [0x84643a5]
    [26]  ./ucc-bin() [0x846463a]
    [27]  ./ucc-bin() [0x831929d]
    [28]  ./ucc-bin() [0x831604f]
    [29]  ./ucc-bin() [0x8316277]
    [30]  ./ucc-bin() [0x832493e]
    [31]  ./ucc-bin() [0x83239a7]
    [32]  ./ucc-bin() [0x85843b9]
    [33]  ./ucc-bin() [0x817e035]
    [34]  ./ucc-bin() [0x81458a2]
    [35]  ./ucc-bin() [0x811496a]
    [36]  ./ucc-bin(__strtod_internal+0x2f6d) [0x804e36d]
    [37]  /lib/libc.so.6(__libc_start_main+0xe6) [0x3e2bc6]
    [38]  ./ucc-bin(readdir+0x91) [0x804bd81]
    Unreal Call Stack: UObject::ProcessEvent <- APawn::SetZone <- ULevel::MoveActor <- APawn::startSwimming <- APawn::physFalling <- APawn::performPhysics <- UObject::ProcessEvent <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
    Or at least... could someone MAKE a fix? I really hope this can be solved, as I want to be able to play this with my friends...

    Crash on Windows too:
    Code:
    History: UObject::ProcessEvent <- (CPGPlayer UB-FHub1.CPGPlayer0, Function CoooPG.CPGPlayer.PlayerSwimming.NotifyPhysicsVolumeChange) <- APawn::SetZone <- ULevel::MoveActor <- CPGPawn0  <- APawn::startSwimming <- APawn::physFalling <- APawn::performPhysics <- UObject::ProcessEvent <- (CPGPlayer UB-FHub1.CPGPlayer0, Function Engine.PlayerController.DualServerMove) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor CPGPlayer0) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- Level NyLeve's Falls <- UpdateWorld <- UServerCommandlet::Main
    The crash seems to be related to this function in CoooPG.u's CPGPlayer.uc file:
    Code:
    state PlayerSwimming
    {
        function bool NotifyPhysicsVolumeChange( PhysicsVolume NewVolume )
        {
            local actor HitActor;
            local vector HitLocation, HitNormal, checkpoint;
    
            if ( !NewVolume.bWaterVolume )
            {
                Pawn.SetPhysics(PHYS_Falling);
                if ( (Pawn.Velocity.Z > 0) || Pawn.bWaterStepup )
                {
    				if (Pawn.bUpAndOut && Pawn.CheckWaterJump(HitNormal)) //check for waterjump
    				{
    					Pawn.velocity.Z = 330 + 2 * CollisionRadius; //set here so physics uses this for remainder of tick
    					GotoState(Pawn.LandMovementState);
    				}
    				else if ( (Pawn.Velocity.Z > 160) || !Pawn.TouchingWaterVolume() )
    					GotoState(Pawn.LandMovementState);
    				else //check if in deep water
    				{
    					checkpoint = Pawn.Location;
    					checkpoint.Z -= (Pawn.CollisionHeight + 6.0);
    					HitActor = Trace(HitLocation, HitNormal, checkpoint, Pawn.Location, false);
    					if (HitActor != None)
    						GotoState(Pawn.LandMovementState);
    					else
    					{
    						Enable('Timer');
    						SetTimer(0.7,false);
    					}
    				}
    			}
            }
            else
            {
                Disable('Timer');
                Pawn.SetPhysics(PHYS_Swimming);
            }
            return false;
        }
    }
    Last edited by StrikerMan780; 07-21-2012 at 04:59 PM.

  3. #243
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Location
    Tel Mond, Israel
    Posts
    148

    Default

    I think this doesn't need to be the final version. I found many of the tracks use the original version, and although some of Frieza's and Elisha's remixes don't really sound that well sometimes, and occasionally out-of-place, I think that did a pretty good job and can do the rest of the tracks.
    And I also found a new version of Flightcastle you can probably use, made by the person who made the original: http://soundcloud.com/funkyrustic/flightcastle-2

    Also, if this really is the final version, why don't you (or at least most of you) help Lord PorkSword with his UT3 mod Unreal Legacy, or Sly with his own remake? Sly would probably want more help with mapping, because PorkSword said he wants to do most of the map work by himself. Although both of them would probably accept help with scripting, models, animation, sound, etc.
    Here is the link to Sly's version: http://forums.epicgames.com/threads/...real-1-HD-quot
    And PorkSword's version: http://forums.epicgames.com/threads/...gacy+porksword
    Last edited by iLikeTheUDK; 10-28-2012 at 12:47 PM.
    Why doesn't Epic develop a remake of the original Unreal? It'll be cool to see what the first Unreal game looks like with 8Th gen graphics.

  4. #244

    Default

    How do you add Friendly Bots to this gametype?
    Last edited by PromiserOfDeath; 12-28-2012 at 08:41 AM.

  5. #245
    Redeemer
    Join Date
    Mar 2004
    Location
    TEXAS
    Posts
    1,605
    Gamer IDs

    Gamertag: ReiDevJord

    Default

    Quote Originally Posted by Dy1ngs0ul View Post
    Is that like a full version of Unreal? if it is, cool, it reminds me of the mod for Unreal Tournament called Unreal Tournament: 1st Generation, it is funny how no one has claimed this as illegal but Unreal Tournament: 1st Generation was called illegal because it had Unreal content used. But the releasers won the case because if that is the case of legal disputes, all mods for games that are based on other games are illegal but no one says the Total Conversion mod that is Red Faction for UT2004 is illegal, it is taking someone else's content. I am going to shut up now because I think I made a point to those who calls Unreal Tournament: 1st Generation an illegal mod.

    Ugh. Remember this guy, OGMirageOG? He previously posted those same maps under various aliases such as LKnott93 and claimed to be developing his own game engine. Based on the long trail of user names, "Unreal Tournament: 1st Generation" is his handiwork, using one of the aliases he tried to use here too. Haven't downloaded it, but it looks like it's the UT system files (UT doesn't require installation or a CDkey to run) along with his map packs. The comments on the mod page seem to corroborate this.

    In other words: ILLEGAL, due to the UT system files.
    Last edited by jefe; 02-25-2013 at 10:18 AM.

  6. #246
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,439

    Default

    Quote Originally Posted by Dy1ngs0ul View Post
    but no one says the Total Conversion mod that is Red Faction for UT2004 is illegal, it is taking someone else's content.
    You mean Mars Wars? A total UT2004 mod that is remake of the classic title, Red Faction, and its not illegal. RED-FROG and his friends are using their own materials to avoid porting.
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (my new site since Feb 13, 2013) | My UT99/UT2004/UT3 Voice Packs | UT2004 and UT3 Map Reviews
    UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93

    Other UT2004 links that are not voice packs:
    EGF UT2004 Full Releases Thread List | Public Icons Team Symbol Pack | LINK Model from The Legend of Zelda | Chuck Norris Model
    Essential custom UT3 characters by euchreplayer23:
    Transformers Character Pack | Video Game Character Pack | Girls of 'Gears of War' + Girls of 'Borderlands' + Other Character Packs


    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
    To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.

  7. #247
    Redeemer
    Join Date
    Mar 2004
    Location
    TEXAS
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    Gamertag: ReiDevJord

    Default

    Yeah, there's nothing wrong with Mars Wars. On the other hand, I just downloaded that "Unreal Tournament: 1st Generation" thing and it is Unreal Tournament with a few random mods + Unreal 1 maps. I've reported it to Flak.

  8. #248

    Default

    Quote Originally Posted by jefe View Post
    Ugh. Remember this guy, OGMirageOG? He previously posted those same maps under various aliases such as LKnott93 and claimed to be developing his own game engine. Based on the long trail of user names, "Unreal Tournament: 1st Generation" is his handiwork, using one of the aliases he tried to use here too. Haven't downloaded it, but it looks like it's the UT system files (UT doesn't require installation or a CDkey to run) along with his map packs. The comments on the mod page seem to corroborate this.
    and apparently he keeps doing it
    i was curious about what the hell is this thing some time ago and now i know that this and 4 another "engines" is all his work
    what a fraud...

  9. #249

    Default

    I think it's time for OP to Fix some of the Levels because I've found some Disturbing Bugs.

    *Some of the Levels have Minor/Major BSP Errors which are Very Noticeable and are Unavoidable.
    *Also the Queen Level starts Bugging with Ballistic Weapons, everytime I fire my Ballistic Weapons I can hear the guns Echo then White Smoke starts Appearing out of Nowhere and is abit Disturbing and causes Lag.


 
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