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Thread: DM-ColdFire

  1. #1
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    38

    MAP-TDM DM-ColdFire

    Name: DM-ColdFire
    Version: 1.0
    Compatibility: UT2004
    Description: A small/medium sized symetric map. There is a warm side and a frozen one.
    Screenshot:




    Credits:
    -Me :P
    -Soma for some textures and staticmeshes from DM-Goose2k4
    -Bastien for th Fire emitters from DM-1on1-Ashlar
    -the lamas for their feedback and support
    -unreal-design.com, unrealplayground.com and epic forum for their help
    Download: - UnrealPlayground
    - MapRaider
    - ut-X.net
    Ty for commnents
    Last edited by glator; 06-21-2007 at 05:22 AM.

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2006
    Location
    france
    Posts
    95

    Default

    very nice work Glator, good fast map !

  3. #3

  4. #4
    MSgt. Shooter Person
    Join Date
    Aug 2006
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    38

    Default

    omg

    I just saw that the fire emitter wich should appears when you shoot the button doesn't work online...

    So I have to delete the map on UP, upload it again, and do it on every sites I put it... *cry*

    EDIT: thx so much terror force, but I think you'll delete it to...
    so sorry m8

    EDIT²: Done with Unrealplayground. The others sites come soon
    Last edited by glator; 06-19-2007 at 09:04 AM.

  5. #5

    Default

    Quote Originally Posted by glator View Post
    omg

    I just saw that the fire emitter wich should appears when you shoot the button doesn't work online...

    So I have to delete the map on UP, upload it again, and do it on every sites I put it... *cry*

    EDIT: thx so much terror force, but I think you'll delete it to...
    so sorry m8

    EDIT²: Done with Unrealplayground. The others sites come soon
    Your new file on Unrealplayground is now online.
    same link ...

  6. #6
    MSgt. Shooter Person
    Join Date
    Aug 2006
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    38

    Default

    ok thanks

    Here is the mapraider link

  7. #7
    Redeemer
    Join Date
    Jan 2007
    Location
    Pueblo, Colorado
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    1,028

    Default

    A warm side and cold side?
    Then it isn't exactly symmetrical...


    sorry, just being technical.
    Official Idea Creator.

    Number of Ideas created: 5

  8. #8

    Default

    Looks a lot like rankin with different textures. ALWAYS test online before posting full releases. I host a dedicated server from my pc and have a friend join to make sure everything works properly. Emitters are sketchy online. You can make them triggerable and they work offline but dont work online at all. If you want to make it look triggered attach the emitter to a mover set to bHidden and move it down under the map or inside a wall where it cant be seen. Then set the trigger to move the mover and the emitter will follow. I got some other nifty tricks I've learned over the years too. Play around with the the scriped triggers. You can make them spawn everything from vehicles to invasion monsters to changing the HUD.

  9. #9
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    118

    Default

    The map is awsome. I would love to see it converted to a CTF map.

    The only issue I have is that weapon placement isn't symetrical. I know it is a DM map, but on maps like this, weapon placement should be the same for both sides. At least in my view.

    Bot pathing has some issues. The dodge up planks do not have bot pathing up the planks. You need to force a path up to the jump node and specify dodge jump.

    The upper ice area has some issues with pathing. Some areas have no pathing at all. Fire side has same issue.

    I don't think you should have released it yet.

    The map is gorgeous and the layout is awsome! Still needs some work however.

  10. #10
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    38

    Default

    ty guys =]

    concerning the emitters, I just changed them for network emitters, wich seems to work online, even if they are triggered.

  11. #11
    MSgt. Shooter Person
    Join Date
    Oct 2006
    Location
    NYC
    Posts
    256

    Default

    Forgive me for not having input on the map (yet), but as I am nearing completion on my 1st map, I'm curious what a "network emitter" is, or how it differs from a "regular" one.

    I know this question might belong more in the level editing threads but i thought i would ask here since you mention it.

    I'll give some feedback on the map once I play it some, it sounds like it's a hit so far.
    Download my "Fight Club", "Jackie Brown", or "Malibu's Most Wanted" Voice Packs at FileFront here.

  12. #12

  13. #13
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,439

    Smile Simple two-based DM map.

    Possibly a great extinction between the virtual hot side (red team/hell) and cold side (blue team/heaven) area in terms of lighting, trims, torches, and decos. Some kind of electricity in which going to the opposing area that doesn't take any damage to you, your teammates, and bots (whether online and offline). Great gameplay and the bots are good. This map worked better in online.

    That's why this map has added the "MAP-TDM" thread icon because of the two bases (hot side and cold side). And be warned! The Super Shield Pack placement some kind of a flame trap with OWNED message event while playing this map (it takes less than 1 minute in order to activate, I dunno where the trap button went).
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