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  1. #1
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    Default I have a suggestion for the Lancer... don't flame.

    Okay, I've been thinking alot about a few of the little tweaks I personally believe would enrich the Gears Of War multiplayer experience.

    Now, I'm not going to mention them all but there are obvious ones such as tone down the grenade tagging and for God's sake allow the sniper to be knocked out of zoom. However, by far the trickiest issue I was thinking about was the chainsaw...

    That said, I finally believe I've had an interesting idea on how to balance the monster. I'll explain:

    Basically... would it be possible to tune up the Lancer chainsaw melee so that it will only function from the side or back of your intended opponent?. I think, if the chainsaw could only be used this way, surely it would encourage the thing to be used as intended; as a humiliation kill rewarded to those who outflank/sneak-up on their opponent.

    Obviously there would have to be one exception to this; DBNO would still have to be able to be finished by chainsaw.

    I don't know... it's probably too much work to sort this out now I guess. That said, I strongly feel this would be a really cool way of 'force-balancing' the monstrous beast that is the Lancer's chainsaw bayonet.

    I guess in the Campaign it doesn't matter too much either way really.
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  2. #2
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    actually i love the chainsaw as it is. only stupid thing about it is that u can sometimes chainsaw someone behind a rock. i did that to someone and for some reason no fun came out of it kinda pissed me off that i could kill that way. since then i only chainsaw unless i am face to face. not cover behind cover. i definetly agree about the sniper BS

  3. #3
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    Well, I don't really get owned by the chainsaw. Actually, come to think of it, I don't really get owned all that much at all... which is cool I suppose.

    Anyway, I do think it's way too crazy, unpredictable/unbalanced/glitchy right now.
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  4. #4
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    i just hate how i can punch someone while they are revving their chainsaw and they still chainsaw me......or when i shoot someone in the face with a shotgun and the still keep revving it. (that may be lag though)
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  5. #5
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    Quote Originally Posted by P0lyPrissyPants View Post
    i just hate how i can punch someone while they are revving their chainsaw and they still chainsaw me......or when i shoot someone in the face with a shotgun and the still keep revving it. (that may be lag though)
    Yeah probably.... kinda annoying

    Still, that's online gaming I guess.
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  6. #6
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    yep. not as bad as halo 2 though....where the shotgun couldn't do crap even point blank...unless you're host, in which case it's a frieken sniper.
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  7. #7
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    Quote Originally Posted by P0lyPrissyPants View Post
    yep. not as bad as halo 2 though....where the shotgun couldn't do crap even point blank...unless you're host, in which case it's a frieken sniper.
    Very true.... very true.
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  8. #8
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    The worst is when your buddy is getting sawed in half and you unload 3 shotgun shells into the chainsawer's head and nothing happens. Surely your friend won't survive getting cut halfway down his body even if you manage to kill the other guy off, but you should still be able to kill the other guy off and not just wait for him to be done and kill you.

  9. #9
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    I don't know if shooting the sniper should cancel it. I really think that the sniper is somewhat difficult to use if you aren't the host. I almost NEVER get shots on moving targets with the sniper if I am not hosting. I pretty much have to wait till they take cover or are stationary for even a second for me to get a good shot in.

    Apparently this game is EXTREMELY good at hiding lag

  10. #10
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    ^ yep, have to agree with that but when it lags, it lags HARD!

  11. #11
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    It seems that way doesnt it?

  12. #12

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    Quote Originally Posted by P0lyPrissyPants View Post
    i just hate how i can punch someone while they are revving their chainsaw and they still chainsaw me......or when i shoot someone in the face with a shotgun and the still keep revving it. (that may be lag though)
    That is lag. Host a match and you'll have no trouble smacking people that are trying to chainsaw you.

  13. #13

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    Quote Originally Posted by Xv Arcane vX View Post
    Okay, I've been thinking alot about a few of the little tweaks I personally believe would enrich the Gears Of War multiplayer experience.

    Now, I'm not going to mention them all but there are obvious ones such as tone down the grenade tagging and for God's sake allow the sniper to be knocked out of zoom. However, by far the trickiest issue I was thinking about was the chainsaw...

    That said, I finally believe I've had an interesting idea on how to balance the monster. I'll explain:

    Basically... would it be possible to tune up the Lancer chainsaw melee so that it will only function from the side or back of your intended opponent?. I think, if the chainsaw could only be used this way, surely it would encourage the thing to be used as intended; as a humiliation kill rewarded to those who outflank/sneak-up on their opponent.

    Obviously there would have to be one exception to this; DBNO would still have to be able to be finished by chainsaw.

    I don't know... it's probably too much work to sort this out now I guess. That said, I strongly feel this would be a really cool way of 'force-balancing' the monstrous beast that is the Lancer's chainsaw bayonet.

    I guess in the Campaign it doesn't matter too much either way really.
    The chainsaw really is an incredibly weak weapon. It has one purpose, and thats killing someone that doesn't see you when there is no one else to retailiate. 99% of the time you'll be better off using a shotgun or just bapping someone in the head with a pistol, and you'll actually have a chance to kill his partner too instead of getting mowed down once the animation has finished.

  14. #14

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    Quote Originally Posted by Xv Arcane vX View Post
    Okay, I've been thinking alot about a few of the little tweaks I personally believe would enrich the Gears Of War multiplayer experience.

    Now, I'm not going to mention them all but there are obvious ones such as tone down the grenade tagging and for God's sake allow the sniper to be knocked out of zoom. However, by far the trickiest issue I was thinking about was the chainsaw...

    That said, I finally believe I've had an interesting idea on how to balance the monster. I'll explain:

    Basically... would it be possible to tune up the Lancer chainsaw melee so that it will only function from the side or back of your intended opponent?. I think, if the chainsaw could only be used this way, surely it would encourage the thing to be used as intended; as a humiliation kill rewarded to those who outflank/sneak-up on their opponent.

    Obviously there would have to be one exception to this; DBNO would still have to be able to be finished by chainsaw.

    I don't know... it's probably too much work to sort this out now I guess. That said, I strongly feel this would be a really cool way of 'force-balancing' the monstrous beast that is the Lancer's chainsaw bayonet.

    I guess in the Campaign it doesn't matter too much either way really.
    Also, as far as the sniper is concerned... the only thing that is really powerful concerning it is a perfect auto reload. And I don't know about you, but I don't even bother zooming in then. I just pop them with the normal aim reticles and use my pistol to finish the job.

    Popping heads is already fairly challenging when people aren't moving, and I really don't see any reason to make it more difficult than it is now.

  15. #15
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    I like Pie:

    Maybe you're right dude.

    I suppose the game's not been out long yet so people are still improving. As time goes by it'll no doubt be even harder to pull of a successful chainsaw attack anyway. Still, I think it could do with a little further tuning.

    As for the sniper... you're right, I often fire without using zoom. That said, if you think about those times when you're outnumbered it'd be better if you could concentrate some fire on eagle-eyed snipers on the opposite team. In that respect, I do think it'd work to have it so the thing gets knocked out of zoom..... just to allow some movement from cover to cover in hairy circumstances.

    Still, you do raise good points man.
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  16. #16
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    The chainsaw is not overpowered so it doesnt need to get toned down. But what they should do is give the ability to kill someone who is chainsawing. Than if you kill the chainsawer his victem will enter DBNO state or just get gibbed(depends on how long he was chainsawing) and the chainsawer dies.

    ps. The chainsaw is not overpowered because if you hit someone who is holding B he will go out of the chainsaw and is staggered for a sec. Then its an easy kill.

  17. #17
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    Shouldn't every fast shooting weapon send the enemy's zoom into the air? Maybe Epic just never wanted to add that.

  18. #18
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    Quote Originally Posted by Sheep 117 NL View Post
    The chainsaw is not overpowered so it doesnt need to get toned down. But what they should do is give the ability to kill someone who is chainsawing. Than if you kill the chainsawer his victem will enter DBNO state or just get gibbed(depends on how long he was chainsawing) and the chainsawer dies.

    ps. The chainsaw is not overpowered because if you hit someone who is holding B he will go out of the chainsaw and is staggered for a sec. Then its an easy kill.
    I'm not so sure really.

    Sometimes it feels to me that the chainsaw is a little bit like some great, big vacuum of death. I mean you literally seem to get sucked into it now and again.

    For instance, I've seen people getting chainsawed when they're nearly on the opposite side of a wall to the guy who revved it... it looks weird and I think it's a bit glitchy in that respect. You're totally right to point out that if somebody runs straight at you whilst revving it then they're as good as dead... but that's not what I'm trying (albeit pretty poorly) to point out.

    It just seems to me that there are alot of cases with chainsaw kills where the player in an odd angle (excluding all genuine out-flanking/sneaky kills) seems to get sucked into an animation in which there's no hope of retaliation, defence or escape. The more I play the less of a problem it is for me personally but I'd be lying if I didn't admit to many peeps that many chainsaw kills are kind of random, glitchy weirdness that seem unfair on the poor dude at the receiving end.

    I totally agree about what you've mentioned concerning the damage during a chainsaw animation. That would definately increase the level of fair play and discourage attacks in all but the most isolated/safe of opportunities. I think ultimately that's what the weapon should be about: sneaky, out-flanking movement rewarded by the chance to use the beast.
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  19. #19
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    i think the chainsaw is fine the way it is and as long as u avoide it and stay away from people reving it up u will be fine and will easily be able to shoot them down
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  20. #20
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    I dunno, I also like the saw the way it is. I don't abuse the chainsaw by any means, but I love being able to run right up to someone who's distracted and saw them in half.. if I had to take the time to come from behind, I don't think I'd be down. When someone is chainsawing your teammate, he may as well be dead, all you gotta do is pull out your saw and rev it... done deal. That or just start swinging your pistol, the melee will destroy him.

    I agree about the glitchy 1000 feet away kills, but the thing is sometimes the animation gets triggered during a roll, and the guy ends up dying 10 feet further then where he was.

  21. #21
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    It's an awkward one.

    I know where you guys are coming from. I think it might just be a case of Epic messing around with it a bit more and making their own minds up on whether they wanna do any more tuning or not. They might not even bother doing that.

    Ultimately there are more important things to making the MP game better than this. Still, interesting to fiddle with ideas.... just for the hell of it
    The gears of war are lubricated with the blood of soldiers

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  22. #22
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    Chainsaw is the easiest melee attack in the game to fend off from the front, why should it be nerfed more?
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