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  1. #1
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    Default Perfect Reload to easy

    I see alot of people complaining about the sniper rifle perfect reload problem, and it is a real concern that needs to be addressed. I think as it stands right now perfect reloads are just way to easy to hit. I think that the perfect reload hit areas need to be adjusted and it could balance the weapons and change gameplay quite a bit.

    Sniper: perfect reload needs to be changed to a sliver at the very end of the fast reload section. If you don't hit the perfect reload, no fast reload at all.

    Shotgun: needs to be made smaller, the shotgun is already powerful enough without a perfect reload.

    Lancer/Hammerburst: Make this perfect reload area larger so that people don't just go and run/roll around in the open with their shotguns/grenades. If they do, they are down.

    Pistol: perfect the way it is.

    Boomshot: Its a one hit kill anyway.

    Thoughts?
    Last edited by narb777; 12-28-2006 at 09:23 AM.

  2. #2
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    I totally agree with you on the Sniper n Shotgun, as the amount of people ive took down with the active reload on the sniper, when you go in to tight aim you should even have a target box, well not on the sniper any way as its just to easy to kill people with it. as for the shotgun well i thought Killzone's shotgun was messed up but damn gears is shotgun is just as bad. i think they should put it on the map with the other weapons, but not let you start with the shotgun.

    i have to say im shocked at how epic have let this sort of crap happen.

  3. #3

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    Are we playing the same game? I'm going to disagree with both of you on this one. Active reloads are fine, if you have the concentration to hit them during a firefight, and shoot in the times the shells are flashing, congratulations, you deserve your bonus.

  4. #4
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    Default I'd say leave 'em....

    Do we really wanna have people reloading all time?.....or do we want bloody massacres? Imma go with bloody massacres. If Epic starts tampering with the reloads and makes them harder then there would be way too much retreating in my opinion. I enjoy getting into those bloody, chaotic battles.
    INTRODUCING...THE BRAND NEW CHAINSAW VACUUM-BLACK HOLE-VORTEX-SUCKER...IN STORES NOW!

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  5. #5
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    Quote Originally Posted by L33t2thdoc View Post
    if you have the concentration to hit them during a firefight, and shoot in the times the shells are flashing, congratulations, you deserve your bonus.

    I agree with this statement.

  6. #6
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    you can tell when someone gets a perfect reload, stay behind cover. and you can tell when some one misses it, press the attack...
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  7. #7

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    The Sniper is the only weapons that I have problem playing with.

  8. #8
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    the problem with the active reloads is that it really doesn't take that much concentration to hit it. So everyone hits them, hence the massacre blood n' gibs fest. Right now the lancer is just plain weak compared to every other weapon. It needs a buff to do its intended purpose which is suppression. Right now there aren't to many afraid to full on run/roll into someone that is spraying them with the lancer.

    For some weapons like the sniper, a perfect reload should be a reward for being freaking awesome. As it stands sniper perfect reloads are simple to pull off.

  9. #9
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    I see what you're saying Narb...but if they made the lancer stronger everyone would use it all the time, being that it has the chainsaw on it. I think it needs to have weaker bullets because of this reason.
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  10. #10
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    Quote Originally Posted by Evil Edz View Post
    I see what you're saying Narb...but if they made the lancer stronger everyone would use it all the time, being that it has the chainsaw on it. I think it needs to have weaker bullets because of this reason.
    I think this is the point. The rifles are way behind shotguns and snipers in terms of use. Either long range fire with the sniper's active reload or shotguns and little in between. Rifles are too weak. Maybe lots more active reload possibility with the rifles is better than just improving the damage. I think both should be done.

    The chainsaw isnt all that awesome. If they remove some invincibility when you do it, it will be even better balanced.

  11. #11
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    I agree, it really grinds my gears(haha) when the opponent is chainsawing I unload 5 slugs into their face and.............NOTHING HAPPENS! It's about enough to piss off a nice guy. Help Epic, thx.
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  12. #12
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    Quote Originally Posted by Evil Edz View Post
    I agree, it really grinds my gears(haha) when the opponent is chainsawing I unload 5 slugs into their face and.............NOTHING HAPPENS! It's about enough to piss off a nice guy. Help Epic, thx.
    Yeah, apparently there's a "lock" on the animation so even if you shoot them with a shotgun after they've been revving for 1 second, they still chainsaw you. Lancer bullets, however, will still knock them out during this window.

  13. #13

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    allright i dont understand you people. i really dont sometimes.

    Active reload on a sniper is tough i know im not a sniper, but i can certify that you can kill snipers with a few tactical maneuvers just fine. use cover dodge and roll and you should get the sniper down. on a 1 on 1 basis always.

    Squad's do things differnetly you should coordinate things accordingly and what not.

    Up to the shotgun, now honestly the shotgun is a very powerfull weapon, and my personal favorite for up close and the act reload would make it incredibly overpwered but its really hard to time it together along with shooting and dodging if your that close, so that is its downsize.

  14. #14
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    Question What what what???

    Frankie - The lancer bullets hurt the opponent while they are chainsawing someone???
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  15. #15

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    Everyone has the opportunity to do perfect reload

  16. #16
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    Quote Originally Posted by I ex1le I View Post
    Everyone has the opportunity to do perfect reload
    But a perfect reload snipe owns a perfect reloaded everything else,
    combined with its uber melee damage, the snipe is way overpowered. How many people do you see shooting straight at the ground to get the snipe PR and then using it as a short range weapon and just downing someone by hitting them in the foot? That is crap.

    Even if the perfect reload area wasn't changed in length but moved to the end of the fast reload area things would improve. They still have the same amount of fast reload time, but if they try for the PR and hit a moment to late, then they jam their weapon and get jumped. I think it would really balance it out and limit the snipe to its intended use.

  17. #17
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    Quote Originally Posted by narb777 View Post

    Boomshot: Its a one hit kill anyway.

    Thoughts?
    it needs a larger blast area if you hit the ground an inch away from some one they don't die which is just stupid

  18. #18
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    Quote Originally Posted by dance_for_pants View Post
    it needs a larger blast area if you hit the ground an inch away from some one they don't die which is just stupid
    it totally does need more of a blast radius. It's doesn't need a perfect reload change.

  19. #19
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    The boomshot is fine and is my favorite weapon to pick up. Shooting by the feet of someone to get a kill takes no skill, you really should have to aim for the actual person. I love the weapon turns the guy you hit into a bomb, killing everyone around him. And did you know you CAN shoot at the ground to get a kill? It takes two shots, and the second needs to be an active reload. You should never have to do that though, just aim for the chest and you can kill half, or even the whole team if they are sticking together, with the ammo from picking up the boomshot once. Too weak? Definitely not.

    It honestly doesn't take any concentration for most people to get active reloads. This really needs to be changed. If I had to throw out an estimate, I'd say I miss 1 out of every 20 active reloads. From the first time playing I just caught on and always got active reloads since then. It's too easy and the means of getting it is incredibly stupid. You don't even have to shoot at someone to get an active reload with the longshot, just shoot the damn wall.

    An idea is to have the sold white moving around towards the front of the reload and the faded white area stationary towards the back. It's too easy.
    Last edited by Timtree; 12-28-2006 at 07:38 PM.

  20. #20
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    Anybody can have any weapon. If you're 1 on 1 against a sniper, why not just wait for the next sniper to respawn. Or you could also wait it out till his active reload is gone before rushing. Another way that you could do it is by taking gernades and throwing them at him. Now, by taking a nade i don't mean take 5 minutes to aim it before tossing it. But if you can just guess on how high to throw the nade, it'll scare him enough to put down his scope. You can easily make your way to a sniper if you're patient and smart.

  21. #21

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    perfect reloads are the fair.

    you just suck and cant wait 7 seconds untill the enemies perfect is gone, and while you hide get a perfect your self you dumb ass ***** whiner!

  22. #22
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    That makes good sense, I hate the way the sniper perfect reload can down me after only 1 hit me in an easy spot, like the shoulder. To down me, they should have to hit me in at least the upper chest area or head. Although I don't really agree that the shotgun needs to be made hard to active reload, possibly just make the damage increase weaker.

    and crazy unit 09, just shut the hell up. All he wanted was to make a suggestion, don't freak out. Take a chill pill, man.
    Last edited by TheLa; 12-28-2006 at 11:40 PM.
    Oh, you just got Bamboozald, man.

  23. #23
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    me thinks Crazy's a snipe whore.

  24. #24
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    Quote Originally Posted by Frankie Godskin View Post
    Yeah, apparently there's a "lock" on the animation so even if you shoot them with a shotgun after they've been revving for 1 second, they still chainsaw you. Lancer bullets, however, will still knock them out during this window.


    that animation is aweomse.. and should stay.. Ive grown use to the "God like" while chainsawing someone. Its great. and it should remain.

  25. #25
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    Quote Originally Posted by CrAzY UniT 09 View Post
    perfect reloads are the fair.

    you just suck and cant wait 7 seconds untill the enemies perfect is gone, and while you hide get a perfect your self you dumb ass ***** whiner!
    That was quite possibly the most arrogant statement I have heard yet. And in the future please use proper grammar. Because a guy can time a little bar to hit a small patch of white, he should be deemed better then the player he hits? No. The perfect reload is very easy to hit, and the majority of the time snipers are picking off players with their magic bullets in games where more then 4 people are still alive, so you don't always have the luxury of waiting for a sniper to lose his active reload when there are other people about looking to kill you. I do believe most of the posts in this thread are addressed toward the snipers active reload difficulty, and active reload difficulty in general, not so much towards the magic bullet. So in the future read the post by other users before you shoot you mouth off, because it is immature and contributes absolutely nothing to the topic.

  26. #26
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    Meh. What does it matter really? the game has turned into a shotgun/nade tag fest anyway. I see ZERO tactics these days, only "Lets rush them with shotty, you, grab the nades". Kinda defeats the game design if you ask me.

    Still, I enjoy the game, just not as much as I did when I first started and people actually used cover and tactics. Now, everyone found out it's much easier to just flop around and tag/shotty someone.

  27. #27

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    Personally I think they made the Lancer too weak in multiplayer. The active reloads are fairly easy and I really don't mind that but I rarely use the Lancer because of its weakness. I think that's the main reason people stopped using strategy and tactics. The shotgun is far better in most situations and that's why people tend to use it almost all the time. I only use the Lancer to quickly suppress people before running up to them and blowing them away with the shotty. But hey, the game is still fun for me so I'm not complaining.

  28. #28
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    The real problem is the amount of bullets the sniper comes with. Its annoying when I hear the sniper just shooting so he always has active reload. 1 on 1 I realize this gives his position but if hes near the sniper he can always get more bullets. Active reload itself is fine though. Tell me why the Boomshot comes with 2 shots and the sniper comes with what 11?

  29. #29
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    One thing that never ceases to amaze me when people are being clever about game balance on gaming forums is that they always compare head-to-head.

    Yes, 1on1 at short range, a perfectly reloaded sniper rifle is nearly a guaranteed weapon to down your opponent with, you don't have to be a good sniper to do it. This isn't a 1on1 game though, so it's a moot point. A sniper that has to engage more than one target at close range is most likely not gonna be able to win against skilled players. He might down someone with an active reload but he probably won't have time to finish him off, he's in a world of trouble and has to get out of there.

  30. #30
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    It also counts where you hit them I think. Headshot is straight up dead anywhere else is and injury.
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  31. #31
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    I'm a skilled sniper so I'll comment on this. Only time I use active reload bullets with the sniper is when I'm being rushed by more than 1 enemy or when an enemy is about to execute a fallen teammate and I can't see their head. Otherwise it's too easy to down them. I'd much rather go for the headshots than the downs with a perfect reload. Using the A.R. bullets with sniper makes you lazy. I will routinely win against 4on1, 3on1, 2on1 when I have a shotty and a sniper.

  32. #32
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    Quote Originally Posted by WhiskeyDitka85 View Post
    Tell me why the Boomshot comes with 2 shots and the sniper comes with what 11?
    Becuase the boomshot can take out an entire team with 1 shot, something the sniper cant do?

  33. #33
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    I think perfect realoading should be done away with in total. They are not realistic in any way, and I dispised the idea since day one. The only thing that it should do is reload you gun fast not make the bullets do anymore dammge.

  34. #34
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    Also dont make the lancer stronger just make it shoot where you aim, and increase the precision of the shots.

  35. #35
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    I love active reload, gets me out out of tight 3 on 1 with the sniper. Lancer is weak off host, on host it wrecks havoc.

  36. #36
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    Quote Originally Posted by CrAzY UniT 09 View Post
    perfect reloads are the fair.

    you just suck and cant wait 7 seconds untill the enemies perfect is gone, and while you hide get a perfect your self you dumb ass ***** whiner!
    you know what i aggre with u i dont like ****ing ppl *****ing about the weapons if u dont like the weapons go in to player matches and take them out simple as that

  37. #37
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    Quote Originally Posted by sirex View Post
    that animation is aweomse.. and should stay.. Ive grown use to the "God like" while chainsawing someone. Its great. and it should remain.
    the chainsaw animation gives me time to grab a perfect reload on my hammerburst, take aim, and start cutting you down from a safe distance as soon as it ends. keep it just the way it is, you wanna chainsaw? you probly gonna die real soon
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  38. #38
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    Quote Originally Posted by ASCENSI0N View Post
    Also dont make the lancer stronger just make it shoot where you aim, and increase the precision of the shots.
    or you could just get better and stop whining....................but that would take to much effort huh? just keep being a whiny ***** and suck at this game. keep up the good work homo.

  39. #39
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    Quote Originally Posted by ASCENSI0N View Post
    I think perfect realoading should be done away with in total. They are not realistic in any way, and I dispised the idea since day one. The only thing that it should do is reload you gun fast not make the bullets do anymore dammge.
    it's Mr. "I got the seriously acheivement"
    still waiting on your gamertag....

    and the active and perfect reload are one HUGH thing that puts this game in a different realm than other games

    still waiting on your gamertag....
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  40. #40

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    reloads are fine the way they are, and i agree with SuspectMisconduct if u hear a power reload then hide or run ur butt off dont just stand there and take it, play defensivly

    sniper is fine the way it is, just get off host for a little and try to power shot some one with the sniper rifle up close in .5 sec lag and tell me its to easy...

    with host it is to easy but what do i know about hosting realy cuz ive hosted only 3 times


 
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