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  1. #41

    Default

    On the Editors Choice Edition DVD2 how do they get there scetches to line up on the axis? The have a front and side view and my scetches rotate around when I move.

  2. #42

    Default

    And stay fixed to that axis. When I move the Camera the image moves as well.

  3. #43
    Skaarj
    Join Date
    Sep 2006
    Location
    Netherlands ( Denbosch )
    Posts
    5

    Default

    Where do i get Maya??
    See evil.. Hear evil.. Speak evil..

  4. #44

    Exclamation Made Character set, but export still can't find it

    I have followed 5 different tutorials trying to get my character to export from 7.0 PLE with no luck.

    So far I have:
    - double-checked and/or reinstalled all relevant drivers
    - Made standard bi-ped polygon model
    - Imported characer skeleton from the DVD-Rom Tutorials
    - Soft-binded it to my polygon and adjusted all skin weights
    - Created a Character Set from the parent joint of the skeleton
    - Open the export Plug-in

    I still get the error script ""Error: there is no character set in this scene!"

    What am I missing?

  5. #45
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Location
    UK
    Posts
    95

    Default

    there is a BIG problem with the animation exporter. it doesnt export animations. so basically if you made a model in ple 7 and it has animations, your screwed.

  6. #46
    MSgt. Shooter Person
    Join Date
    Dec 2006
    Posts
    212

    Default

    How do I export models? I did the thing someone said on like page 2 where I had to type UT2004Export into the command line, but it said Unknown Command. What should I do?

  7. #47

    Default UT2004 MotionBuilder Maya Export

    Hello. I'm on a project to develop a toolchain:

    Maya 8 --> MotionBuilder 7.5--> Maya 8 -->UT2004

    I have uploaded the FBX files to my website:

    Although we have Maya 8, because there is no exporter for Maya 8, I used Maya PLE 7.0.1.




    STEP 1:
    I took the Aragor Character and the Mia Characters from MotionBuilder ClipArt CD added a Motion File from the Clipart CD and Plotted to the characters skeleton and Exported .fbx files that Maya 7 PLE understands.

    STEP 2:
    I then created Character sets in Maya.

    STEP 3:
    Next, Created a Trax Clip.

    STEP 4:
    Finally, I did a commandline export from Maya PLE-- (because the UT2004 GUI Exporter seems to be stuck to single frame export):

    UnrealEd -esk "Aragor1" -rn "Aragor:Hips" -pkg "Aragor" -uts 1
    -mode "create" -seq "AragorClip1" 1 45;

    With the result:

    // root joint Aragor:Hips
    // Result: Export complete //

    PROBLEM:

    When I Play the anim in the Anim Browser in UT2004, the model moves but many of the joints are out of whack (bad rotations). Also, Aragor's attached parented items are on the floor.



    The 1st frame is ok but the motions/rotations afterwards are not. The joints that don't move-- fingers are ok throughout the anim cycle since they are not keyed.



    NOTE:

    Aragor has his joints' local X-axis pointing down the joint chains as required.

    BELOW are two images of Aragor's Joint Rotations:


    Close up:


    Again, Aragor's joints appear to be oriented properly as shown above.


    If I made a mistake, please help.

    If I have done everything correctly, is there timeframe for a fix?


    My goal it to do a local public access TV show in Austin on Modding Unreal UT200X using Maya and MotionBuilder in the toolchain. I'm scheduled for a pilot by EOM December-- this is an unexpected hiccup

    please help
    thanks

    Larry
    lnickers@austin.rr.com

  8. #48

    Default

    I have maya 7.0.1 Ple and the plug in. i try the axmain command I get errors, I cant find the UnrealEdExport tab, yet the plug in does show up the loaed catogory.

    yet I cant get it to, even the help files re not listing.

  9. #49

    Default

    To get maya 7 ple to work "You have to go back to the original site and register for another key. On the last page of the registration there is the real key code. The one in the e-mail is wrong and wont work forward or backward, it just wont work." quoted off someone that posted on a maya forum. It works too.

  10. #50

    Default

    I get the overwhelming impression that the MAYA PLE 7.0 plug-in is extremely flawed. Not only is it incapable of exporting animation it also screws up UV's when exporting static meshes.

    This annoys me I think programmers have a responsability not to release software that is basically not finished. This plug-in has wasted a lot of peoples time.

  11. #51
    Skaarj
    Join Date
    Aug 2006
    Location
    Roseville, California, USA
    Posts
    11

    Default

    Typically the PLE exporter will reverse the "V" orientation of your UVs. So either select all your UVs in Maya UV Editor when exporting and flip them Vertically, or put your textures in a rotator in UED. I find flipping them in Maya is easier.

    My big problem is I have a new computer, and I can only find Maya 8.5 PLE. Can someone hook a brother up with Maya 7?!?!?

  12. #52
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Location
    Germany
    Posts
    42

    Default

    If you can't find a site to download it, there's always Maya books that come with it (like "Introducing Maya 7" by Dariush Derakhshani). Check the public library.

  13. #53

    Default

    I can't find the software on the site i think they have removed it.

  14. #54

    Default

    Need a maya ple 7.0 or 5.0 download.
    You've got no idea how long i've been trying track down somthing that works i'm almost begging for help please!

  15. #55
    Boomshot
    Join Date
    Jun 2009
    Location
    U.S.A, Atlanta GA
    Posts
    2,095

    Default

    Anyone in this thread still around and still have Maya PLE 7 w/ UT2004 stiall and the exporter working?
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?


 
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