I am an experienced c++/ java programmer and after looking over Unreal Script i think i can handle it.... still i hope the goals i have set for my first mod are not too ambitious.
first of all i want my mod to ask for directory where my customized level is stored (therefore i can load any of the levels my team has created)
i also want to choose where i spawn my bot(s)
i would also at some point like to code it so that every bots path is preset before the game/simulation is ever started
i want everything to be set before the game (or in my case, simulation) starts.. do i need to do any native coding for this, or can it all be resolved using Unreal Script?