Is there a way to turn off a Projectile's RotationRate after it's been spawned? I've got something that I want to spin in flight, then stop spinning when it hits a wall, but it refuses to stop. I've tried setting RotationRate to rot(0,0,0), DesiredRotation to Rotation, and various other things, but nothing seems to work. Help!
Edit - For some reason, moving the RotationRate = rot(0,0,0) statement to Landed() instead of ProcessTouch(), and setting bRotateToDesired=false in the defaultproperties, made it work. Hoo-rah.




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