Results 1 to 4 of 4
  1. #1
    MSgt. Shooter Person
    Join Date
    Jan 2005
    Posts
    38

    Default Exporting from Maya PLE to Static Mesh

    I've looked the VTMs and I can't find where they teach how to export something as a Static Mesh. When I just open the static mesh exporter and hit export, it gives me a 'somethin somethin node error'.

    How is it done?

  2. #2
    Redeemer
    Join Date
    Apr 2004
    Posts
    1,089

    Default

    You need to have your SMesh Selected in Object Mode. If it's in Face, Edge, Vertex, or Other Modes it won't Export.

  3. #3
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    214

    Default

    and if there are several brushes which should be one sm, you have to select them all and group them (edit>group)

  4. #4
    Redeemer
    Join Date
    Jun 2004
    Posts
    1,306

    Default

    Or you could union them so the lines will not overlap. (One nice solid object)


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.