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  1. #1
    MSgt. Shooter Person
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    Default The most tech feature/Component of UT2007

    Just wanted to know if any body knows what the most highlighted piece of technology that the UT2007 has made use or made and integrated into their new UT?

    I know about the unreal engine 3 but what else

  2. #2
    Banned
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    Default

    The darkwalker looks pretty nice. And there is technology, too. 0o

  3. #3

    Default

    Quote Originally Posted by unknown_lord
    Just wanted to know if any body knows what the most highlighted piece of technology that the UT2007 has made use or made and integrated into their new UT?

    I know about the unreal engine 3 but what else
    High Dynamic Ranged lighting, 64-bit floatingpoint precision... unlike HalfLife and other applications... used *accurately*, not *excessively* (thank god).
    Core i7 920, Foxconn Renaissance, 6GB OCZ DDR3, GeForce GTX460 + GTX 260
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  4. #4
    Banned
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    Default

    http://www.unrealtechnology.com/html...ogy/ue30.shtml

    You have probably been here,but I figured I would put up anyway.
    I myself would not mind knowing more too.Hopefully someone will reply with more.

  5. #5
    MSgt. Shooter Person
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    Gamertag: Cleary-TLSC

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    Reinstall UT99, Then imagine that with the most futuristic graphics and More features than ever before.

    Thats the way I see it... I just cannot wait... im going to climb out of my skin if they dont give us a release date soon!?!?

  6. #6
    Iron Guard
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    Jul 2006
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    Default

    Not sure if SpeedTreeRT will be featured in UT2007 or not. I sure hope so because it looks schweet!

    Once we saw the SpeedTreeRT technology, we rushed to help IDV integrate it with our Unreal Engine. IDV’s developers have created a remarkable forest rendering solution, and its integration with the Unreal engine is a win for Epic and our licensees. We encourage everyone using Unreal to take a look, create and add a few trees to a level and see for themselves what it can do.

    Tim Sweeney, CEO
    SpeedTreeRT Integrated with Unreal (Press Release)
    Slaughter's Place Forums | Game Server: Quad-Core Xeon co-located in St. Louis, MO USA
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  7. #7
    MSgt. Shooter Person
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    I want to see less armor and more bouncing boobies!!!!!

    Level Designer - http://www.pistudios.com

  8. #8
    Skaarj
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    Germany
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    Default

    it's perfectly normal in a heavy fighting situation, that your dress/armor could get 'out of shape'... well, just make it more dirty
    "Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now?"

  9. #9
    Seriously...
    Join Date
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    Default

    Quote Originally Posted by unknown_lord
    Just wanted to know if any body knows what the most highlighted piece of technology that the UT2007 has made use or made and integrated into their new UT?

    I know about the unreal engine 3 but what else
    Does not compute.
    Every bit of engine technology in UT2007 would be part of the Unreal Engine 3, so if you know what the Unreal Engine 3 does, you know what technology is in UT2007.

  10. #10
    Palace Guard

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    Gamertag: KickedWhoCares

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    Unreal technology is the breast there is in the boobness today! I think the physics based anims sounds pretty techy to me along with perhaps virtual displacement mapping.

    I like this picture: http://www.unrealtechnology.com/screens/SoftShadows.jpg
    or this one:
    http://www.unrealtechnology.com/screens/Groundfog1.jpg
    Got UnrealScript skills?

    BeyondUnreal Wiki
    There's no formula for fun


 

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