Name: RegularEngine Framework
Version: Beta 1
Compatibility: UT2004
Description: Well, I meant to do this a while ago, but got side tracked by Real Life (tm). RegularEngine is a generic example of how one might build a mod. This uses the class based pawns from the latest Riftwar as well as a simplified version of the campaign mode. It also includes the versatile key bind code, which is a key bind set that can rest on top of Epic's (so that one can have multiple keysets without conflict).
The zip includes all the source code as well as a running example, which is a Humans vs Skaarj campaign mode.
It's not intended to be included wholesale into another mod. Including the RegularEngine package in your mod may very well conflict with someone else's, especially if they made the unwise mistake of altering the code.
If one was to use this, my suggestion would be to copy the code into another folder and change every "Regular" to "MyModName".
Anyway, this should be generally fairly solid. It has actually already been used in a few released mods (when people would ask me about the Class-Based tutorial on the wiki, I would tell them to use this instead). But if some people could beat on it and try to find open holes, I'd like to clean up anything gaping before writing tutes on it.
Comments: This does not include anything about making a mod menu, etc. Nor does it contain any of the weapon or powers code from Riftwar. A lot of that belongs to Wong's SSP set.
Download: http://www.webcosa.com/regularx/rge.zip



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