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  1. #1001
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    Quote Originally Posted by {A.S.S}RAPE View Post
    here's the monsters off rosebum, all credit goes to them for these monsters

    Google is a monster that takes your weapons, it is available for download here:
    http://files.filefront.com/Googleszi.../fileinfo.html

    Artifact Suckers take your artifacts, it is available for download here:
    http://files.filefront.com/RBArtifac.../fileinfo.html

    i am also working on getting adren suckers to work hopefully have them ready soon
    Wow thanks i have been waiting for these..

  2. #1002
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    Can't get the artifact suckers to work this is the error message i get..There might be a file missing. The Google monster works ok..


    UT2004 Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD Unknown processor @ 2212 MHz with 1023MB RAM
    Video: NVIDIA GeForce 6600 (6375)

    Failed to load 'RBArtifactSucker': Can't find file for package 'ArtifactSucker'

    History: UObject::SafeLoadError <- UObject::GetPackageLinker <- UGameEngine::BuildServerMasterMap <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Deck 17 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
    Last edited by wildman; 03-25-2008 at 04:21 PM.

  3. #1003
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    Does anyone else have this problem??

  4. #1004
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    methinks a .ucl file is missing
    type debug eatmem in console, that is the solution for everything.

    My Monsters http://gth.spruz.com

  5. #1005
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    Read the message.. it says "Failed to load 'RBArtifactSucker': Can't find file for package 'ArtifactSucker'", which MEANS that the required package "ArtifactSucker" is missing (could be a texture,animation or sound file).

  6. #1006

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    Quote Originally Posted by .:..: View Post
    Read the message.. it says "Failed to load 'RBArtifactSucker': Can't find file for package 'ArtifactSucker'", which MEANS that the required package "ArtifactSucker" is missing (could be a texture,animation or sound file).
    it was the .uc file in rbartifactsucker calling a file from rb1337rpg, sorry my bad
    heres the hopefully working file http://files.filefront.com/RBArtifac.../fileinfo.html
    Last edited by {A.S.S}RAPE; 03-30-2008 at 09:52 AM.

  7. #1007

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    Quote Originally Posted by wildman View Post
    The Google monster works ok..
    thanks, keep me updated on any possible problems with these monsters here. i will get them working

  8. #1008

    Question for me not fun for those 2 new monsters

    looks is really nice and fun but ..
    after spawn monsters in map we all lost weapon and cant fight with monsters even TL or CL5 too and pick up but same time weapon is gone
    is can play Invasion with this monsters ??
    for me Impossible to play any more
    just waiting for die ...
    = Buffy The Jedi Knight =

  9. #1009
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    Quote Originally Posted by {A.S.S}RAPE View Post
    it was the .uc file in rbartifactsucker calling a file from rb1337rpg, sorry my bad
    heres the hopefully working file http://files.filefront.com/RBArtifac.../fileinfo.html
    Sorry i still get the same error..

  10. #1010
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    Quote Originally Posted by BuffyTheSlayer View Post
    looks is really nice and fun but ..
    after spawn monsters in map we all lost weapon and cant fight with monsters even TL or CL5 too and pick up but same time weapon is gone
    is can play Invasion with this monsters ??
    for me Impossible to play any more
    just waiting for die ...
    Some of my regulars and myself tested google monster and i have to agree with you Buffy. He's too hard if there was a ini file that you could adjust him he would be much better.
    Last edited by wildman; 03-27-2008 at 09:10 PM.

  11. #1011
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    Any luck on getting the adrensuckers and artifactsuckers to work {A.S.S}RAPE??

  12. #1012
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    Quote Originally Posted by {TARD}-C3nT View Post
    I ran this idea by gaffa but I think he encountered some problems, so I will post my idea here.
    Everyone loves the titans but at the end of the day they are just big and dumb and easy targets.
    My idea is to make a skaarj, which can actually move around and dodge, throw titan rocks, making for a more deadly monster.
    And possibly even giving it super jumping capabilities.
    Are you up to the task?
    Give me a couple of weeks and I'll get cracking on it, I'm busy at the minute making a configurable pickup replacement mutator but as soon as I'm done I'll get to working on this. Sounds like it could be fun.
    http://ovgyclan.com

    My Muts-
    Revival Combo, Loaded Shock Rifle
    Dont help others because others have helped you,help others because its the right thing to do!!!

  13. #1013

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    Quote Originally Posted by wildman View Post
    Any luck on getting the adrensuckers and artifactsuckers to work {A.S.S}RAPE??

    lol i also missed out the mesh
    http://files.filefront.com/RBArtifac.../fileinfo.html

  14. #1014
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    nice one
    www.gaffservers.com
    I FurGot My dikshUnari, DukSonAry. Dat Buk wiD tu Wurds InnIt!

    [Wormbo= epic forums]Generally it is impossible to totally lock down your code against decompiling. If you don't want anyone to steal your code, then don't publish it, you selfish bastard.

    Sounds harsh? Well, how did you learn UnrealScript?

  15. #1015

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    Can someone link me to raptor monsters?

  16. #1016
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    Thumbs up

    Quote Originally Posted by {A.S.S}RAPE View Post
    Cool it works thanks...

  17. #1017
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    Quote Originally Posted by pilvlp View Post
    Can someone link me to raptor monsters?


    http://files.filefront.com/RaptorAdd.../fileinfo.html
    http://files.filefront.com/Raptor200.../fileinfo.html
    www.gaffservers.com
    I FurGot My dikshUnari, DukSonAry. Dat Buk wiD tu Wurds InnIt!

    [Wormbo= epic forums]Generally it is impossible to totally lock down your code against decompiling. If you don't want anyone to steal your code, then don't publish it, you selfish bastard.

    Sounds harsh? Well, how did you learn UnrealScript?

  18. #1018

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    Thanks dude. Is there a tutorial anywhere for this stuff? I'm having troubles adding some monsters. esp. lucifer

  19. #1019
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    Quote Originally Posted by pilvlp View Post
    Thanks dude. Is there a tutorial anywhere for this stuff? I'm having troubles adding some monsters. esp. lucifer
    This may help..

    http://ini.hazelwhorley.com/lucifer.html

  20. #1020
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    try the "readme" It helps lots ^
    type debug eatmem in console, that is the solution for everything.

    My Monsters http://gth.spruz.com

  21. #1021

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    more new monsters for unreal community

    these are from Death Warrant server all credit goes to them

    http://files.filefront.com/BioBuds+l.../fileinfo.html

    p.s it would be nice if someone can make a .ini for these please, i will be working on more. just make the .ini's and i will continue making monsters available

  22. #1022
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    Got a error on bio bugs monster pack it looks like a DWInvasion file missing..

    UT2004 Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD Unknown processor @ 2212 MHz with 1023MB RAM
    Video: NVIDIA GeForce 6600 (6375)

    Failed to load 'BioBuds_l': Can't find file for package 'DWInvasion'

    History: UObject::SafeLoadError <- UObject::GetPackageLinker <- UGameEngine::BuildServerMasterMap <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Deck 17 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
    Last edited by wildman; 04-01-2008 at 08:32 AM.

  23. #1023

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    might require some redoing because thats the invasion mod they use, don't really want that adding

  24. #1024
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    Quote Originally Posted by {A.S.S}RAPE View Post
    might require some redoing because thats the invasion mod they use, don't really want that adding
    Maybe a BioBuds_lAddon.u file will get it working. I wish i knew something about coding i could help you out..
    Last edited by wildman; 04-02-2008 at 11:29 AM.

  25. #1025
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    www.gaffservers.com
    I FurGot My dikshUnari, DukSonAry. Dat Buk wiD tu Wurds InnIt!

    [Wormbo= epic forums]Generally it is impossible to totally lock down your code against decompiling. If you don't want anyone to steal your code, then don't publish it, you selfish bastard.

    Sounds harsh? Well, how did you learn UnrealScript?

  26. #1026
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    Thumbs up

    Now thats funny ROFL!! Nice work gaffa if i didn't have any kids she would be on my server for sure. ROFL!!! Nice tattoo's
    Last edited by wildman; 04-02-2008 at 03:46 PM.

  27. #1027
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    Here is a mutated warlord for your enjoyment. Add him to your server and get pwnt!

    http://files.filefront.com/PWNLordzi.../fileinfo.html

    regards {GTH} CenT
    type debug eatmem in console, that is the solution for everything.

    My Monsters http://gth.spruz.com

  28. #1028
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    Thumbs up

    Quote Originally Posted by {TARD}-C3nT View Post
    Here is a mutated warlord for your enjoyment. Add him to your server and get pwnt!

    http://files.filefront.com/PWNLordzi.../fileinfo.html

    regards {GTH} CenT
    Thanks C3nt i'm give him a look see when i get off of work.. Its great seeing new monsters on this thread again keep them coming guys..

  29. #1029
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    I just checked him out before i went to work wow is he tough love the custom sounds. I had to fix the sator line a bit to get him working though, there was a ' missing. Thanks again.

    MonsterTable=(MonsterName="PWNLord",MonsterClassNa me="PWNLord.PWNLord")

  30. #1030
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    sorry bout that, i'm in a rush also
    type debug eatmem in console, that is the solution for everything.

    My Monsters http://gth.spruz.com

  31. #1031
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    Quote Originally Posted by {TARD}-C3nT View Post
    Here is a mutated warlord for your enjoyment. Add him to your server and get pwnt!

    http://files.filefront.com/PWNLordzi.../fileinfo.html

    regards {GTH} CenT
    goodjob cent, you learnt how to script in a day. omg grats
    www.gaffservers.com
    I FurGot My dikshUnari, DukSonAry. Dat Buk wiD tu Wurds InnIt!

    [Wormbo= epic forums]Generally it is impossible to totally lock down your code against decompiling. If you don't want anyone to steal your code, then don't publish it, you selfish bastard.

    Sounds harsh? Well, how did you learn UnrealScript?

  32. #1032
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    Thumbs up

    Quote Originally Posted by <RfdS>GAFFA View Post
    goodjob cent, you learnt how to script in a day. omg grats
    OMG nice work indeed...

  33. #1033
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    Thanx ^^ I'm actually suprised at how easy it was. I have about a million ideas in my head for monsters that hopefully I will bring to reality.
    type debug eatmem in console, that is the solution for everything.

    My Monsters http://gth.spruz.com

  34. #1034
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    Here is another small file, that will have you saying wtf?

    http://files.filefront.com/GayPupaez.../fileinfo.html

    Basically a pupae on steroids
    type debug eatmem in console, that is the solution for everything.

    My Monsters http://gth.spruz.com

  35. #1035
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    what you could do is remake all of them stronger, with more exp. out of the standard invasion monsters, then release a pack. like GoToHellMonsters or GTHMonsterPack

    EDIT:maybe get someone who is good with photoshop to make some textures out of the original textures. i could help you with some things if you like
    www.gaffservers.com
    I FurGot My dikshUnari, DukSonAry. Dat Buk wiD tu Wurds InnIt!

    [Wormbo= epic forums]Generally it is impossible to totally lock down your code against decompiling. If you don't want anyone to steal your code, then don't publish it, you selfish bastard.

    Sounds harsh? Well, how did you learn UnrealScript?

  36. #1036
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    yeah, I thought about that. I could release the first map pack where the entire size of the pack was under 1 mb, roflz
    oh btw gaffa I sent you the fartfly .uc and AssBag .uax, could you have a go at trying to get the sounds to work.
    type debug eatmem in console, that is the solution for everything.

    My Monsters http://gth.spruz.com

  37. #1037
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    Quote Originally Posted by {TARD}-C3nT View Post
    yeah, I thought about that. I could release the first map pack where the entire size of the pack was under 1 mb, roflz
    oh btw gaffa I sent you the fartfly .uc and AssBag .uax, could you have a go at trying to get the sounds to work.
    done it now
    www.gaffservers.com
    I FurGot My dikshUnari, DukSonAry. Dat Buk wiD tu Wurds InnIt!

    [Wormbo= epic forums]Generally it is impossible to totally lock down your code against decompiling. If you don't want anyone to steal your code, then don't publish it, you selfish bastard.

    Sounds harsh? Well, how did you learn UnrealScript?

  38. #1038
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    Quote Originally Posted by {A.S.S}RAPE View Post
    more new monsters for unreal community

    these are from Death Warrant server all credit goes to them

    http://files.filefront.com/BioBuds+l.../fileinfo.html

    p.s it would be nice if someone can make a .ini for these please, i will be working on more. just make the .ini's and i will continue making monsters available
    Any luck with these monsters???

  39. #1039
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    how i can use the skins of the monsters from Wehtam invasion in the regular invasion match? this are the skins:
    http://unrealtournament2004.filefron...s/File/47060/5

  40. #1040


 
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