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  1. #1
    Redeemer
    Join Date
    Apr 2003
    Location
    United Kingdom
    Posts
    1,228

    Default [Vehicles]Increasing TorqueCurve points screws up engine pitch

    I'm working on a vehicle pack at the moment, and a couple of my wheeled vehicles require some pretty beefy horsepower and speed. I've adjusted my TorqueCurves so that the vehicles behave as I want, no problem. However, it seems that the enginesoundpitch range is directly linked to the TorqueCurve, as when I use the vehicles, the engine pitch is way too high and sounds more like an angry wasp than a vehicle.

    Is there any way I can adjust the sound pitch for my vehicles? I've looked through the parent classes (ONSWheeledVehicle, ONSVehicle, SVehicle, etc) but I haven't seen anything that seems to do what I want. I've been trying to adjust it in Tick as well lately, but so far my experiments have been less than fruitful.

    Thanks in advance.
    Previously known as Darksaber

  2. #2
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    359

    Default

    Play around with EngineRPMSoundRange in the defaultProperties. I believe that if you raise that value, your pitch will come down and vice-versa. I'd start by doubling it. HTH.

  3. #3
    Redeemer
    Join Date
    Apr 2003
    Location
    United Kingdom
    Posts
    1,228

    Default

    I tried messing with that before, however, I wasn't aware that increasing it decreases the pitch. Cool, I'll give that a try tonight after work, thanks
    Previously known as Darksaber


 

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