I got UT2004 about a month ago and I'm at the point where I think it would be really cool to create my own "player". I've been trying to read some of the tutorials and faqs on the subject but what is lacking is an overall "picture" on how things come together.
What I would like to know is if these statements are correct:
A "model" is created and then a "skin" is put on top of the model. A "model" can have different "skins" put on it for different looks. A skin is created from a "mesh" (or static mesh) and "textures". The "texture" is created in program such as Photoshop and the model is created in the UT editor.
Thanks in advance,
-Jester



Reply With Quote


Bookmarks