Allright, and if you tap the LMB 100 times in a second, you release a self-destruction mode, killing every player on the map.It currently works with primary fire on LMB, alt fire on RMB. Primary is a single rocket, alt is loading up 3 flat firing rockets. If you tap the LMB while holding the RMB to load 3 flat rockets it switches to spiral. If you tap LMB again, it switches to grenades. If you click the LMB again, it will go back to flat fire. You can loop through the firing modes as many times as you want before they automatically release.
Couldnīt you make it even more complicated.
Whats the difference between the primary and secondary fire of the UT3/4-RL anyway? If you tap the RMB short, it also releases one Rocket, just like if you press LMB. The only difference i could think of, is the fire rate. But this is simply a matter of balance.
Simple Solution: LMB is fireing the Rockets, RMB cycles through 4 Firemodes: Single Rocket, Single Grenade, Loadable Rockets, Loadable Grenades, Loadable Spiral Rockets. In the Weapon Priority Menu you could set up your personal Default Setting and Fire Mode Proirity.
By the Way: How does the Switching of the Canister Gun between Ammo-Types work?
As seen in the new Trailer: The Beam Color of the Link Gun is now Yellow. Actually I liked green much better. As far as I know, the Stinger Energy-Projectiles are blue. The Shock Rifle fires also blue.
I am just trying to say: It would look boring, if the beam colors would not be much different.
e.g. ASMD should be blue, Sniper should get a red trail (if it is sinilar to the UC2 one, as I asume) and the Stinger and Link Gun should one be yellow, the other green.
A lilttle strange request, I had the Idea, when I first saw the Link-Gun on a UT7-Clip wich was released shortly before the E3. The Beam looked like it was green with blue mixed. The model looked like a pink plastic barby doll toy, but it was obviously a matter of level lighting.
Lets just say: The Link Gun Beam Effect has to much white light and should be feeded with more color.
Enforcers:Is there a special animation in the secondary fire mode, like holding both pistols horizontaly to the inside while fireng? This was one of the cool things in UT99 and should also be in UT7. (Because it is a nice animation, not because UT99 was better, btw.)
About the GC Presentation: I expected more details to be released, A look at some Necris and Krall player models and the Sniper Rifle in action, but the only new thing was a picture with a female player model. I hope, there is more to be released soon.