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  1. #1
    Redeemer
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    Default Running editor in OpenGL

    I had a lot of problems with Unreal before (read this for more info) and can't really get UT2004 to work in DirectX without problems. I edited the UT2004 ini to make UT2004 run in OpenGL. Now UT2004 works well. As far as I know, this doesn't include the editor. Any help? This is really f.... stupid. I can't run UT2004+Editor at the same time without crashing my PC!

  2. #2
    MSgt. Shooter Person
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    Default

    Yes, is there any hack to force the editor to run in OpenGL mode? My DirectX got screwed up after I tried these "faster" omega catalyst drivers, and now the textures look corrupted in Direct3D if they are scaled at all. OpenGL mode works fine in UT2004, but when I tried it in the editor, (I have the same problem in the editor) it wouldnt start, and said that it dosnt support running in OpenGL mode, so is there any way to force it to?

  3. #3
    Redeemer
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    Default

    There has to be a way

    I mean, I can get the editor to work in DirectX but after I run the game to check the map for bugs etc and exit out from the game when I'm done... I'm done. A blue screen pops up (yes, in Windows XP) and crashes my PC. Restart! :down:

  4. #4
    Boomshot
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    Default

    Run the editor with it's own ini file that is set to Direct3d, the Ed will ONLY run in D3D


    -ini=d3dut2004.ini
    "Mother, mother may I cry. Father will you
    teach me how to die the right way someday. I don't want a
    second chance to turn my stuttering reluctance into romance..."

  5. #5
    MSgt. Shooter Person
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    Default

    Being a huge fan of OpenGL myself, I would very much also like to run 2k4 and the editor in OGL mode. But if I remember right the problem with OpenGL and 2k4 is that OpenGL doesnt support the mipmapping of DXT textures and thats why epic has said that 2k3/2k4 is was designed and optimized for D3D.

    Also you can try running the editor in software mode, it may suck, but epic does now officialy support it :/

  6. #6
    Redeemer
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    Default

    Pain in the butt. :down:

  7. #7
    Boomshot
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    Default

    The ed will not run in any mode but D3D, like I said above you should be able to give it it's own INI file....
    "Mother, mother may I cry. Father will you
    teach me how to die the right way someday. I don't want a
    second chance to turn my stuttering reluctance into romance..."

  8. #8
    Redeemer
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    Default

    Well, uhm, I have no idea how to do it. Is this how I'd go about doing this?

    Add a shortcut to the desktop. Change the target to: D:\UT2004\System\UnrealEd.exe -ini=d3dut2004.ini . Create a new ini (called d3dut2004.ini) with the below content:

    [Engine.Engine]
    ;RenderDevice=D3DDrv.D3DRenderDevice
    ;RenderDevice=D3D9Drv.D3D9RenderDevice
    ;RenderDevice=Engine.NullRenderDevice
    RenderDevice=OpenGLDrv.OpenGLRenderDevice
    ;RenderDevice=PixoDrv.PixoRenderDevice

    (Of course, I'd change the OpenGL to something different). Is that how you do it? Sorry, I don't want to mess up the whole game.

    :down:

  9. #9
    MSgt. Shooter Person
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    Default

    You do not need to make a new ini file to change the render device for UT2004, all that is in the UT2004.ini. But for the editor, you do. But it is called Editor.ini, not d3dwhatever.ini. And it goes in the UT2004/System directory. But are you guys sure that you cant hack the editor or something to force it in opengl mode?

  10. #10
    Boomshot
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    Default

    UEd gets it's render device from UT2004.ini unless you make a new .ini for it, and make the short cut use the new .ini (and yes Krogen, that should work)


    And no there is no hack or 'fix' to make UEd use anything but D3D


    Even The original UEd only ran in software or D3D and that UT was more glide friendly then D3D
    "Mother, mother may I cry. Father will you
    teach me how to die the right way someday. I don't want a
    second chance to turn my stuttering reluctance into romance..."

  11. #11
    MSgt. Shooter Person
    Join Date
    Oct 2001
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    Default

    Oh yeah you can also use command line switches when starting UT2k4 or UnrealEd.

    Quoted from UDN's Command Line Options

    Display and rendering related switches

    • D3D - force Direct3D
    • D3D8 - same as -D3D
    • D3D9 - force DirectX9 Direct3D (in v3323 the D3D9 is just an outdated copy of D3D8).
    • NODETECT – (2107 ONLY) tells the engine not to detect available renderers
    • NODEVICEID - tells the engine to skip identifying D3D device
    • NOGAMMA - don't update gamma (usefull for UnrealEd)
    • NULLRENDER - force no renderer.
    • OPENGL - force OpenGL.
    • SOFTWARE - force software renderer
    usage examples:
    ut2004.exe -OPENGL
    or
    ut2004.exe -SOFTWARE

  12. #12
    Redeemer
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    Default

    Now, there's the final question. Will this prevent the BSOD? I'll see later.

  13. #13
    Boomshot
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    Default

    No your Ed will still start up In D3D (just checked)
    "Mother, mother may I cry. Father will you
    teach me how to die the right way someday. I don't want a
    second chance to turn my stuttering reluctance into romance..."

  14. #14
    MSgt. Shooter Person
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    Default

    Isnt a Linux version of unrealed planned for UE3?
    Ini which case opengl support should be in then. Unless it uses some sort of software renderrer *shudders*

  15. #15
    Redeemer
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    Default

    Yes, it still starts in Directx. Ah... This is so dumb! I have to restart my PC every time I test a map! :down: :cry: :bulb: :downcast:

  16. #16
    Boomshot
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    Default

    Originally posted by Nexx_au
    Isnt a Linux version of unrealed planned for UE3?
    Ini which case opengl support should be in then. Unless it uses some sort of software renderrer *shudders*

    If therre is it won't be by epic, they have alreay said over and over that the win verison is all they need/use


    Remember that Ued is a perk, and unsuported, it's amazing it works as well as it does now (if any of you remember UEd 1... shuddder)
    "Mother, mother may I cry. Father will you
    teach me how to die the right way someday. I don't want a
    second chance to turn my stuttering reluctance into romance..."

  17. #17
    Redeemer
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    Default

    I like Unreal Editor. It doesn't have that many bugs, and if it does, most of them are fixable (or preventable). What pisses me off are the drivers+game version+NVIDIA cards+amd 64 processor screwing up everything. Why can't I just play? Why do I get a BSOD? Why?

  18. #18

    Default

    Why can't I just play? Why do I get a BSOD? Why?
    *Cough* Windows *Cough*

  19. #19
    MSgt. Shooter Person
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    Default

    Originally posted by Hsoolien
    if any of you remember UEd 1... shuddder
    Last I checked, even mentioning it was a banable offense. Better delete your post real quick before the mods see it.

  20. #20
    MSgt. Shooter Person
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    Default

    Originally posted by Krogen
    Why can't I just play? Why do I get a BSOD? Why?
    I think BOSDs come up when a driver crashes or something. Did you do anything with your drivers lately?

  21. #21
    Redeemer
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    Default

    Originally posted by The Orginal Joe
    *Cough* Windows *Cough*
    *Cough* Linux *Cough* Can't install Unreal Tournament *Cough*

  22. #22
    Redeemer
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    Default

    Originally posted by Minimum
    I think BOSDs come up when a driver crashes or something. Did you do anything with your drivers lately?
    Yes. It is all about the ****ed up drivers. See this thread: http://www.ataricommunity.com/forums...=&pagenumber=1

    A LOT of people have the same exact problem.

  23. #23
    MSgt. Shooter Person
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    Default

    Originally posted by Krogen
    *Cough* Linux *Cough* Can't install Unreal Tournament *Cough*
    Yes you can.

  24. #24
    Redeemer
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    Default

    Originally posted by Knobby
    Yes you can.
    Yes, I know but most people have problems with it. I mean, look in the trouble shooting forum. Almost every newbie with linux has problems with installation.

    *Cough*


 

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