I've been playing FPS games online since Duke Nukem 3d on Kali - and not once have I seen a game with this bad of lag. I have a 10megaBit broadband connection, but every game I play, I have to anticipate 1/2 of a second ahead of EVERY shot. I can't believe that Epic, which has a reputation of incredible FPS games (and the unreal engine for crying out loud) would allow this crap. Why is there not Client-side impact prediction? There's no other XBL game that has this problem. Why do they not fix this?







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