
Originally Posted by
Trooper TK409
If you can make it, it doesn't matter what program you used. Here, we use everything. When I applied they were looking for a motion graphics designer. I presented my portfolio which has a lot of motion design and regular static design. I don't have a degree, but I went to school and learned all I could about design, and produced some decent stuff. I worked for 8 years doing graphic design, before I got the job here. Some guys get the job right out of school - but they're amazing artists.
If you don't have game industry experience, getting involved with learning how to mod games is helpful - modeling, texturing, etc. Look at what Lupus is doing. Unreal Tournament 2004 shipped with the Unreal Editor, so if you learn how to use that tool, you would be using the same tool we use. A big plus! But like I said, knowing tools is only part of what builds your portfolio. You need to read, play games, watch movies, have some creative sense - think about what game YOU would produce, the story, the characters, the vehicles, the setting, the mood, the color, the music, the point of view of the player, the feel and look of the weapons, the physics of the players, the makeup of the environment, how you want the player to feel, to act, or the ultimate point of the game.
Think about those things, not just "what tool am I going to use?" Have thoughts. Be creative. You can learn the tools along the way.
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