I have a lift(mover) in my leve, and under the light it is visible, IN EDITOR.
Once in game, seems the light doesnt shine on it at all, its just a black piece of whatever...
Any ideas?
I have a lift(mover) in my leve, and under the light it is visible, IN EDITOR.
Once in game, seems the light doesnt shine on it at all, its just a black piece of whatever...
Any ideas?
It's not if they die. But how.
Display > StaticLighting should be True.
Still dark.
It's not if they die. But how.
THis is happening because some of your vertecies are not being lit by a light. Try moving the SMesh away from the wall/floor a bit, if that doesnt work, try making a custom indent for it.
Also, if you set Mover-> DynamicLitMover =true, it will show up when it moves if you want to confirm the problem.
Yeah thanks, it was DynamicLitMover that was causing the problem.
Now I have another problem (not really big deal...still) Now when the mover goes up, everything that was under it stays dark, and the mover has these "shafts" extended from the ground, I textured them shiny and it looks neat when its extended, but since everything is dark you cant see them.
What ya think?
I will post screens later if you dont know what Im talking about.
It's not if they die. But how.
Change shadowcast in the mover display to false, so the shadow will go away.
Bookmarks