Specs say it uses software t&l and we know how that runs on graphically
challenging levels
Tech support is having a hard time unsupporting this mobile chipset. Anyone
have any experience with it using unreal? Efficiency upgrades?
1. We have slow performance: Levels are big, huge and gigantic; Weve given
fog distance control but even at 5000 they tell me its useless.
2. Characters spinning in circles in cinematics (but I think that is caused
by the poor performance) can prolly be fixed by meddling in the engine.
3. Lighting errors inside a level which might be able to get tweaked out








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