
Originally Posted by
Shuteye Train
I think this game in its current form is far from tournament ready. There's a lot of bugs, lag, and weapon balance problems at the moment. And keep in mind the lead designer of the game says said that it's not the direction he wants to go with the game, which means any patches and updates will not cater to the demands of a competitive league.
The potential for depth and strategy is there, but at this point it is not fully realized, or else most games wouldn't deteriorate into shotgun rolling "special olympics war". The game isn't even operated as an intended stop and pop yet. I'd much rather CliffyB worked to make the game his vision of a stop and pop than cater to the whims of a league (which is the overwhelming minority of a playerbase anyway).
Let me say that again: The game in its current form is not operated as the stop and pop it was intended to be.
That screams far from tournament ready to me.
My guess is the difference between computer and console shooters is that even if the developers don't go in that direction, they can always make mods and add maps on a computer game. CoD 2 had a promod (but that community died pretty fast), CS added some maps and match scripts (CAL match server script, maps like cpl_fire, cpl_mill, etc). You can't do that on a console to my knowledge.
The only reason CS and Starcraft have lasted as long as the have is because the code and game mechanics are insanely tight and balanced, patched and repatched into perfection.
If CliffyB's vision happens to coincide with a league, that's cool. The game still has a ways to go before it would be tournament ready, and it can still change a lot between now and 1 year from now. I'd rather he followed his own vision than the demands of a competitive league.
CS is a good example of this as it is incredibly stale and hosts a legion of close minded people who scream bloody murder if you even *think* about making any changes to their precious game.
Let the artist paint! If the picture is pretty for a league, everyone wins.
Edit:
That article worries me when they say things like:
"Some fear whether the pacing is suitable for tournament play."
"Still, others worry the pendulum has swung too far away from the individual skill characteristic of the first entry in the Halo series, MLG's original flagship title, towards purely team-based strategies."
This is the kind of stuff I'm talking about when I say when a competitve league gets any sway in where the direction goes. The purely team-based gameplay is what is so unique and great about Gears. It's not just a gritty Halo or CS in a future setting. It's a whole different direction. Why destroy what's so unique and great about this game and make it just another run n gun fast paced FPS?
Like say the up the damage on the lancer (15 bullets to kill from across the map). Well, you have a stop and pop game now as cover becomes a lot more important. The team and tactics thing becomes much more important. It's closer to what it's like to play the single player game. MLG comes out and says "this is the worst thing to happen to the game, now it's too slow paced for competitve gaming!"
I don't want Gears to be just another online FPS. Just another CoD, MoHAA, HALO, CS, FEAR, Quake III, UT, RTCW, RTCW:ET, Painkiller, DoD, this list goes on and on, just another of the many many many many many many many many many run and gun omgl33t headshot skillz games. It's something unique, something special. I'd like the MP to continue to patch and try to reflect those things that make it unique and special than relfect just another FPS to throw on the pile when its 15 minutes of wannabe CS fame is up.
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