Page 1 of 34 12311 ... LastLast
Results 1 to 40 of 1458

Hybrid View

  1. #1
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default Satore addon monsters ideas pls

    ok mentioned this in another thread and it kinda took over the topic so i`m gonna start agian here

    I made a Addon for Satore monster pack

    here`s the agent smith addon for satore monster pack



    To Install You must have satore monster pack installed as well as the Agent Smith Player model Available Here......

    Next you Need SmithAddon.u available Here.....

    Place the SmithAddon.u in your ut2004\system folder then in the Addon Monsters tab of the satore mutator add the monster name as AgentSmith and the monster class as SmithAddon.Agentsmith

    note you may need to close the config page and reopen it so that it refreshes the monsters

    next i was asked how i did it so I relpied with

    ok luckily i`ve been asked this question before he`s the reply i sent them



    ok assuming you have the satore pack and agentsmith player model installed

    start unreal editor

    open the actor browser

    klik file

    klik open package

    find satoreMonsterPackv120.u and open

    klik file again

    export all scripts

    open ut2004 directory

    find satoreMonsterPackv120.u folder

    open classes folder

    find SMPNaliFighter.uc

    right klik and copy

    return to ut2004 directory and create a folder called MySmithAddon

    open that folder and create another folder called classes

    in that folder right klik and paste

    rename the file to MySmithAddon

    open it in any text editor (I surgest getting "context" and the ut highlighter)

    change the text to

    class MyAgentSmith extends SMPNaliFighter config(satoreMonsterPack);

    defaultproperties
    {
    Mesh=SkeletalMesh'smith.smith'
    Skins(0)=Texture'smithskins.smithbody'
    Skins(1)=Texture'smithskins.smithhead'
    }

    notice all i have done extended the classe "SMPNaliFighter" to my own class "MyAgentSmith"
    and deleted the rest the brackets are also important

    next

    open your ut2004/systen folder

    find ut2004.ini

    open it

    in the [Editor.EditorEngine] section add after the other editpackages

    EditPackages=satoreMonsterPackv120
    EditPackages=MySmithAddon

    save the file

    now klik start (on windows taskbar)

    then klik run

    type ucc make and klik ok

    you`ll get a dos box appear

    you should get somthing like aload of scipts scrolling then

    Success - 0 error(s), 0 warning(s)

    check in ut2004/system directory and find MySmithAddon.u

    Congratulations you made your own monster!!!!

    ps his class name is MySmithAddon.MyAgentSmith
    and name is MyAgentSmith


    Goodluck

    oh yeah you can change the other default properties too just remember

    to make changes you have to delete or move the old .U file (very important)

    if you dont the editor detects the old .u in the system folder and doesnt compile

    the changes you made!!!

    if you wanted to apply this to other models try opening the upl file for the model it gives you important information like the mesh and skins it uses

    Now i`ve been asked how i would make a gasbag fire the link projectile

    so here goes



    extend the GasBag Class like

    class MyGasBag extends GasBag;


    defaultproperties
    {
    AmmunitionClass=Class'MyAddon.MyGasBagAmmo'

    }

    and Extend the Gasbag Ammo Class Like

    class MyGasbagAmmo extends GasbagAmmo;

    defaultproperties
    {

    ProjectileClass=Class'Xweapons.LinkProjectile'

    }

  2. #2
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    here`s the results





    you can download the gasbag addon here....

    sorry if i pinched your idea but i made it just to check i was right

  3. #3
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    I think this is great....

    Invasion is my (and several friends) favorite gametype and with
    your addon it has opened waves (ok bad pun) of possibilities...

    I haven't had the chance to take a shot at creating new monsters myself but I am looking forward to it... (mind if I ask questions from time to time and hopefully get some direction)

    I already have a Smith wave on my invasion server and it is very popular with my friends...

    THANKS

  4. #4
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    The LinkGasBags work great...

    I have looked at the file but still can't figure out what property to modify for the link gun effect

  5. #5
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    oops sorry.....

    I see it now....

  6. #6
    Iron Guard
    Join Date
    Dec 2004
    Posts
    739

    Default

    Ooh, these are sweet.

    Hey how about coding sprites, so they could be used as monsters?
    So the player would just need to import the picture of anything he would like to blow to shreds! Like this ****:


  7. #7
    Boomshot
    Join Date
    Mar 2005
    Posts
    2,740

    Default Oh yeeeeeeeeeeees!

    Die, Annoying thing! DIE! :up:

  8. #8
    MSgt. Shooter Person
    Join Date
    Jan 2005
    Posts
    412

    Default

    I'm not very keen on inv. But if I could kill THAT THING I would play it :up:

  9. #9
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    Some ideas...

    Replace the skaarj with the Predator model by QX9
    (probably the skaarj that throws the red bolts)

    Replace the Nalifighter with any of the following...

    Battle Droid model

    Terminator model (for UT2003 should still work)

    Stormtrooper Model

    Replace the Gasbags with the Imperial Probe Droid
    (with link gun projectiles)

    just a few ideas...

    If you are interested I would help locate the models

  10. #10
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    post the links and i`ll have a go

  11. #11
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Location
    Limbo
    Posts
    56

    Default

    I think circus acts should be made.. clowns and midgets and stuff..

    or mjaybe a cute animal monster pack.. every body wants to blow up kittens puppies and bunny rabbits

  12. #12
    MSgt. Shooter Person
    Join Date
    Oct 2005
    Location
    Tampa Florida
    Posts
    317

    Default Death Titan Monster

    I said I wasn't going to make any more public releases for my modded monsters but what the hell. Enjoy this uber beast.

    http://files.filefront.com/deathtita.../fileinfo.html
    type debug eatmem in console, that is the solution for everything.

    My Monsters http://gth.spruz.com

  13. #13
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    Ok here`s another one

    the DWGasBag it fires the Dweather meteor at you

    pretty scary



    Not a very good Screen shot but trust me he kicks ass

    you`ll need to install Dweather available here.....

    and the DWGasBag available here.....

    you`ll only need one of these and turn the fire rate down in the monster config

  14. #14
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    Not sure if any of these will work...

    Predator model by QX9
    can be found here:

    Predator


    Battle Droid model by EvilEngine
    can be found here:

    BATTLE DROID


    Terminator model by EvilEngine
    can be found here:

    TERMINTOR


    Stormtrooper and Imperial Probe Droid by QX9
    can be found here:

    STORMTROOPER and IMPERIAL PROBE DROID

    Any of these would be great...

    can't wait to try the DWGasBag it looks tough!!!:up:

  15. #15
    Iron Guard
    Join Date
    Dec 2004
    Posts
    739

    Default

    Wouldn't anywone want to model this one, I seriously want to blow it to tiny shreds.


  16. #16
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    I can't seem to get the DWGasbags to work...

    I installed the Dweather and the DWGasBag and pasted the

    following in the satore.ini

    AddonMonsters=(MonsterName="DWGasBag",MonsterClass Name="GasBagAddon.DWGasbag")

    I pasted the following in the monstermanager.ini

    MonsterTable=(MonsterName="[SMP] DWGasBag",MonsterClassName="GasBagAddon.DWGasBag", bUseMonster=True,bUseGibReduction=True)

    this is how i have used the agent smith addon and the

    linkgasbag addon and they both work fine...

    any ideas?

  17. #17
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    AddonMonsters=(MonsterName="DWGasbag",MonsterClass Name="DWGasBagAddon.DWGasbag")

    sorry my bad in the readme updated it now

  18. #18
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    it works now.... But OUCH!!!!

    they are tough!!!!

    :up: :up:

  19. #19
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    xkznanna...

    You still around?

  20. #20
    Boomshot
    Join Date
    Mar 2005
    Posts
    2,740

    Default

    Originally posted by Zynith
    Wouldn't anywone want to model this one, I seriously want to blow it to tiny shreds.

    http://www.crazy-frog.us/crazy-frog.jpg
    Yeeeeeeeeeeeeeeeeeeeeees! Just like this:


  21. #21
    Iron Guard
    Join Date
    Dec 2004
    Posts
    739

    Default

    YES! JUST LIKE THAT! Now think of hordes of these! :up:

  22. #22
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    ye i keep checkin up but bf2 demo came out WOOT!

    got a bit distracted

  23. #23
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    ok here`s another one I had on my server

    SkaarjAddon



    it adds 8 skaarj player models that are shipped with ut2k4 so it takes nearly no space on the server redirect site makin for a tiny download when connecting to the server

    to install read the readme


    as ofr the crazy frog if you can make me a model i`ll try to make a cheecky monster that runs away alot for ya

    also started a StarWarsAddon but managed to screw up my installation so had to reinstall but think i could get a nice probe droid goin

  24. #24
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    looks great...

    can't wait to try it:up:

  25. #25
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    I just tried it out...

    They look a lot better that the old Skaarj...

    To make them more like melee fighters could you extend the class

    of the old Skaarj and take their place?

  26. #26
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    I`ve tried that but dont think the invasion skaarj use the same animation so they do some strange stuff and dont attack

  27. #27
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    thats a shame.....

    I like the new Skaarj a lot better...:cry:

  28. #28
    MSgt. Shooter Person
    Join Date
    Jun 2004
    Posts
    69

    Default

    I tried adding the skaarj with someones mutator out there.. It included some horrible unreal2 weps (wish they were better but they werent) as i figured the skaarj werent as menacing or deadly as the unreal2 ones were..

    They (to me at least) werent worth the effort unless they can still deflect bullets with there wrist blades and do strafe rolls up too you. But they dont. Also would like to see the Heavy skaarj in that giant suit in a invasion game. that would be killer (if he had his weapons)

  29. #29
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    I know they`re not that menacing but i`m still learnig scripting at the moment they`re just the nalifighter with a new skin and sounds but if some-one can help with the ranged attack we could make these so much better

  30. #30
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    Any progress on the starwars addon?

    Your addons have been a big hit.... thanks

  31. #31
    MSgt. Shooter Person
    Join Date
    May 2004
    Posts
    268

    Default

    If anyone could model and/or port the models of the EyeSlaves from Half-Life, give them the lightning projectile, and replace the skaarj with them it would be cool. Also, anyone skilled at modeling, could you make a Sentinel from The Matrix? I'd love to see them flying around instead of gasbags, shooting lazers.

  32. #32
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    Yeah I had asked about the Sentinels earlier in another thread...

    they would be a great addition with Agent Smith!!!

  33. #33
    Skaarj
    Join Date
    May 2004
    Posts
    7

    Default

    My suggestion...

    1. create new skins for all the monsters. I was told you have to keep it under 500 poly's. not sure why.

    2. I like the add on with the queen's and titan's. please make monsters that have unique abilities. such as, freezing or null entropy (stops movement), or poison. very much like in the RPG servers. and make them match in color. like freezing gasbags would be more icy white. make more types of warlords, like a red one that shoots fire like the gas bags but with the same speed as the rockets. another queen would be cool. poison crawly things. exploding war cows. killer bunnies. the more variety in monsters the better, it keeps the game interesting.

  34. #34
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    I found this on a forum somewhere and have emailed him see if we can use his concept art

    but no reply yet:cry:


  35. #35
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    SkaarjAddon_v2



    Have now made most of the skaarj like the original with no weapon shooting sparkles and now
    they melee attack too also look out for the new animations
    thanks to PsychoKick for releasing them to the general public available here

    ClanLord and Skaaruk are still extended nalifighters so use the monster
    config to change the properties of each.

    To Do list...

    Add Sheilds to some of the unarmed Skaarj
    Add Teleport to some others

    Bugs

    for some reason you need bots when playing instant action otherwise the skaarj dont spawn (if you know why pls tell me..)
    dont know about on a server if some one could test it would be nice for some advise

    next i`m gonna work on the probe droid for the starwars addon

  36. #36
    Redeemer
    Join Date
    Sep 2004
    Posts
    1,193

    Default

    Originally posted by Zynith
    Wouldn't anywone want to model this one, I seriously want to blow it to tiny shreds.

    bring ding ding ding! xD

    that's a ripoff of bring ding ding mode in motogp.

  37. #37
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    This is great!!!:up: :up:

    For people who use Monster Manager paste the following in the INI...

    MonsterTable=(MonsterName="[SMP] Dominator_2",MonsterClassName="SkaarjAddon_v2.Domi nator",bUseMonster=True,bUseGibReduction=True)

    Then add each Skaarj in the same format...

    As always xkznanna... OUTSTANDING...

    Can't wait to see what's next...

  38. #38
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    already got the probe droid and TrooperUT2k4 models up and running just wanna work on somthing else before i post the starwars addon

  39. #39
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    319

    Default

    ok is gonna take too long to workout some stuff

    so here`s StarWarsAddon part 1



    I think i'm gonna have a go at making a new gun for the storm troopers but if there`s one done already pls let me know...

    Qx9 has also made other models take a look here

  40. #40
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    198

    Default

    xkznanna...

    EXCELLENT!!

    You have out done yourself...

    The troopers and probe droids are fantastic:up: :up:

    I think the troopers weapons are fine, but if you can improve

    them I would definately like to see it...

    Several of us would like to say thanks!!! Invasion is our favorite

    game type and your addons have greatly improved our matches.


 
Page 1 of 34 12311 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.