View Poll Results: Would you like to see UT Comp come with UT7?

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  • Definitely

    39 36.79%
  • No,its a skin hack

    45 42.45%
  • It does not matter to me either way

    15 14.15%
  • WTF is Comp?

    7 6.60%
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  1. #1
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    Default UT Comp with UT7?

    Would you like this game to ship with Comp as one of its mutators?

    I would give up most of all the useless mutators UT4 came with for comp in a heartbeat.Comp rox and is widley used so it would make sense to me that Epic would hook us up with that instead of other useless mutators that offer nothing but an occasional smile ( bighead,vampire,slowcorpse,bonus combos,etc).They may take the lazy way out and just let the community modders finish their work though.

    Personally I will play the game for a few months to enjoy the character skins,but after that I would be really wanting Comp back.

  2. #2
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    Quote Originally Posted by iLL
    Would you like this game to ship with Comp as one of its mutators?

    I would give up most of all the useless mutators UT4 came with for comp in a heartbeat.Comp rox and is widley used so it would make sense to me that Epic would hook us up with that instead of other useless mutators that offer nothing but an occasional smile ( bighead,vampire,slowcorpse,bonus combos,etc).They may take the lazy way out and just let the community modders finish their work though.

    Personally I will play the game for a few months to enjoy the character skins,but after that I would be really wanting Comp back.
    What is comp

  3. #3
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    If Epic learns from the last few games they could simply add a mutator/mod that can be turned on if wanted that includes things like hitsounds, skins and other tourny features that are used in pro play, so there is a standard version from the start that everyone can use if they want to.
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  4. #4

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    Quote Originally Posted by Kharn
    If Epic learns from the last few games they could simply add a mutator/mod that can be turned on if wanted that includes things like hitsounds, skins and other tourny features that are used in pro play, so there is a standard version from the start that everyone can use if they want to.
    that would be fine, I hope they will do something like that

  5. #5
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    utcomp is for the blind and deaf.

  6. #6
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    they really need to include a utcomp type of mod with 07, they always talk a game about "how there making the game for the pc croud" and "we will have a whole new clan thing to allow clans to easily see and play with eachother" yeah well TONS of clan compete in on line leagues so im sure they would much rather have some compition support from epic in the form of a utcomp style mod instead of any other "idea" epic might have.

    compititon play within ut has been going on since 1998...and its almost 2007 and we have yet to see any support from epic for the people who play competitivly. and imo thats unexceptable, im sure they could write an awsome utcomp style mod for there game in no time at all. but it seems they have no intrest in it, rather they would write a "big head mod" which is utterly stupid and almost basicly ZERO server runs it, but look at the hundreds of servers that run utcomp... if not thousands when ut was at its prime...

    some times with epic i get the feeling that they talk a big game, but never follow through. granted, u have to give them credit where credits due...there games are awsome, some of there maps are sweet, and i do enjoy there expansion packs...but for the love of god you have a whole compitition comunity that has always been there and is still alive and well, and is basicly the heart of the game and most of your loyal followers...but yet you seem to not do anything for them. *scratches my head*

  7. #7
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    i dont want utcomp to be added with a mutator

    maybe server admin can select all this option in stuck game

    an choose skin of hud for the server ?

  8. #8
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    I never needet UTcomp, it´s simply for the "blind" Players with skins Glowing all over the Map.

  9. #9
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    When someone can convince me that it has any usefullness to it then i will listen...UT COMP was a bandaid to fix a game issue(hard to see players that looked tiny) Now 2007 is supposed to have tournament mode (like UT99) and the skin and player size is supposed to be fixed ,and the crosshairs are fully configurable in 2007 so why is any outside Mutator needed ..answer it is not NEEDED and i pray it is not made for this game ..it will be a sad day indeed if it is made and adopted to the ladders like in 2k3 and 2k4.
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  10. #10
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    I voted it as a skin hax, although thats just one part of the whole mutator!

    It adds some nice voting, stats and crosshair adjustment features that I think are 10x better than any bright skin or hitsound. Ive never liked hitsounds since they came about, painsounds are more than enough. As for brightskins, well they make friendly fire usless as everyone glows. Which kinda leads me to my next point, Im against any form of client side forcing, I think everyone in a match should be seeing and hearing things as close to the same as the graphics/sound options permit (ofcoarse there is differences based on hardware).

    I would have to say this is another one of those things that turns the game more hitscan dominant and I dont think people realise because of the fact so many servers run it. I actually use this mutator offline as well so I can vote to change maps in Instant Action instead of forfiet and choosing a different one.

    Id like to know what this mutator does that makes TDM and any other gamemode so much better than the stock. It just seems strange you would by a game with no hitsounds and brightskins, then not play it until the comp mutator is released for it :S
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  11. #11
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    For god sake, UT2007 is not even out and you have no idea (yes they can change how they look anytime between the last movie you see and the release of the game) how will they look and how easy or hard they will be to see. If needed UT Comp will be here or something similar but I really think they shouldn't put one with the game, UT Comp kills the atmosphere giving the sense of pure competition to everyone.

    I do care and I dont like fighting bright floating popsicle making combo, thats how it looks anyway.

    I simply won't play with them, all the pro and fun breaker will be around the UT comp server so I don't it to be here, UT Comp will simply tell me which server not to go.
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  12. #12
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    UTComp is a mutator that fixes problems in the game.
    If the game had proper visibility, hit feedback, warmup and statistics tracking built in from the start, UTComp wouldn't be necessary. Nor would uncouth solutions like making skins a (nearly) solid colour or making a "dink" sound whenever you hit someone.
    Don't get me wrong, UT2004 NEEDS these things to be playable, but that's a flaw in UT2k4's design. (mapdesign is a part of the problem as well; maps like DM-1on1-Crash and DM-DE-Grendelkeep are much worse when it comes to visibility than, say, DE-Ironic. Visiblity is a lot better in most ONS maps as well due to the way the maps are laid out)
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  13. #13
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    UTcomp "fixes" things I don't think need fixing.
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  14. #14
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    For the UTComp haters out there, most are too stupid to realize that you can turn stuff off so that it's like it's not even there, so even if UTComp was a mandatory mutator for every server, I don't see what the problem is.

  15. #15
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    Quote Originally Posted by da ghost
    For the UTComp haters out there, most are too stupid to realize that you can turn stuff off so that it's like it's not even there, so even if UTComp was a mandatory mutator for every server, I don't see what the problem is.
    i was going to say something along those lines as well LOL

  16. #16
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    Quote Originally Posted by Draco
    i was going to say something along those lines as well LOL
    yesh, great minds think alike, don't they

  17. #17
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    I don't care much about the bright skins and the hit sounds, have no problem with it but at the same time I can live without it. I never turn it of if the option is there thou. The enhanced net code on the other hand is more interesting. People have different opinions about it, and yes for low pingers it's useless. I have to play on high ping servers and net code helps a lot, so if I got to choose between smoothness or lag I pick the first, whatever down side to it people can come up with.
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  18. #18
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    Quote Originally Posted by da ghost
    For the UTComp haters out there, most are too stupid to realize that you can turn stuff off so that it's like it's not even there, so even if UTComp was a mandatory mutator for every server, I don't see what the problem is.
    Basically a non-argument. Turning brightskins (and to a lesser extent hitsounds) off clientside puts you at an incredibly obvious disadvantage against people that don't, so it's not a real option unless you can live with playing with a handicap.

  19. #19
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    Quote Originally Posted by da ghost
    For the UTComp haters out there, most are too stupid to realize that you can turn stuff off so that it's like it's not even there, so even if UTComp was a mandatory mutator for every server, I don't see what the problem is.
    Turning it off when everyone else got it on is like playing people with a brightskin hack : its not fair anymore. Because like it or not, it does help me, but I don't like it, so it doesnt help the experience and I get owned even more.
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  20. #20
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    Quote Originally Posted by Jake-SF
    Turning it off when everyone else got it on is like playing people with a brightskin hack : its not fair anymore. Because like it or not, it does help me, but I don't like it, so it doesnt help the experience and I get owned even more.

    not fair? half the people in this thread said that they have no problems seeing the skins and that utcomp doesn't make it any better for them. so to me i dont see how it makes them disadvantaged if they dont use it. IF they do use it they aren't goin to play better anyways, according to them.

  21. #21
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    Quote Originally Posted by da ghost
    For the UTComp haters out there, most are too stupid to realize that you can turn stuff off so that it's like it's not even there, so even if UTComp was a mandatory mutator for every server, I don't see what the problem is.
    If you can disable everything in UTComp ... then what's the point of having it ?

    UtComp doesn't fix anything.
    What it really does is prevent players from evolving to the next level/new generation of fps-games.

    Because if you thought you had problems with visibility in UT2kx then you won't be able to see a single player in UT2k7.
    And there's a simple reason for that .... you lack practice and are going to be missing essential skills in high-detail environments.

    In the real world people can visually id targets with far less info than the darkest default-skin in UT2kx-series.

    One could even say that learning to id/spot players under these circumstances transfers to real-world survival skills in traffic and vice versa.

  22. #22
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    I just want clearly visible team-colors, where they're all just as visible, instead of some being so dark that you can't see them if they're standing still in front of a dark background.

    I don't like brightskins, just the look of it, but I can imagine people felt it necessary in ut2k*, I just hope this won't be the case in ut2k7

  23. #23
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    I hope you're joking Jafo.
    Gave me a good laugh at least.

    The differences between UT2004 and how we see stuff in real life are huge. For starters, in life we don't see many buildings constructed entirely out of plumbing with lights at eye height pointing in all directions and people jotting in and out of shadows that quickly. I could list a few other significant differences, but you should be able to figure that out yourself.

  24. #24
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    JaFO got a point tho.
    Players these days are so used to big fat pink neon glowing gorge that they will never be happy with normal red/blue skins.

  25. #25
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    Aye, there's a good chance that when skins in UT2007 turn out to be perfectly visible, there will still be a lot of people that want solid colour skins, which I think is a bit sad.
    But "evolving to the next level of FPS games"? That's just off. Especially considering how few players UT2004 has, I'd say it's hardly representative of anything. And like I've said before (not in this thread, mind), I have a lot less trouble spotting players in the WW2 games than I do in UT2004.

  26. #26
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    We may be used to the fat gorges, but I had problems with the standard colors, the epic teamcolors fixed it somewhat.

    If UT2007 has clearly visible players we don't need brightskins, but UT2004 needs them, imho.

    And the hitsounds are something I really got used to, so I know it's going to be hard at first with UT2007.

  27. #27
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    If people want to use a UTcomp mutator i say fine BUT!!!! Not in ladder competition,because then it reduces the game to see me ,hit me, kill me ,with no atmosphere or fun factor,but for those that want that type of game i say fine but ladder play should be with the game as intended by the maker like Ut99 was...my vote is no but i do not think it is a skin hack it is just as i said earlier a band aid for a wound now healed..
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    As much as I like UTComp, the bright skins are just too much in vehicular gametypes like ONS, AS, VCTF, where stealth on foot has been practically eliminated. Because of this, vehicle vs. foot soldier confrontations are way less balanced than on pubs. Sure, you can turn them down, but when all your opponents are a) good players and b) have THEIR skin visibilty cranked to obtain the highest possible advantage, there's really no point in doing so.

    On the other hand yeah I hope there's more consistency (and a little more brightness) with regards to player and team skins...... skins like Matrix in UT2k4 were the real problem IMO.

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  29. #29
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    Quote Originally Posted by Magwa
    If people want to use a UTcomp mutator i say fine BUT!!!! Not in ladder competition,because then it reduces the game to see me ,hit me, kill me ,with no atmosphere or fun factor,but for those that want that type of game i say fine but ladder play should be with the game as intended by the maker like Ut99 was...my vote is no but i do not think it is a skin hack it is just as i said earlier a band aid for a wound now healed..
    Thats kind of funny since UTComp was made for the competitive community and not the casual pubber. It allow people to play on equal terms, much more rewarding to beat an opponent in a fair way then shoot him in the back because his screen stinks. But if Epic do a good job on this game it will make this discussion pointless...
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  30. #30

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    This poll is severly lacking in options.... so I didn't vote.

    There are pluses and negatives to UTComp. Good stuff includes meaningful stats, customizible hitsounds, customizible model, GOOD SKINS to name a few. And I'm talking about the BRIGHTER EPIC SKINS, which every one in this thread is conviently forgetting, not the neon ones. Actually the only thing that I dislike is the ability to have crazy neon skins and that garbage called newnet.

    JaFo does make a good point about next gen games too. Players are easy to spot in UT99 because you saw any movement you could assume there was a player. In next-gen games there is a lot of extra fuff, trees blowing in the breeze, smoke, lights, random mechanical crap, water etc etc etc.. All the extra eye candy makes it harder to tell what movement is actually a player and part of the background. It takes a lot more knowledge of the map and character skins to instantly tell the difference and react with out thinking. I say if you can't see the skins in 2k* you are going to have a hell of a time in any new game that uses an even semi-realistic shading model...
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  31. #31
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    Exclamation Entil'Zha veni!

    I'd rather the game didn't need something like TTM/UTComp in the first place.

    Warm-up, full in-game setting voting system, and other things needed for competitive play. Hitsounds is a contentious issue, but personally I don't mind them. As for brightskins, I'd rather the game didn't need them in the firstplace.

    Quote Originally Posted by Entil'Zha
    If UT2007 has clearly visible players we don't need brightskins, but UT2004 needs them, imho.
    I think that's part of the problem. UT200x had such awful skin clarity that it needed brightskins. UT99 never suffered from that problem. (Great name btw

  32. #32
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    sorry but this thread is retarded. these forums arent really where you get the largest gathering of people who play these games in competition. So those people that do not play in comptetion are essentially talking for the sake of it. The name of the mutator says it all. UTComp...Unreal Tournament Competiton. It isnt UTPub. So why do people who dont play competively feel the need to post in this thread? It serves no purpose.

    With that said i will clearly state what features of UTComp people seem to have left out that are incredibly useful and should have been implimented in the first palce but do not change gameplay for any side.
    1) Enhanced Scoreboard. This thing is the sweetest. SHows average ping for teams and gives a better idea of how players are doing without hitting the f3 screen to know how many kills and eaths they have. Efficiency is a great stat.
    2) Auto screenshot. If you say dont be lazy and just hit f9 then you can suck it my friend. sorry but not everyone wants to have to worry about capturing a screenshot every single time. there are even instances where you are so happy or so sad that you just arent focusing on hitting f9. So having something do it for you automatically is great. (sorry being a little vulgar but i like my auto screenshot!!!)
    3) Auto demo rec. Screw epic i am not typing out "demorec name" every damn time i want a demo. UTComp does it all for me and organizes the demos perfectly. That alone is enough for me to say give me UTCOMP for UT2007.


    Now as far at brightskins and hitsounds. Brightskins level the playing field. you dont have to like it but there are people out there who dont have the best systems or monitors so we cant play at hi resolutions on a 30inch screen. So having a little neon character makes it easier for people without all the cash and nice systems to play against those high end gamers. Hitsounds have less of an impact but knowing how much damage you do to a person based soley on the pitch of a sound is wonderful.

    AGAIN THIS THREAD IS BAD AND PEOPLE POSTING IN IT ARE BAD. UTCOMP IS FOR COMPETITION. EPIC DOES NOT MAKE GAMES FOR COMPETITION. UTCOMP FOR UT2007 WILL BE MADE IN SOME FORM IF THE COMPETITIVE COMMUNITIES WANT IT SO STOP WHINING ABOUT HATING UTCOMP ON THESE FORUMS. ESPECIALLY IF YOU DONT PLAY IN COMPETITION!
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  33. #33
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    If Epic doesn't provide one then someone in the community will write it. Given that, what's the incentive for Epic to do it?

  34. #34
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    Quote Originally Posted by SweetTooth
    lots
    Your opinion in not the ultimate truth, and people are allowed to discuss their views.

    I dislike pubs and prefer to stick to clanmatches/pickups, and I do not care for UTComp at all. I dislike the ugly scoreboard, I dislike what it does with skins, I dislike the hitsounds and I do not like the 'netcode' stuff.. what I like the least, before someone brings that up again, is having to bother with turning off a mutator that I don't want when it requires any more effort than "turn everything off".

    Lots of skins in ut2k4 are easy enough to see, so it's not at all impossible to make sure that all the skins are clear and visible.

    That's my view on the matter.

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    Quote Originally Posted by SweetTooth
    sorry but this thread is retarded. these forums arent really where you get the largest gathering of people who play these games in competition. So those people that do not play in comptetion are essentially talking for the sake of it. The name of the mutator says it all. UTComp...Unreal Tournament Competiton. It isnt UTPub. So why do people who dont play competively feel the need to post in this thread? It serves no purpose.

    With that said i will clearly state what features of UTComp people seem to have left out that are incredibly useful and should have been implimented in the first palce but do not change gameplay for any side.
    1) Enhanced Scoreboard. This thing is the sweetest. SHows average ping for teams and gives a better idea of how players are doing without hitting the f3 screen to know how many kills and eaths they have. Efficiency is a great stat.
    2) Auto screenshot. If you say dont be lazy and just hit f9 then you can suck it my friend. sorry but not everyone wants to have to worry about capturing a screenshot every single time. there are even instances where you are so happy or so sad that you just arent focusing on hitting f9. So having something do it for you automatically is great. (sorry being a little vulgar but i like my auto screenshot!!!)
    3) Auto demo rec. Screw epic i am not typing out "demorec name" every damn time i want a demo. UTComp does it all for me and organizes the demos perfectly. That alone is enough for me to say give me UTCOMP for UT2007.


    Now as far at brightskins and hitsounds. Brightskins level the playing field. you dont have to like it but there are people out there who dont have the best systems or monitors so we cant play at hi resolutions on a 30inch screen. So having a little neon character makes it easier for people without all the cash and nice systems to play against those high end gamers. Hitsounds have less of an impact but knowing how much damage you do to a person based soley on the pitch of a sound is wonderful.

    AGAIN THIS THREAD IS BAD AND PEOPLE POSTING IN IT ARE BAD. UTCOMP IS FOR COMPETITION. EPIC DOES NOT MAKE GAMES FOR COMPETITION. UTCOMP FOR UT2007 WILL BE MADE IN SOME FORM IF THE COMPETITIVE COMMUNITIES WANT IT SO STOP WHINING ABOUT HATING UTCOMP ON THESE FORUMS. ESPECIALLY IF YOU DONT PLAY IN COMPETITION!
    yeah i think that sweettooth jjust owned this thread

  36. #36
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    I created UTComp, so I have a little different opinion on the subject =P

    First, let me say that while the name is UTComp, and indeed it was originally targeted to a very limited audience, its focus changed very early and is NOT a competitive-only mutator.

    UTComp is no different than any other mutator... It is not special in any way, but is merely a collection of changes that many would create nonetheless. Its main goal has been to allow people to do what they want, easily, and on any server. That includes voting to turn off its own additions (brightskins, hitsounds etc).

    It is sort of an interesting commentary on the state of things to note that an optional feature of an optional mutator gets so much hate, despite being easily disabable by a majority vote on most servers. Enough for people to define it by its presence.

    So, I guess in conclusion. I would love to see a mutator made (by a third party) like UTComp, in that it unifies a lot of small, but meaningful, changes for cohesion. However, I don't want to see brightskins return in their previous form... and I hope that the community at large can hold themselves from creating them.
    Last edited by Lotus; 08-29-2006 at 05:43 PM.

  37. #37
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    Quote Originally Posted by Lotus
    I created UTComp, so I have a little different opinion on the subject =P

    First, let me say that while the name is UTComp, and indeed it was originally targeted to a very limited audience, its focus changed very early and is NOT a competitive-only mutator.

    UTComp is no different than any other mutator... It is not special in any way, but is merely a collection of changes that many would create nonetheless. Its main goal has been to allow people to do what they want, easily, and on any server. That includes voting to turn off its own additions (brightskins, hitsounds etc).

    It is sort of an interesting commentary on the state of things to note that an optional feature of an optional mutator gets so much hate, despite being easily disabable by a majority vote on most servers. Enough for people to define it by its presence.

    So, I guess in conclusion. I would love to see a mutator made (by a third party) like UTComp, in that it unifies a lot of small, but meaningful, changes for cohesion. However, I don't want to see brightskins return in their previous form... and I hope that the community at large can hold themselves from creating them.

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    I don't think it is wise to rely on Epic for important mutators.
    Imagine if there had never been safegame or atcc and we had to rely on UTSecure(wtf does it secure, again?) to filter cheaters or on Master Server cd-key bans instead of UTAN.

    Similarly it is not wise to expect Epic to make a good fix mutator if they released the vanilla version of the game without those fixes and think it is fine. If the skins are as visible as in UT, I'll be happy. But if they are like in UT2004... Unfortunately there is no real option between either the default skins or the over-bright neon ones. The Epic Style Brightskins are good enough on many maps however. Hopefully we won't need it this time. The hitsounds also give more feedback than the weak default ones where the chracter cries out or something. The netcode I can't comment on since it isn't used much in Europe. My limited experience with it has been rather negative. Warm up mode and the other options(auto screen cap, proper stats) of the mutator are also very useful/required.

    Seeing how stock maps (which are the most widely played) can affect the game, I would not want an unmaintained fix/comp mutator out of the box. Let them concentrate on fixing bugs/exploits that don't get fixed by community mutators quickly and leave the comp mutator to a third party.

  39. #39

    Default

    I doubt they'd add UTComp to their mutators, but they may include brightskins/hitsounds, etc.
    If you think it's for the blind, then you've never played high speed insta. I agree though brightskins have no place in ONS or reg grav.
    Hitsounds can be useful in a TAM setting, as they allow you to guess how much damage you give your opponent, and they are very welcome in insta, due to the already artificial feel of the gametype.
    It really just depends on the gametype you're playing. I will say this though, UTComp definitely is useful sometimes.
    As to whether or not it should be included in 07? I don't think it should, as its purpose is to fill in the gaps that Epic left out. No matter how much comp stuff they put in, they simply can't do enough playtesting to really know what the community wants in competetive play. I'm glad UTcomp's around, and although it can be useless, in my game style (lgi, 1.37 speed, infinite walldodge) it's incredibly useful and very appropriate.

  40. #40
    Banned
    Join Date
    Aug 2006
    Posts
    64

    Lightbulb

    PLEASE PLEASE PLEASE tell me Epic has paid whatever it takes to hire Lotus.

    Programming genious, top-tier player, and an excellent, realistic thinker....... and all this has been accomplished for a single video game in his spare time?
    Last edited by Gearbox; 08-30-2006 at 12:02 AM.


 
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