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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2003
    Posts
    35

    Default Static Mesh resizing not scaling

    how can I resize a mesh without scaling it all that I could find is the DrawScale3D on the bottom right of the editior, but I need to resize it of over 60 percent and it looks bad since it's a walkway and there's more of the same beside it, anyone knows how to resize without loosing the scale?

    Thanks

  2. #2
    Redeemer
    Join Date
    Apr 2004
    Posts
    1,089

    Default

    Without redoing it in Maya or Max, nope. You'll need to Scale it equally in all directions, that way it'll look the same, just be bigger.

  3. #3
    Boomshot
    Join Date
    Dec 2003
    Posts
    2,619

    Default

    Why don't you resize all of the walkway pieces?

  4. #4
    MSgt. Shooter Person
    Join Date
    Dec 2003
    Posts
    35

    Default

    how do I resize it in maya I didn't find any tools for import

  5. #5
    Redeemer
    Join Date
    Jun 2004
    Posts
    1,306

    Default

    (Dunno) Even if you find a tool that will export the file to Maya you will still (probably) have to redo the UVs... Pain the the butt!

  6. #6
    MSgt. Shooter Person
    Join Date
    Dec 2003
    Posts
    35

    Default

    so prob the best thing I can do is resize them all

  7. #7
    Redeemer
    Join Date
    Apr 2004
    Posts
    1,089

    Default

    Originally posted by merlin371
    so prob the best thing I can do is resize them all
    Yup. Not only will you need to resize X/Y/Z of each SMesh using the same amount(aka---1,1,1 ---> 2,2,2), but every other SMesh in the set will need to be Scaled using the same amount.

    Note: You can only Export to Maya or Max if you have the full verions of them.

  8. #8
    MSgt. Shooter Person
    Join Date
    May 2004
    Posts
    381

    Default

    [Just in case] there's also Display->drawscale in the smesh properties box which let's you redo all three axes with a single value (which is useful for gross resizing).


 

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