here is something from the xbox.com forums that somebody posted up for there own ideas. the credit goes to K2Valor
This can be described as juggernaut, except you are a HUGE beserker that is blind. Heres how it works.
There is only one beserker
Maximum 4 people against one beserker
Beserker only looses health if the hammer of dawn beam is near him
Beserker has 'stamina' so he cannot run the whole time trying to get kills
HOW IT WORKS
If you are the beserker, your screen is very blurry. You can still navigate, but it is very hard to see physical objects
If a human makes a noise your screen turns less blurry and you can see easier
If the human is next to you, you can see an outline of him ( You are 'smelling' him )
The object for the beserker is to kill the oppossing Gears.
The object for the Gears are to kill the beserker.
Who doesn't think that would be awesome?
Heres a map that was my personal idea:
DARKNESS ( not sure what the map name should be )
This is a map where teamwork is necessary, and there is only one power weapon
This map is basic. Symmetrical on both sides, but there is a twist. Both sides have a two story building with a spotlight on top of it. Both 'bases' are fully lit, but there is a darkness gap in between them.
This map has kryll activated. If you go into the darkness and get killed by kryll, it counts as a suicide.
The sniper is in the middle of the darkness, far away from reach without getting killed by kryll.
HOW IT WOULD WORK
Both teams start out on there base. One person would go to the spotlight and he would be the guider, and guide teammates through the darkness. The spotlight is big enough for two people to stick close together, but no more than that. In the darkness there is tons of cover, so the spotlight guy could guide a teammate to that and keep the spotlight in that area so the person can take someone out. If you try to guide a teammate to the sniper he is left in the open, and it should only be used if the enemy is heavily suppressed. The sniper, however, is key because you can fall back to base and snipe the spotlight person from afar.
This map would require teamwork and cooperation, and if it was made right it could be awesome.