//================================================== ==============================
// GibBotHead.
//================================================== ==============================
class GibBotHead extends GibHead;
defaultproperties
{
GibGroupClass=Class'xBotGibGroup'
TrailClass=Class'BotSparks'
HitSounds(0)=ProceduralSound'WeaponSounds.PGrenFlo or1.P1GrenFloor1'
HitSounds(1)=ProceduralSound'WeaponSounds.PGrenFlo or1.P1GrenFloor1'
DrawType=8
StaticMesh=StaticMesh'GibBotHead'
DrawScale=0.60
Skins=
CollisionRadius=5.00
CollisionHeight=2.50
}
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