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Thread: Custom Elements

  1. #1
    MSgt. Shooter Person
    Join Date
    Jan 2005
    Posts
    85

    Default Custom Elements

    I can do only simple coding, I have no clue how to implement custom textures as skins. Can anyone help me with that? For instance, I'm editing a Skaarj and I want to change the Skins(0) property, but how do I change that skin to a myLevel texture or a custom outside texture without getting 'ucc make' errors?

  2. #2
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    296

    Default

    Code:
    class MySkaarj extends Skaarj;
    
    #exec obj load file=MySkins.utx
    {
    }
    
    defaultproperties
    {
         Skins(0)=Texture'MySkins.MyNewSkin'
    }
    Last edited by Bananna_manuk; 06-28-2007 at 04:30 PM.


 

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