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  1. #361
    Redeemer
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    Here are a few screens of the Zanzibar Port (this version will be released in a week or two):
    <-> <-> <->

    <-> <-> <->
    Last edited by meowcat; 04-18-2010 at 07:05 PM.
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  2. #362
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    More pictures from the next revision of Zanzibar.
    <-> <-> <->
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  3. #363
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    Quote Originally Posted by meowcat View Post
    More pictures from the next revision of Zanzibar.
    <-> <-> <->
    Nice! They fleshed that map out more in Halo3, but I thinki t has a different name ..lol..Typical Halo.

    Looks cool, cant' wait to play.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  4. #364
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    Posted updated version of YARM, see first post. It includes lots of code fixes, a few new weapons (that will be featured in the SP/Coop portion some day), a new mutator that randomly spawns SP style enemies (both Unreal monsters like invasion and some YARM humanoid enemies).

    I've also included a test version of the Parkour pawn (read the included Readme file to see how to spawn as the pawn) that can perform most of the Mirror's Edge type parkour moves (I still need to add some of the animations for them later though).
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  5. #365
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    Link for your goldeneye map is broken.

  6. #366
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    hmm, well I need to updates those GE maps (Archives, Stack, Caves) and re-release anyways, though I'm not sure yet when I will get to them. As for Complex, I've got a new version in the works that uses the same layout, but gives it a Mirror's Edge theme.
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  7. #367
    Redeemer
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    Reuploaded my DM maps in one pack (Caves, Archives, Stack, Shipment, Zanzibar, Ghost Town, and DM-Insomnia). See first post for the link.
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  8. #368
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    The Zanzibar map was fun to play in

    I love the fact that you can ride that spinning wheel thingy

    I was like WEEEEEEEEEEE-

    *get's shot in the head by a bot*

  9. #369

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    great mod
    really fun to play even though textures on weapons... have a small resolution)
    and maps rock. they are ideal for this mod and also for Ballistic Weapons

  10. #370
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    lol, i just found your mapack on a russian site? lol

  11. #371
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    Can you please re-upload DM-Zanzibar the link is dead? It looks really good. Zanzibar/Last Resort are my favorite Halo maps and I would be very happy to have them in Unreal Tournament.
    If you are reading this quote, you have no life. Put this in your signature if you did not read this.
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  12. #372
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    Check the first post. The Zanzibar map is is the YARM DM Mappack (should be the last link in the post)
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  13. #373
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    Quote Originally Posted by meowcat View Post
    Check the first post. The Zanzibar map is is the YARM DM Mappack (should be the last link in the post)
    It's weird cause the other day that link said "File Not Found" and today it works. Thanks man. I guess you reuploaded it or something. Can't wait to play my favorite halo map in UT2004.
    If you are reading this quote, you have no life. Put this in your signature if you did not read this.
    Stinger Minigun+Flak Cannon=MASSACRE

    My Mods: UT2003 Menu Music for UT2004

  14. #374
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    Bumb for this thread. this project still alive? and a question: the yarm Googles mutator can work in standar gametypes with the stock playermodels and weapons (without the Yarm mutator)?

  15. #375
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    If you use worm, yes but to a degree only

  16. #376
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    @ Dark Kontroll: Yes, the Yarm Goggles mutator can work on its own completely independent of all of the other YARM mutators. If your using it though you may need to switch the selected inventory first (usually bound to the '[' and ']' keys by default) before activating them using the inventory activate key.

    The project is still alive sort of, but since the weather has finally gotten really nice around here I've been out hiking in the nearby mountain range during most of my free weekends rather than working on YARM. See the photos below showing Mt Deception and a few shots from the top of it (hiked/climbed this on Friday):

    Link to Panorama Shot of Mt Deception (2nd Highest in the Olympic range)

    The "Needles" range looking north from Mt Deception summit

    Royal Basin and Royal Lake and upper tarn from the summit of Mt Deception

    Looking east from the top of Mt. Deception back towards Seattle

    Shot from the upper tarn in Royal Basin, Olympic National Park
    Last edited by meowcat; 08-28-2011 at 09:54 AM.
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  17. #377
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    nice keep up the work

  18. #378
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    Did you take these pictures? They're gorgeous! (I might take one or two of them into my desktop background rotation... )
    Béla Andràs Benedek Voicepack
    Anthony Cole Voicepack (both are Characters from the real-time strategy game "Paraworld") New mirrors thanks to Tux Android!

    Extended Robot Voice

  19. #379
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    Can the mappack be played without YARM? (always looking for new maps)

  20. #380
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    @ Baryonyx: Yup those are just a few of the photos I took while there on and around Mt. Deception.

    @ Sergeant Todd: Yes the pack can be played without YARM, but the maps are specifically scaled for YARM (so they may seem way too cramped for normal UT2k4 play).
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  21. #381
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    Thanks for the reply Meowcat, and awesome pictures from your weekends in the region where im living all is flat and insanely hot
    Ok, back on topic...

    Quote Originally Posted by psy°chief View Post
    The goggles were very impressive but the weirdest thing happended when i was using the mutator with ballistic, you could use the goggles but when you used thermal and looked at an enemy the enemy would be invisible and the weapon would have the heat signature. i think it has to do with the Railguns thermal scope that is probably reacting badly to the mutator... well i dont know.
    ok. i test the Yarm Googles and i think the problem is the model itself, and not the mutators. for example, this is the NOVa Model by Yourpackage



    in night vision looks good, but in thermal vision...



    Now with the Ancient Predator model by Evilengine
    in night vision

    And Thermal vision


    all this screenshots were taken with the same mutators runing. by the way, the female Genmokai Model is invisible in the termal vision
    Last edited by Dark Kontroll; 08-30-2011 at 11:10 PM.

  22. #382
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    I updated my YARM to the current version yesterday and discovered a bug when in the COD4 mutator. The Iron Sights do not work the way they should. So I PMed Meowcat, and he said he is working on an update for the mod in the next month or so! So I wanted to post a screenshot of the bug so that it is fixed in the next update. Here are the screenshots: Image 000.jpg Image 001.jpg Image 002.jpg Image 003.jpg Image 004.jpg

    In the screenshots I also showed a glitch YARM causes when playing DM-CBP1-Elegance, one of my favorite maps besides DM-Zanzibar (by the way Meowcat, you are my hero for converting my favorite map ever to UT2004!!!!). The skybox gets all messed up when using YARM. I ain't too concerned about it, because I can just play YARM on other maps, but it would be nice if that could be fixed too. But my main concern are those Iron Sights. The Iron Sights work somewhat properly in the Infiltration mutator oddly enough, but I don't use that mutator. In Infiltration, they aim properly, but the crosshair doesn't go away.

    I also thought I should give a review of the mutator. So far I've been loving it. You can choose a loadout, and pick up additional weapons from corpses, much better than switching out weapons like in Crap of Duty and all those other military shooters (although I do like some of them, such as CrossFire). I never really got into Call of Duty, always hated it, but yet everything Call of Duty did wrong, this mutator did right. I have a lot of fun with this mutator, playing it on my favorite maps, and doing Team Deathmatch on Torlan with 31 bots and the TangoDown Vehicles made by Meowcat. I had such a blast I was up until 4 in the morning (which I have only done 3-4 times in my entire life!) killing very intelligent bots, that stay together and even retreat! This is a very good mutator and I smacked the **** out of myself for waiting so long to play it. The third person is great too, but I constantly have to hit F4 to use it. I wish there was another YARM mutator that allows for consistent Third Person gameplay when using YARM. Another thing there were those 2 guns missing from YARM that I almost cried because they weren't in there. I would love a Scar-Light and a Desert Eagle. Yea, I have fun without them but I still wish they were in there. Another thing I would like to mention is that the three-round bursts in some weapons are really bizarre. For some reason they only shoot one bullet sometimes, and other times they shoot all three. I usually click my mouse in a complete rampage trying to use those three shot guns. I wish they were like in every other game, where you could just click the mouse once and it shoots three bullets. Another glitch is that the Save Custom Load Out just straight up doesn't work. It's annoying having to do everything every time I want to play. Overall, this is a very good mod, and I haven't seen such an addicting mod like this in... I have no idea. Anyways, excellent work Meowcat, keep it up! I rate this mod a 9/10. The fun factor made up for several points lost from my above complaints. Can't wait to see more!
    Last edited by chrisl121212; 05-26-2012 at 06:34 PM.
    If you are reading this quote, you have no life. Put this in your signature if you did not read this.
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  23. #383
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    I'll add some more info later, but just wanted to mention that in real life the three round burst fire only fires all three rounds if you hold the trigger down, if you just tap the trigger it will only fire one shot for instance (I've got a little handling experience on the M16A2, M249SAW, M240G, and M203).
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  24. #384
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    Quote Originally Posted by meowcat View Post
    I'll add some more info later, but just wanted to mention that in real life the three round burst fire only fires all three rounds if you hold the trigger down, if you just tap the trigger it will only fire one shot for instance (I've got a little handling experience on the M16A2, M249SAW, M240G, and M203).
    Oh, interesting. I never knew that. I like that you made it realistic in-game now! I've only fired pump shotguns and .22 rifles, so I didn't know.
    If you are reading this quote, you have no life. Put this in your signature if you did not read this.
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  25. #385
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    1. The glitch in DM-CBP1-Elegance is caused in part by YARM, and in part by the way the map author set up their skyboxes.

    In YARM I had to reduce the near clipping plane in order to allow the weapon models to be drawn close to the screen in ironsight mode without having part of them cutoff (to test what I mean, use the console command "nearclip 16" and then bring one of the rifles into iron sight mode). When the near clipping plane is reduced, the overall z-distance/draw resolution/accuracy is also reduced. This mean that surfaces that are parallell to each other and very close (usually noticeable when less then 4 Unreal Units) start getting glitched together when viewed at distances. In the case of CBP-Elegance, the map author (for reasons that don't make much sense to me) put the new skybox (the snowy white one) just inside the old skybox without deleting it. Unfortunately the new skybox sides are only like 1 or 2 UUs inside of the old one. The YARM ocde plus the map construction is why this glitch occurs.

    2. I think I fixed the loadout not saving bug in this next version. (I hope.... its been so long I can't remember, I know it works on my version)

    3. Did the iron sights not work for all of the weapons in the COD mutator, or only those ones that you posted screenshots of? Also, did you try toggling sight/aimed options by using the "ToggleIronSight" console command as mentioned in the YARM readme file? There are three different "aimed" modes: Iron Sights (like Infiltration 2.9/COD etc.); High Aim (like old style Infiltration 2.75, not looking across the weapon sights, but weapon is brought up closer); and No Aim Adjust (the model does not change position).

    4. The SCAR light may make a an appearance in the next rev, but it won't quite look exactly like a SCAR-L (I actually added this weapon about two weeks ago, how fortuitous). I don't think that I will get around the adding the Desert Eagle (I still have some other player model work to do along with another TDW vehicle or two).

    Thanks for the feedback!
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  26. #386
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    1. At least we know what is going on with Elegance. Maybe when I become more experienced with UnrealEd I can go in and remove the old skybox.
    2. That's good. That was starting to drive me crazy. xD
    3. That was my problem. I guess it was set to High Aim. I had no idea that option existed, and it took me about 15 minutes to find a readme with the command. xD
    4. GET OUT!!! Hell yea man! Thank you a lot! Honestly, I prefer the Scar-L over a Desert Eagle!

    Keep up the good work dude! I appreciate the work you put into all your work!

    I just wanted to ask one more thing if you don't mind, you think you could remove the grenades from being in the way of scrolling through my weapons with the mouse wheel? That really kills me sometimes, especially when my clip runs out and I quickly want to jump to my pistol, and out of habit I use the mouse wheel in all of my games so thats why I don't use the numbers. It ain't a big deal, I can adjust to using the numbers but I was just wondering how out of the way that would be for you.
    If you are reading this quote, you have no life. Put this in your signature if you did not read this.
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  27. #387
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    Any updates on your progress meowcat? Is the next version near release? Its been a long time since you've posted.
    If you are reading this quote, you have no life. Put this in your signature if you did not read this.
    Stinger Minigun+Flak Cannon=MASSACRE

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  28. #388
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    Quote Originally Posted by chrisl121212 View Post
    Any updates on your progress meowcat? Is the next version near release? Its been a long time since you've posted.
    He has been updating here: http://forums.epicgames.com/threads/...DL-PICS/page11

  29. #389

    Question Fiero SMG aiming issues...how to setup any avatar with YARM's weaponry & mechanics...

    Hello meowcat!

    It's been a while since I last posted here or at Infiltration's forum. I'm happy to see that there's some activity again on the threads!

    I'm encountering a bug with one of the submachineguns, the Fiero SMG. When I go to aim using its collimater, it doesn't actually elevate the scope enough for me to look down its center. When I go to aim, it centers the weapon, but I'm stuck looking at the top of the scope. Thus far, all of the other ironsights/collimaters seem to be working fine in regards to how their centered relevant to the viewer's eye.

    Also, I recently reinstalled UT2004 altogether, and for the life of me I can't recall how one sets up the mutator (and all of its sub-mutators) so that one can select any non-YARM avatar, yet play with YARM's weaponry in-game. Could you give me a detailed reminder? My young son loves the Spartan avatar from the Halo series, so I'd like to use it while paired up with your weaponry and body movements.

    Yours,
    Kyle

    July 4, 2012

  30. #390

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    Eep! It looks like I spoke too early in regards to the ironsight issue, as the AK 107 and the M4 are having the same issue as well: the scope/collimater are not being centered properly. Would you like to see my log to see if a mutator is interfering with the functioning of YARM, or...?

  31. #391

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    one can select any non-YARM avatar, yet play with YARM's weaponry in-game.
    it's YARM Weapons mutator with disabled YARM player classes in options, and it's in the readme)


 
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