Results 1 to 14 of 14
  1. #1

    Default Is it possible to build your entire level in maya?

    hi there...i know that you can create static meshes of ramps and doorways and such, but i wonder why not just build the whole thing in maya and export the level in it's entirety. has anyone tried this or do i have to make the basic layout using the incredibly frustrating brushes in the editor...and then pretty it up later.

    thanks for your help!

  2. #2

    Default

    CTF-Magma was made entirely in an external program (besides the obvious initial subtraction brush, actor placement etc).

  3. #3
    MSgt. Shooter Person
    Join Date
    Jan 2004
    Posts
    206

    Default

    That's how I tend to work. Reading your thread again, I hope you don't mean import the entire level as one object, please do not do that!

    Carrot

  4. #4
    Skaarj
    Join Date
    Dec 2005
    Posts
    16

    Default

    Ive seen the levels created for Darkwatch, I know that its a different engine but alot of designers model the entire lvl in Max and export. Just make sure your comp can handle it within the editor. I know it will probably crash alot. Its better to split it up and keep the meshes, meshes, and the terrain as one. Plus, you can move around items if you dont like the setup rather than having to go into Maya/Max and detach or move then save and export again. There are other little things that you want to do in the editor rather than the modeling program your using like water and particle effects. Thats just my opinion, I know there are ways around these things but its just the way you go about doing it.

  5. #5
    Skaarj
    Join Date
    Jan 2006
    Posts
    20

    Default

    Quote Originally Posted by ImaCarrot
    That's how I tend to work. Reading your thread again, I hope you don't mean import the entire level as one object, please do not do that!

    Carrot
    Just curious, how would one take the level made in Maya and get it into UnrealED so one could place actors and pickups et al without importing...?

  6. #6
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    214

    Default

    DM Gestalt is also made entirely from staticmeshes.
    The point is, do not use only one big mesh for the whole Level.

  7. #7

    Default

    ya, key word is **meshes** not *mesh*

    mesh would wreck hell on almost any 64 MB vid card :bulb:
    My Site: http://www.silentmoose.com/

    Maps:
    DM-Storage
    VCTF-RiverValleyBrawl - WIP

  8. #8
    Skaarj
    Join Date
    Jan 2006
    Posts
    20

    Default

    Quote Originally Posted by chavez
    DM Gestalt is also made entirely from staticmeshes.
    The point is, do not use only one big mesh for the whole Level.
    Ah, that should have been obvious... thanks! :up:

  9. #9

    Default

    Well I mean I'm not sure why you would want to make the entire level as one static mesh. That doesn't sound like it'd be very interesting. Anyway, I've seen it done before. You have to build each asset one at a time (Terrain, buildings, characters, etc.). And you don't wanna put them all in at the same time because that's just pure death. Just. Pure. Death.

  10. #10
    Marrow Fiend
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,659

    Default

    MDK1311 does that. He creates his whole maps in a 3D-modelling program. He's a great mapper and you should check out his works, the lighting looks better than what you would achieve with default UE2-lightmaps.

    And welcome to the Epic Games forum pressST4RT!

    However, you should know that those with "legacy-" in front of their name are members from the old Atari-forums. After they were ported over, legacy was added in front of their forum nicknames, that was because it could have been very well possible that the name would exist on the new forum by then, some of those who stayed also made new accounts afterwards.

    And always check the date of the last post in a thread, threads that are more than 2 years old (counting from last post) are usually not worth being bumped as the author eventually found the answer himself and especially not such that are 6+ years old like this one as either the authors of the posts and threads moved on (often the case on a subforum of an old game like UT2003 and UT2004) or are simply not active anymore. So, the reply could be considered a waste of time.

    However, great to see that at least a new member seems to use the search function, many people tend to forget about it.
    And judging by your posts, I assume you were actually looking for UDK-related topics, correct? If so, I recommend to use the advances search function and to check whether you are really in the UDK subforums. Simply check the bar below the header, here it says:
    Forum -> Unreal Tournament 2003/2004 -> Level Editing, Modeling & Skinning -> Is it possible to build your entire level in maya?

    Cheers!
    Last edited by Sly.; 07-23-2012 at 09:50 AM.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  11. #11
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    66

    Default

    One question- I'm told that UT2004 comes with Maya, but I can't seem to find it anywhere on my PC, and I don't ever remember being given an option to install it when I installed the game. My question is whether UT2004 comes with Maya or not. I'm wondering since I'd be interested in making some custom static meshes myself.

  12. #12
    MSgt. Shooter Person
    Join Date
    Dec 2010
    Posts
    244

    Default

    It's on the retail disc releases and not steam or anthology bundle releases. It can be found on some of the last, non "mod" discs.
    ClassicOuch needs more old female and gib sounds.

  13. #13
    Redeemer
    Join Date
    Sep 2009
    Location
    Berlin, Germany
    Posts
    1,138

    Default

    That maya PLE ("Personal Learning edition") is not included anymore AFAIK. At least it was not on my Dvd.
    Béla Andràs Benedek Voicepack
    Anthony Cole Voicepack (both are Characters from the real-time strategy game "Paraworld") New mirrors thanks to Tux Android!

    Extended Robot Voice

  14. #14
    Marrow Fiend
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,385

    Default

    And the one that came with the CDs most likely don't function anymore (IIRC you still need to activate it, yet it's such an old version that the activation page no longer exists).

    However, feel free to use Blender for all your Static Mesh modelling needs!


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.