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  1. #1

    Default For Assault mappers: Fixed EnergyCore spawner and other Assault scripts.

    Finally got around to fixing the EnergyCore problem for my map, thought I'd share the code with you.

    The problem: When the energycore objective (Hellbender engine) isn't the first objective, it still shows on the HUD.

    http://angelmapper.com/2k4/RachelAssaultStuff.zip

    Follow the instructions in there if you're using a Hellbender engine objective and want to fix that problem.

    Tested online and offline.

    UPDATE: Added a TeamNetworkTrigger to get different events to trigger based on team colors, for instance a blue explosion for the blue team and red for red.

    UPDATE: Updated the EnergyCore objective to work with the 3355 patch.
    Last edited by Angel_Mapper; 02-26-2005 at 04:24 AM.

  2. #2
    MSgt. Shooter Person
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    Default

    404'd!

  3. #3

    Default

    Whoops, forgot I posted it here too. I added a TeamNetworkTrigger to it and changed the zip name. Updated.

  4. #4
    Boomshot
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    Default

    awesome :up:

  5. #5
    Super Moderator
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    Default

    stickied

    good to see this fixed :up:
    "I are serious developer. This is serious post."
    Phil Cole
    Pixel Pusher
    Epic Games

  6. #6
    Redeemer
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    Gamertag: PointlesS7

    Default

    awesome...thanks for sharing

  7. #7

    Default

    Woot, thanks Willhaven. I'll be adding a script that will let you replace ALL the announcements (not just the ones for your objective), like "Three minutes remain", for mappers using custom voices to be able to keep things consistent. Should be ready in a few days.

  8. #8
    Redeemer
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    Gamertag: PointlesS7

    Default

    Originally posted by Angel_Mapper
    Woot, thanks Willhaven. I'll be adding a script that will let you replace ALL the announcements (not just the ones for your objective), like "Three minutes remain", for mappers using custom voices to be able to keep things consistent. Should be ready in a few days.
    that would totally rock...I already have custom voices in for my map...but it's kinda weird to have both sides of custom voices then have the default female voice announce something

  9. #9
    Redeemer
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    Gamertag: PointlesS7

    Default

    also...if it isn't too much trouble and assuming you haven't done it yet...could you make AS_MessageTrigger work with custom sounds? that would help me a lot

  10. #10
    MSgt. Shooter Person
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    Default

    I'm afraid I have an error with it, it doesn't show until you get the the objective (like it should do) but when I actually get to the spot which it is located, there is nothing there to pickup, and the player won't pick up anything, do you know what this is?

  11. #11

    Default

    If you read the instructions, it says you have to trigger this objective to get it to show up.

  12. #12
    MSgt. Shooter Person
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    Default

    Ah yep my mistake sorry. I actually managed to solve it some strange way anyways. After importing the package I added a normal energyspawn and it seemed to work, weird. Thanks.

  13. #13

    Default

    I know im late to say this but NICE!
    I clog arteries, EAT ME!!!

  14. #14
    Skaarj
    Join Date
    Feb 2005
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    Default

    THX a lot....i was close to del powercore obj of map :heart:

    but i got a prob atm with the "Trigger" =(

    ..didnt found some at readme and im "a bit new" to it...

    u can have your credit for sure if i can fix it..wish me gl

    (2h lata)..can somebody help me with the trigger?
    i can send yah the map too...

    :bulb:
    Last edited by legacy-enforcer31; 02-15-2005 at 01:39 PM.

  15. #15

    Default

    Just set the Tag of the obj core to something, then set the Event of the previous objective to the same thing.

  16. #16
    Skaarj
    Join Date
    Feb 2005
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    Default



    Woohoo.. it works..thx a lot Angel!
    i ll add a special thx to u....

    greets

  17. #17

    Default

    Updated the EnergyCore objective to work with the 3355 patch.

  18. #18
    MSgt. Shooter Person
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    Default

    Yo angel r u really a transsexual?

  19. #19

    Default

    I would rather stick to talking about Unreal on the forums.


  20. #20
    MSgt. Shooter Person
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    Default

    lol.

  21. #21
    MSgt. Shooter Person
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    Default

    Angel are you that one who has doen loads of tutorials on the web and you have like a white, website with clouds etc...? or is that angel heart or something.. angel fire?..

  22. #22
    MSgt. Shooter Person
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    whoops! sorry. just thought about it and clicked the link in your posts. yes u r that one. I'd just like to say THANKYOU for those great tutorials. I dont think they could be explained any better now i understand warpzones!

  23. #23

    Default

    That's impossible, even the game doesn't understand them.

  24. #24
    MSgt. Shooter Person
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    well, ok then, i am now able to use them to a noobish degree:up: :noob: i just WISH i knew how to do xweathereffects and triggers. grrrr.

  25. #25

    Default

    Are there any instructions for fixing the energy core problem without importing anything into the map? Thanks

  26. #26
    Banned
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    Default haha

    that's right

  27. #27
    Boomshot

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    Big Grin

    Quote Originally Posted by legacy-K_K View Post
    well, ok then, i am now able to use them to a noobish degree:up: :noob: i just WISH i knew how to do xweathereffects and triggers. grrrr.
    ye that would be great
    @Angel Mapper your tutorials are great, it is because of them that I can make maps and script(a little). thanks very much!

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