One of the main things I really wanna get a hold of in UT2007 is the map editor, which brings me to the question about what changes might be made with warpzones. In UT2004 warpzones are a bit buggy, for an example, hitscan cannot travel threw them, some projectiles end up curved or warped in some manner when they travel threw, in first person view you cannot see your self when one warpzone is in front of another, players that tend to join a server that has warpzones have issues like there view snaps in a different direction. I can see these issues being fixed in UT2007 and I would love to see the capibilities that could be done if they are fixed.



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