instagib on UT2007? Please
I hope this can read from any of developers. Please spend some time to instagib mode for UT2007, because many, many people from europe play iCTF and instagib DM, more as Onslaught or other NW modes.
You can see in Clanbase, how much players play the insta modes here in europe.
So please, please spend a bit time to instagib and the maps for this gamemode
We have a discussion on www.insta-gib.com about making it better and more impressive for all Players and the Watchers on UTV. If you wanna be part, you are welcome.
As a result of this discussion Faith created a mod called SemiInstagib, but in my opinion this is not a good solution to make instagib more impressive. We have many ideas, so if you wanna check some,
Here for example ideas from rickster:
"lets add adrenaline for booster possibility and IMO also health/shield access across the map, why u ask?
well, let me put it this way: many people want to win and to almost any cost, this is nothing new and applies for basically any game at any time.
so, why am i bringing this up? well, lets say this mod (SemiInstagib) is as much as a brilliant initiative also an invitation for new laming possibilites, take for example a situation where 3 attackers enter enemy base with 2 defenders, they all die but also manage to shoot the 2 defenders once each. next time they will enter enemy base, now what u think them defs are gonna do, stand and wait with only 1 life to go or die a happy death right away and ensure to survive another 2-shoter?
well, i know what i think, which is why i suggest the health powerups across the maps to prevent this to some degree.
perhaps even them 25+ crosses close to deffing spots or so (also for attackers to take ofc) and an extra feature added that they wont disappear (or aster respawn time, 7 seconds or so?), could be an idea i think.
well this lame example i mentioned is only one of many that i can come to think of, also say an attacker is shot early in his own base after respawn, why would he waste another 20 seconds or so on a 1-life attack when dying may be the better option to go ahead with 2 lives in his pocket.
yeh this, plus also adrenaline like i mentioned in the beginning (would contribute with yet another cool tactical feature), maybe with changed adreanline settings i dunno.
but this could be cool since u would have to chose between speed/invis/booster and yeh even berserk (plus possibly camouflage (lol!) and mini man if enabled). i think this could be a cool change and could seriously work good with this new "party mod", coz thats what it feels like to me.
im also very much looking forward to the moment22, where u will never know exactly how many times u will have to hit an opponent before he dies, unless the teamplay of your team is ****ing excellent. im very much anticipating this new enhanced teamplay demanding mod that lies ahead of us."
The whole Thread about can you find here
Last edited by cato; 08-24-2006 at 10:23 AM.