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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2003
    Posts
    84

    Question CTF-BeyondReality (Remake of the Q3 map MPQ3TOURNEY6)

    Name: CTF-BeyondReality
    Version: 1.0
    Compatibility: UT2004

    Description: Remake of the Quake III Team Arena map Beyond Reality (MPQ3TOURNEY6). It's the CTF conversion of my map DM-1on1-TheveryEndOfYou.

    Comments: It uses textures and static meshes developped by Moonflyer for his map DM-MF-TheLongestYard.

    Screenshot:






    Credits: Me, Moonflyer for his textures and static meshes.

    Homepage: akbalder.free.fr

    Download: HERE

  2. #2
    Redeemer
    Join Date
    Sep 2004
    Posts
    1,789

    Default

    damnit, i just downloaded beta 1 only to find this link at the bottom of the page saying you released the full thing, oh well, downloading.:up:

  3. #3
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    207

    Default

    i'll give it a try. i'm always looking for a good ctf map, and i liked your dm version.
    oh yeah!, lots of fun! bouncy and intense, good job!

  4. #4
    Skaarj
    Join Date
    Jan 2005
    Posts
    27

    Default Re: CTF-BeyondReality (Remake of the Q3 map MPQ3TOURNEY6)

    Since I was the guy who showed you this map, I might as well comment, no? It's nice. Plays pretty much exactly like the original - everything's as close as it could realistically get. Now I need create a roster of ultra-accurate bots and relive the glory. Though in the handful of games I tried the stock guys (on Masterful) got more captures past me than the Q3 bots (on Nightmare, the 5th and best setting) ever did.

    Oh, and you pretty much nailed the placement of the bouncer to the center platform, which is amazing considering you only had one screenshot to work off of, taken from the other side of the map!

    Incidentally, in case someone hasn't played Q3 and are wondering about the side platform: The slider is a holdover from the DM version, The Very End of You (which, as Akbalder has mentioned, he also redid) and the original CTF version, Across Space (which was just TVEoY with flags). It didn't get much use there either. But when you do manage it, it's a hoot. Some players get too obsessed with an aerial attack and don't notice a "walker" until he's on their flag.

    And no, the Q3 bots weren't bright enough to use the air control trick to land right near the flag, either.

    And if you played Q3's The Very End of You/Across Space but not Team Arena's Beyond Reality: The larger platform is an addition for Q3TA. It's to provide an extra route off the squisher and between the bases. It's also to accomodate some of Team Arena's gametypes, like OneFlag or Harvester, which require an easily accessible neutral area along the map's symmetry line. In those modes, it's the squisher side of the map that sees less traffic.

    (Capture the) One Flag, BTW, is sort of like Bombing Run if the ball was a flag (no passing, you can fire a weapon). Harvester was, er, rather more unique.

    Anyway, I'm digressing. This map is a wonderful flashback to my pre-UT days. Good job!

  5. #5
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,315

    Default

    nice CTF version of Q3 DM map, good music choice, like the red/black and blue/black trims at each base, bullseye and arrows; gameplay is decent, but my bots can’t defend well; jumps seem slightly off, but I never liked them in Q3 anyway.

    http://www.unrealplayground.com/foru...o=file&id=4290

    http://www.utzone.de/forum/downloads...-beyondreality

  6. #6

    Default

    I like that you are reviving old threads to fix broken links(although this one still works O_o), good job

    And I definitely feel old now because I remember this thread

  7. #7
    Marrow Fiend
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,659

    Default

    Indeed, SkaarjMaster deserves his little banner for showing us the old "treasures".
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  8. #8
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,315

    Big Grin :)

    Got sidetracked on my Q3 quest, but I'm almost done and will get back to the regular reviews for UT2004 and UT3.


 

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