I'm currently trying to find a way to record each player position into a struct... I need to record the player position every X seconds and store those up to an Y number of time.
This is for an unlagged script.
I'm not sure if I could do it without messing with the xPawn. Personnaly, I don't want to go play in there.
I can probably record the location of any xPawn at anytime, but I dunno how to have a struct for each xPawn in the game. Kind of variable variable?
Meh... No idea how to do that.



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