well im am now learning the hard way why there are so ferw forest maps out there.
in my map i have roughly 3429 trees (381 antalus trees groups) of coarse now i get a bout 20 FPSD on my Radeaon 9200
so what i need to know is how to fix this without going in and giving each and every single 3429 trees a simplified collision with blocking volumes. there must be some way to get the FPS up without sacrificing too many trees however i will get rid of a few ifd nessisary



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