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  1. #1
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    Default Mark Rein interview

    http://www.computerandvideogames.com...VG-General-RSS


    our beloved MR discuss about the cinematics, the tricks you can do with hoverboards, the unreal kismet that gives you the chance to make a mod of tetris, the ragdoll animation system... and more!









    if an admin can edit the title and delete the "G" it would be thanked
    Last edited by r1esG0; 09-21-2006 at 03:14 AM.

  2. #2
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    Quote Originally Posted by r1esG0
    ...the tricks you can do with hoverboards...
    Quote Originally Posted by r1esG0

    ...the tricks you can do with hoverboards...
    Quote Originally Posted by r1esG0

    ...the tricks you can do with hoverboards...
    Quote Originally Posted by r1esG0

    ...the tricks you can do with hoverboards...
    I can't wait to see these.

  3. #3
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    "Hey, we lost node 1!"
    "Yeah, but you should have seen the flips that Johnny did!"

    That'll be great for teamplay. NOT.
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    Well there is the daredevil stuff in 2k4 so this is probably just an extension on that. I wonder if that'll come back or if the hoverboard tricks will be the only ones we'll see. I doubt it'll affect gameplay that dramatically unless someone is sitting there doing nothing but tricks, I wont be picking them for my team
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  5. #5
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    Quote Originally Posted by Slaughter
    "Hey, we lost node 1!"
    "Yeah, but you should have seen the flips that Johnny did!"

    That'll be great for teamplay. NOT.
    LMAO!

    I just know that will happen
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  6. #6

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    Quote Originally Posted by Mark Rein
    We have much more variety in some of the vehicle-based weapons, like what you saw in the way the Dark Walker works.
    Har, as in "we have orange and yellow layzurs now"?

  7. #7
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    Quote Originally Posted by Interviewer

    One of the most exciting additions we've seen so far are the hover boards. How did you guys come up with those?
    I wonder what they have been smoking...
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  8. #8
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    Lol, Because Seeing, giant spiders is an everyday thing.
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  9. #9

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    I hope that hoverboard tricking can be turned off serverside...
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  10. #10
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    Im guessing it took them 2 weeks to come up with the hoverboards

    Sorry I couldnt resist
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    yeah, lets delete the hoverboard triking, lets delete the taunts too, lets delete the feign death, lets delete everything because nobody likes what is not an new addition who only encourages the competitive side


    complaining about what you havent try should be the next olimpic sport

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    Quote Originally Posted by MonsOlympus
    Im guessing it took them 2 weeks to come up with the hoverboards
    More like 3 years...

    BTW What was the longest "2 Weeks" ?

  13. #13
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    The 2 weeks between someone making a joke about it?

    Ok I'll stop, this is a good thread. Dont want to get it closed now
    Last edited by MonsOlympus; 09-21-2006 at 08:20 AM.
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  14. #14
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    Maybe people should play with the hoverboards first before crying like a little baby.

    Game isnt even out yet and they talking about bad teamplay and turning stuff off serverside.

    Relax.

  15. #15
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    Quote Originally Posted by r1esG0
    yeah, lets delete the hoverboard triking, lets delete the taunts too, lets delete the feign death, lets delete everything because nobody likes what is not an new addition who only encourages the competitive side


    complaining about what you havent try should be the next olimpic sport
    He wins the thread.
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  16. #16
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    Not much controversy, this time around.

  17. #17
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    maybe tricks can be used give a quick boost of speed on successful completion. and id think tricks make it harder to hitscan because they add a whole degree of unpredictablity to the game, only time will tell lol.
    Originally Posted by BloodyCreep: topic: Why do I hear retarded Rumors of Active Reload Removal? At least from the Sniper?

    Originally Posted by joeGraf: Don't listen to rumors. AFAIK, no one here is even remotely entertaining the idea.
    well there you go ppl go STFU about the AR!

  18. #18
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    Quote Originally Posted by sure
    Maybe people should play with the hoverboards first before crying like a little baby.

    Game isnt even out yet and they talking about bad teamplay and turning stuff off serverside.

    Relax.
    Ya I think HB going to be A1. There's always the odd one who has to moan about something, like the CTF V VCTF thread. So please that thread got Flak, it just got boring going full circle.

    I for one cant wait…
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  19. #19
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    Yeah this game is just classy from what Ive seen, the clips short to the point without letting out too many smaller details. I soo cant wait to play with the dev tools, thats if you cant drag me away from the game
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    I've never known people to complain and panic so much over a GAME, that ISNT EVEN RELEASED YET. Geez, You could be sorting out a clan or something instead of moaning.

    be constructive with your time.. not destructive.
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  21. #21
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    Quote Originally Posted by Cleary
    I've never known people to complain and panic so much over a GAME, that ISNT EVEN RELEASED YET. Geez, You could be sorting out a clan or something instead of moaning.

    be constructive with your time.. not destructive.
    THat'S because of history: UT -> UT2k3... ...from there there was panicking.

  22. #22
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    Lol true, But still... Complaining about what if is a waste of time... If they get it wrong then they'll suffer... If they get it right then thumbs up.

    Not much you can do... or is there?
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  23. #23
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    nice interview thanx Computerandvideogames


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  24. #24
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    Epics model for designing levels this time around is spot on. Building a shell and playtest things like layout/weapons/power ups will insure that the game will be fully loaded with game play heaven.
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    Quote Originally Posted by computerandvideogames.com
    Why do you think Gears of War has become the flagship game for Unreal Engine 3 over UT2007?
    Notice that Mark doesn't deny this fact.

    That's a shame.

    I understand that Epic's got to go where the money is, but Epic got to where they are today on the backs of us folks who bought their PC based games. So now, instead of Epic = Unreal Tournament, it's Epic = Microsoft Xbox 360. Looks like PC games will now always take a back seat to console games.

    Oh well... it was nice while it lasted.

  26. #26
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    You know, if they get hoverboards I want rocket figure skates. Give figure skating that much needed twist of adrenaline pumping action!!!!

    Triple salchow? Try Googleplex salchow!!!
    Last edited by Omniety; 09-21-2006 at 12:40 PM.

  27. #27
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    Originally Posted by computerandvideogames.com
    Why do you think Gears of War has become the flagship game for Unreal Engine 3 over UT2007?
    Well Im sure after they see all the mods and players they get from 2k7 they might change there minds. Im sure he didnt deny it because its the next game to be released so not to take the attention of it onto 2k7.

    Epic sticking with pc as a platform for 2k7 in itself says it all, they could have easily gone ps3 exclusive or even console exclusive with it but they havent. Gears on the other hand was probably designed and invisioned for console play thats why its a console exclusive. Theres probably alot of politics in it we arent privvy to, theres got to be other UE3 games coming out on 360 as well.
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    yeah people shouldnt diss the hoverboard yet because they havent tried it it can pull of wicked sick moves!

  29. #29
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    I recon it'll be one of my fav/most used form of transport... Everyone else always seems to get the good transport/weapons before me anyway.
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  30. #30

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    Ut 2k7 will get cinematics? Oh well... I guess I have a reason to live longer
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    http://www.computerandvideogames.com....php?id=119733

    Found this one on the same site, its pretty old but theres alot of info on the original designs. It actually mentiones CTF containing vehicle maps lolz

    Anyways check it out cause it might give you some questions, I definatly have a few now hehe, forgive the kinda offtopic
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    When somebody is on his hoverboard all the time you could just take an ASMD and bang, he flies all over the map. Splatt. I guess they would not like it that much.
    Waves of the same length can also interfere destructively.

  33. #33

  34. #34
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    Quote Originally Posted by Xyx
    If you need a hoverboard, the map is TOO DAMN BIG!
    Well, 99% of the people playing UT2004 seems to love big maps with constant vehicles combat, that means the map are going to be oversized... and this game is supposed to remove hitscan dominance, go figure But thats off topic..
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    Quote Originally Posted by Folk
    Notice that Mark doesn't deny this fact.

    That's a shame.

    I understand that Epic's got to go where the money is, but Epic got to where they are today on the backs of us folks who bought their PC based games. So now, instead of Epic = Unreal Tournament, it's Epic = Microsoft Xbox 360. Looks like PC games will now always take a back seat to console games.

    Oh well... it was nice while it lasted.
    Could not agree more.

    I'll move on to a different FPS before I play UT with my thumbs on and a 6 foot cord.The games great,but not good enough to pull pc gamers to consoles imho.
    Last edited by iLL; 09-22-2006 at 03:46 AM.

  36. #36

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    Some one tell me what is so great about gow any ways? (besides being on unreal engine 3...)
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  37. #37

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    Quote Originally Posted by Jake-SF
    Well, 99% of the people playing UT2004 seems to love big maps with constant vehicles combat, that means the map are going to be oversized... and this game is supposed to remove hitscan dominance, go figure But thats off topic..
    Not so sure about that. Dreamus, Dreamus 2, and *****slap are some of the most popular maps on the 32p ONS Spam Vikings server. All three of these maps are "extremely small" and easily traversible on foot. Though they have their own problems, in general I do prefer that type of fast-paced action-oriented gaming as opposed to Dria or DryIce and other huge maps.

  38. #38

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    Dreamus2 is excellent proof that no ONS map needs to be big. And if it is, it should have extra nodes to fill the emptiness.

  39. #39
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    Quote Originally Posted by iLL
    Could not agree more.

    I'll move on to a different FPS before I play UT with my thumbs on a 6 foot cord.The games great,but not good enough to pull pc gamers to consoles imho.

    i dont kwon if you remember when 2 or 3 years ago, the new unreal engine was first shown showcasing certain gothic cathedral, and some devilish mosters.

    Nobody knew for what game they were for, or if even those monster were made for a game. Everybody though that was a demo to showcase the engine, but now we know those monsters are fro gow.

    I wont talk about that game, because i dont play in console games, but i figure that the thing was not like " hey, lets move to the console and pull back the pc players".

    I think the thing was : " hey, we have launched, ut,ut2k3 and ut2k4, we want to do a diferent game in a new graphic engine, lets do gow"

    Later when gow was being more and more finished, they began to make ut2k7, for that reason, MR doesnt have to deny anything.
    Gow was planned to be released first and it will be released first.

    I think that at first, Gow was coming to pc and console, but a decision of making it exclusive to 360 was made while the game was being made and thats all.
    It doesnt mean epic has pushed back pc users, it was decided that that game only will come for console and it will be launched first because it was beggined first

    Of course everything that i said is what i imagine, seeing what has happened trhoug the years. It just my speculation.
    Last edited by r1esG0; 09-22-2006 at 02:44 AM.

  40. #40
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    Default hope your right

    Well I just hope they continue to work equally hard for pc as console.The game started here and should stay here no matter whats going on with consoles.I do not blame them because theres money to made there.

    I was already disappointed GOW was coming before PC UT7.Kind of a slap in the face there.

    I wish they would do a PC GOW.I'd be allover it,but NEVER on a console for any game.


 
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