Hello,
This is my first post regarding melee and my findings. It seems to be very well balanced, although some stuff doesn't seem like they thought through it, it's there, and actually works. Anyhow now let's get down to the first thing....
1) Which Character Type you choose
Be carefull on this one, the hard part is, each differ in 3 classes:
Slow (movement speed) & strong
Medium (movement speed) & Medium Strength
Fast (Movement Speed) & Weak Strength
But, this is not where it ends, there are varying Notions of the different classes, Sobek for instance hits very hard, and is a tick slower then the Average Medium Character.
Lauren is Slower then Saphire, but actually is more powerfull strength wise when hitting.
2)Counters , Animations , Dead Frames & Windows
This is the 2nd part of the Character quick info, as you might have played a 2D Fighting Game, or ever really gotten into it (i love them) this is all about Animations.
A) Counters
Each Character can not limitless Counter, they do have their own Animation for it, and time until they can counter. The Tricky part here lies that some slow characters can counter your first shot from a rocket, but not the 2nd one. Some can (fast characters) but as well not infinitely. It does drain Weapon Energy, and this leads to a very good experience.
B) Animations / Attacks
An important thing to notice, is the Animation of your enemy, this has a very long learning curve for melee, not because it all looks a bit different, but the timing changes drastically. If you want to counter your enemy, make sure you know the timing, look when they hit you, see how long they need. They are all different, and it takes very long to get to know them perfectly. Learn not only opponent's Movement, learn your own, you will need it for.....
C) Dead Frames / Windows
Once an Animation is done, there will be a small delay where there is a "Window" on the Attacker, this is called "Dead Frame" since the opponent has a free shot to attack. This indeed makes the gamplay even better, since you will have to make your opponent try to attack, and evade it, after that, you have a free shot.
Be carefull, your character has those too.
3) Blocking / Shielding
Blocking is one of the things you will require highly to get used to. A good fighter is dead when he runs showing his head to snipers. As well, you can't counter at first, so why take a full hit? Shield, and take 30% of the Damage (30% isn't accurate , but its close)
The Good Thing about Blocking is, that you aren't a complete wuss at this Stage, beyond blocking a Sniper's headshots, you have a Chance in Melee. If you are playing a Quick Character, you won't go Face to Face (until you want to die) with a Medium / Slow Opponent. (Yes i know it works out sometimes, and even many times depending on your oponent, but it wont get you far against experienced players.)
When running up to your enemy, upons touching them, you push them away, they do a small jump backwards, which is a dead frame for them, unfortunately, you cannot use this to your advantage and start to attack, but it gives you a second to think out if you will melee fight, switch to a weapon, or even give you a small gap if you want to run away to collect health.
Blocking / Shielding is your friend, its more reliable then countering at first, and someone who can block well can frustrate Aggressive Melee fighters, since their "style" will not work easerly on you.
Remember, Shielding while the enemy isnt doing anything is bad, you loose Weapon Power, and this will decrease your endurability for a longer melee fight , and might cause you a loss
4) Advanced Techniques
If you fly towards someone using the Right Trigger, and you hit them, dont just blindly get back to the floor, and try to slaughter them, you arent a butcher, you are a Samurai. When you hit your opponent, you can jump OFF him again (hold back and press Jump) and if you got adrenaline, take a X+B approach on the enemy, this will hurt badly, and you damaged them highly.
You can as well annoy your enemy by repeadetly jumping off them and pressing Right Trigger several times to get back at them, but this is more of a humiliation then a technique. It shows superiority to them
If you play a Fast Character, don't hesitate to play like an Assasin. What's that? Simple, you have a 360° Effective light Attack, so since you have a higher mobility then others, you will have problems facing them face to face, but just run past them hitting them once, make them follow you, and never be frightenent to actually switch to a weapon.
Conclusion:
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This Game isn't just a Hack & Slash featured Ego Shooter put into a 3rd Person. Its a fully fledged fighting Game with the addition of Unreal'S Weaponry.
All the Old Skool things from 2D Fighting Games count, Dead Frames, Playing with the oponents mind, and of all, your timing. You have only 2 Buttons to fight, but both are effective in their own way, and you have many possibilities.
So to sum it up, You need to be carefull when you hit, hitting in the blue will result in your death, being over defensive wont make you last long. And you have to know when your oponent will will damage you with his attacks, not only to counter them, but as well to evade them and hit them back. It sounds easier as it is![]()



) this is all about Animations.
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