When UT2003 came out the physics looked awesome but now when i play im really bothered at how the bodies react to the ground. It looks really, well to be truly honest, stupid.
The dead bodies slides down a small slope as if its made of polished ice.
Thinking about it i guess the body should roll once or twice and if theres a really steep slope it would go all the way down (unless it touches the wall or the angle of the body is vertical to the slope)
Im sure you have given the physics a lot of thought so it would be great if you could share some info about how realistic the physics will be in UT2007 (and GoW if they share the same physics engine)
Oh, and a confirmation that sliding bodies are never to be seen again would be awesome