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  1. #1
    Skaarj
    Join Date
    Apr 2006
    Posts
    23

    Default Changing Decotex/Terrain Textures and Terrain Shapes (deformations) on the fly

    If anyone has played Magic Carpet, then you'll probably understand what I mean.

    I'm interested in doing something similar to things that Magic Carpet did. Where you can change the shape of terrain while playing (ie create a mountain, or a canyon, etc) as well as having things like the texture of the terrain change when players walk. (ie when player 1 walks over any triangle/square on the terrain, it's texture changes to grass, and when player 2 walks over, it changes to mud.) But I don't mean for this to occur in certain spots, I would like this to happen on any square/triangle in the terrain.

    Is this at all possible?

  2. #2
    MSgt. Shooter Person
    Join Date
    Mar 2005
    Posts
    368

    Default

    Umm. You might be able to do the grass/mud thing with a projector... as far as I know, though, changing the heightmap itself (and having it update the terrain mesh) is pretty much impossible.

  3. #3
    MSgt. Shooter Person
    Join Date
    Mar 2006
    Posts
    36

    Default

    i know the 2k3 later patches have a PokeTerrain() function, but i have no idea how it works

  4. #4
    Skaarj
    Join Date
    Apr 2006
    Posts
    23

    Default

    Quote Originally Posted by EricBlade
    i know the 2k3 later patches have a PokeTerrain() function, but i have no idea how it works
    I'm talking 2k4. No one uses 2k3, that's dead software man! lol

  5. #5
    MSgt. Shooter Person
    Join Date
    Jan 2004
    Posts
    391

    Default

    Quote Originally Posted by Boinga
    I'm talking 2k4. No one uses 2k3, that's dead software man! lol
    Yeah but if the later 2k3 patches had it, chances are it's still there in 2k4.

  6. #6
    Skaarj
    Join Date
    Apr 2006
    Posts
    23

    Default

    I assume any documentation on these kind of things is hidden away in the licensees section?

  7. #7
    Iron Guard
    Join Date
    Feb 2004
    Posts
    730

    Default

    I tried PokeTerrain() a while ago and it didn't work as far as i could tell.

    I’m sure epic played around with it then decided it was not complete enough to put into the engine.

  8. #8
    Iron Guard
    Join Date
    Oct 2004
    Posts
    719

    Default

    I've heard of a mutator for 2k4 that when the terrain was shot with a strong enough damage that the vector of it moved down, but im not 100% sure on that! Try a search for it, otherwise idk :noob:

    P.S:
    Quote Originally Posted by Bigcheeese
    I’m sure epic played around with it then decided it was not complete enough to put into the engine.
    Epic didnt finish alot of things in this engine, One example is Karma, and dynamic lighting could have been better lol

  9. #9
    Iron Guard
    Join Date
    Feb 2004
    Posts
    730

    Default

    BigA, Karma is done (No replication but thats easy to fix), it just sucks to no end, nothing epic can do about it :P (Freeking going thru the walls...)

    ut2k7 is going to use PhysX(NovodeX) so i dont realy care about karma much.

  10. #10
    MSgt. Shooter Person
    Join Date
    Mar 2006
    Posts
    36

    Default

    PokeTerrain was added into the later patches, so i'd guess that they had a particular reason to add it, although i don't think there was any particular documentation on it.

    Here's a page from the Uwiki about using it:
    http://wiki.beyondunreal.com/wiki/Mo...s/Real_Terrain

    dynamic lighting could have been better? lol.. the whole lighting system in this engine is incredibly awful. And it looks to be the exact same thing from what I've seen in the videos of 2k7. Prettier effects, more detailed models, but the guts of the engine are seriously showing their 1998 origins.


 

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