I have very little confidence in UT2007. It'll be pretty and there'll be cool vehicles, but the gameplay previews have demonstrated it do be a hitscan infested monstrosity with stupid visuals like people coloring red when you hit them with a simple bullet.
I fail to see why "grounded" means "in your face". If people move slower, they won't be able to close the gap before you peg them to death with your shock/sniper/enforcers/stinger. How is that "in your face"? Map design won't help either, because the ONS level we've seen is on the whole huge, wide, open and suspiciously devoid of cover (also known as "obstacles" or "gheystaticmeshes" to some people).
Epic claims to close the skill gap in several ways. Epic also claims to test mostly with players that aren't even aware of the dodgejump feature (or lack thereof). Not a very good basis for skill gap prediction, methinks.
Now would be a good time for Epic to appeal to that giant mass of FPS gamers that appreciate a bit of realism and the off-chance to catch their breath in combat. Plenty of those don't play for the Kark98, M203 or other uninventive weapons, but for the immersion and the chance to be more than a negative frag total to their team.